Triumph: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Cygbox|{{Cygnar}} {{Character}} {{Heavy Warjack}} }} [[Category: Model]]
[[Cygnar]] [[First Army]] [[Heavy]] [[Warjack]]
{{4P|First Army}}
 
[[Category:Cygnar]]
[[Category:First Army]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''Triumph is the culmination of centuries of Cygnaran technological development. Made to the specifications of Major Markus “Siege” Brisbane, Triumph is armed with a massive cannon that can strike enemy warcasters with a sniper’s precision or rain explosive-tipped death down on the heads of opposing infantry and warjacks. Triumph is an artillerist’s dream and a nightmare to Cygnar’s foes.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Triumph
| image = Triumph.jpg
| base= 50 mm
| base  = Large
| hp    = 30
| spd  = 5
| spd  = 5
| str  = 11
| mat  = 7|rat=7
| mat  = 7
| rat   = 7
| def  = 12
| def  = 12
| arm  = 18{{/}}20 {{Star}}
| arm  = 18
| hp    = 30
| cost  = 16
| fa    = C
| fa    = C
| notes = {{Star}} ''20 with the Shield
| cost  = 15
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Bond|Siege|boosted ranged attack damage rolls|}}
{{AbilitySingle|Rapid Fire}}
{{AbilitySingle|Shield Guard}}
{{AbilitySingle|True Sight}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Heavy Barrel|type = R |rng = 16|rof = 1 |aoe = -|pow =15| loc = L|abilities ={{AbilitySingle|Damage Type-Magical}}}}
===Abilities===
{{Weapon|weapon=Assault Shield|type = M |rng = 1 |rof = - |aoe = -|pow = 14| loc = R|abilities ={{AbilitySingle|Shield}}}}
* {{Construct}}
* {{Bond|Siege|it gains boosted ranged attack damage rolls}}
* {{Dual Attack}}
* {{Rapid Fire}}
* {{Shield Guard}}
* {{True Sight}}
 
===Weapons ===
{| class="wikitable"
{{Ranged-loc|Heavy Barrel|16|15|loc=Left|
* {{Magical Damage}} }}
{{Melee-loc|Assault Shield|1|3|14|loc=Right|
* {{Shield}} }}
|}
 
===Theme Forces ===
* ''When taken by '''[[Siege]]'''''
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. {{PAGENAME}} gains [[Immunity: Electricity]] in this theme.


* ''When taken by '''anyone else'''''
== Warjack Rules ==
** {{Gravediggers}}
{{Category:Warjack}}


 
== Changes and Updates ==
=Thoughts on {{PAGENAME}}=
===Release Trivia===
[[File:Siege.jpg|thumb|[[Siege1]]]]
[[File:Siege2.jpg|thumb|[[Siege2]]]]
==={{PAGENAME}} in a nutshell===
Triumph is a further amplified, ranged specialist version of the [[Defender]] - it carries a shield rather than a hammer and in return gets an extra shot and Shield Guard and can shoot models with Stealth. It also has magical ranged attacks by default, which can turn around a lot of bad match-ups against enemies with [[Incorporeal]] models. If you are looking for an armored turret that can shield guard (as opposed to the rather less armored [[Hunter]]) it's what you are looking for.
 
===Combos & Synergies===
Triumph is pretty self contained and does what it does well. Little need for support, but shines as part of a team thanks to shield guard.
 
* Siege's bond with Triumph is awesome, giving it boosted damage on the rapid fire attack (something normally not possible). It also makes Triumph very Focus-efficient as fully boosting its in-activation attack only costs the power-up focus. For this reason Triumph in competitive play is normally used by Siege.
** [[Major Markus 'Siege' Brisbane]] - Siege1 wants as much boosted damage rolls from his army on feat turn as he can get. Triumph brings 2 with rapid fire (which doesn't take advantage of his feat) and his bond.
** [[Siege2]] only has his maul and Battering Ram to damage incorporeal targets, which is even more of a problem in his normal Gravediggers theme. Triumph covers this weakness.
* [[Trenchers]] in general have trouble with high ARM targets in their  [[Gravediggers]] theme force, and are pretty low on magical weapons. 2 POW 15 shots per turn can help you out, and let you to use [[Aiyana]]'s abilities (when given a ranking officer) for damage boosting instead of handing out magic weapons.
** Thankfully [[Siege2]] is the probably second best warcaster for Gravediggers (second only to Haley3), so Triumph can get his bond for boosted damage rolls. Combined with Fury, ARM will not be a problem for such a Gravediggers list.
* Can protect more fragile models while/until they can they do some damage. Basically, take it when you want to protect something that will likely be out in the open and don't mind investing in some extra ranged power. Pairing a [[Charger]] or [[Firefly]] with the Triumph would be the basic and quite versatile version of this tactic. Triumph can potentially force enemies to close in, so consider taking with melee oriented guards. You can also get a little more exotic and bring a Hunter for a tough dedicated sniper group, a [[Grenadier]] for a siege bombardment group, or a [[Minuteman]] for a strong one-two punch group. Adding an [[Avenger]] or [[Reliant]] makes a group that can be tough to approach.
 
