Avenger: Difference between revisions

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{{Cygbox|{{Cygnar}} {{Heavy Warjack}} }} [[Category: Model]]
[[Cygnar]] [[Storm Knights]] [[Heavy]] [[Warjack]]
{{4P|'''Storm Knights'''}}
 
[[Category:Cygnar]]
[[Category:Storm Knights]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Avenger
| image = Avenger.jpg
| base= 50mm
| base  = Large
| hp    = 30
| spd  = 4
| spd  = 4
| str  = 12
| mat  = 7
| mat  = 7
| rat   = 5
| rat = 5
| def  = 11
| def  = 11
| arm  = 19
| arm  = 19
| hp   = 30
| fa   = C
| cost  = 15
| cost  = 14
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Accumulator|Storm Knight warrior}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Seismic Cannon|type = R |rng = 10 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Quake}}}}
{{Weapon|weapon=Stun Blade|type = M |rng = 2 |rof = - |aoe = -|pow = 18| loc = R|abilities ={{AbilityCritical|Stall}}}}


===Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}


===Weapons ===
== Changes and Updates ==
{| class="wikitable"
===Release Trivia===
{{Ranged-loc|Seismic Cannon|10|14|aoe=4|loc=Left|
* Released in [[Wrath|Warmachine: Wrath]] (2011)
* {{Quake}} }}
{{Melee-loc|Stun Blade|2|6|18|loc=Right|
* {{Stall}}  }}
|}


===Theme Forces===
===Mk3 to Mk4===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. This model gains [[Immunity: Electricity]] in this theme.


* '''''Other Factions
==Lore==
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.




=Thoughts on {{PAGENAME}}=
''Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.''
==={{PAGENAME}} in a nutshell===
A short range Warjack that is supposed to take a bit more of a beating than anything on the Ironclad chassis. It wants to get in close, clear some infantry and leave anything nearby floundering thanks to being knocked down, preferably so another friendly model can then easily take those models off the table.
 
It's no slouch in melee, either. With the Stun Blade, as long as the first attack hits, enemy Warjacks are in serious trouble if you do manage to get in close.
 
In practice, it is too slow and to short ranged to do much of anything at all, as it will eat an alpha almost always. It also face's stiff competition from the cheaper ranged heavies, namely the [[Defender]] and [[Reliant]].
 
===Combos & Synergies===
You should really consider any model that can extend its range:
* Any Warcaster with [[Snipe]], so [[Stryker1]], [[Maddox]], [[Caine1]] or [[Sturgis1]] (as well as [[Magnus1]] and [[Ossrum]] if you play it under Nemo4 in mercs).
** And if you really want to knock down vast swathes of the enemy take it with [[Commander Coleman Stryker]] for added Earthquake shenanigans.
* The [[Arcane Tempest Gun Mage Officer]] who can offer...Snipe.
** This is a good combo when taken alongside [[Captain Allister Caine]]/[[Journeyman Lieutenant Allister Caine]]. Put [[Fire for Effect]] on the Avenger and you have a very accurate and nasty shot since ''all'' of the AoE damage rolls will be boosted.
* [[Maddox]] can support both the ranged and the melee game of the Avenger with Snipe and Assail, pumping its melee threat range to a more acceptable 11".
* [[Captain Jeremiah Kraye]] can play a ranged game with him while also keeping him safe thanks to Reposition once the Avenger has fired.
** He can also get Avengers up the table much quicker with a combination of Trampling and then using Reposition.
* [[Major Victoria Haley]] Temporal Acceleration will speed the Avenger up a bit, and grant him a second shot of seismic cannon. Telekinesis allows you 2 additional inches of placement. Telekinesis Placement can be used even if you intent to forfeit movement to aim for accuracy on the seismic cannon. Future sight allows you to decide to boost if your initial roll fails.
* [[Rangers]] for [[Mark Target]].
** Just remember that the AoE could drift on to your own Ranger if you miss.
* The [[Gun Mage Captain Adept]] for [[Flare]].
* The [[Trencher Master Gunner]] for [[Artillerist]] and [[High-Angle Fire]].
** The Master Gunner can marshal the Avenger and stack Strike True! and Artillerst, but marshalling a 15 pts jack in a theme with no Empower is a bad idea.
* It is the theoretically the best target for [[Nemo4]]'s and [[Zerkova1]]'s Watcher and spell. You get to attack anything that walks within 6" of them with either a fully boosted Quake cannon shot, or with the Stall blade. Both can stop a would be attacker dead in their tracks. Nemo's Lightning Shroud is just gravy on top. This is pretty