===Drawbacks & Downsides===
* He's an "upgrade kit" - you need to buy a normal Defender model for the main body, legs, etc.
* The rapid fire shot can't be boosted, making it a lot less effective than a simple ROF 2 would be or than Triumph appears. Of course it now costs little more than a Defender.
* Triumph is more expensive than a Defender despite having almost no melee game - and remember that the hammer hits harder than a gun so Triumph doesn't get the work done of a Defender.
** On the flip side, thanks to Dual Attack jamming models won't hamper Triumph's ranged capacity as much as the Defender's.
* He has one of the worst primary melee weapons on any heavy. Mostly because it's not a "real" primary weapon - Triumph doesn't have one of those.
* Without Siege, rather than getting one damage boosted shot and one fully boosted shot every turn with just the power up focus Triumph gets one ''unboostable'' shot and a shot that comes single boosted and may be double boosted by spending a Focus. This honestly isn't a whole lot better than the output of a [[Charger]] at just over half the cost; it's difficult to overstate how much better Siege makes Triumph.
* Triumph suffers from the same issue as other defensive ranged jacks like the [[Ghordson Avalancher]] and beasts like the [[Ironback Spitter]]; when a ranged model invests in extra defence (beyond simply being both far away and a heavy) and stays back the enemy focuses on more immediately dangerous enemies and the toughness of the model goes to waste. Meanwhile without a good melee weapon Triumph can't bring massive damage.
* If you want an unboosted range 15 POW 15 gun without using Siege as your caster in [[Gravediggers]] the [[Trencher Blockhouse]] has one for little over half the points of Triumph and has Quake and High Explosive on the gun. And resurrects Trenchers. And brings trenches.
 
===Tricks & Tips===
* Make use of that Shield Guard and the out-of-activation shoot. It is all too easy to forget it  -especially for new players.
* He's a great tool into [[Grymkin]]. The combination of True Sight and a magical gun stops Gremlin Swarms shutting down your scenario game.
* Thanks to dual attack, Triumph has the option of trampling forward to gain an effective extra 3" on his ranged attack.
* Slam a model to knock it down then shoot it.
 
 
=Other=
===Trivia===  
* Released in the [[Wrath|Warmachine: Wrath]] expansion (2011)
* Released in the [[Wrath|Warmachine: Wrath]] expansion (2011)


===Other Cygnar models===
===Mk3 to Mk4===
{{Index Cygnar}}


===Rules Clarifications===
==Lore==
{{RC Magical Damage}}
''Triumph is the culmination of centuries of Cygnaran technological development. Made to the specifications of Major Markus “Siege” Brisbane, Triumph is armed with a massive cannon that can strike enemy warcasters with a sniper’s precision or rain explosive-tipped death down on the heads of opposing infantry and warjacks. Triumph is an artillerist’s dream and a nightmare to Cygnar’s foes.''
{{RC Shield}}
{{RC Warjack}}
{{RC Construct}}
{{RC Bond}}
{{RC Dual Attack}}
{{RC Rapid Fire}}
{{RC Shield Guard}}
{{RC True Sight}}

Latest revision as of 00:15, 1 November 2024

Cygnar First Army Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 30
FA = C
Cost = 155771218
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bond

If Triumph begins the game in Siege's battlegroup, then it is bonded to Siege. Triumph is not considered to be bonded while under your opponent's control. While Triumph is bonded to Siege and in their control range, it gains boosted ranged attack damage rolls.


No errata for Bond (Create)


Rapid Fire
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.

No errata for Rapid Fire (Create)


Shield Guard
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


True Sight
This model ignores cloud effects when determining Line of Sight (LOS). This model also ignores Stealth.

No errata for True Sight (Create)



Weapons

Heavy Barrel
 RNG   ROF   AOE   POW   LOCATION 
16 1 - 15 L
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Assault Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 R
Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Triumph is the culmination of centuries of Cygnaran technological development. Made to the specifications of Major Markus “Siege” Brisbane, Triumph is armed with a massive cannon that can strike enemy warcasters with a sniper’s precision or rain explosive-tipped death down on the heads of opposing infantry and warjacks. Triumph is an artillerist’s dream and a nightmare to Cygnar’s foes.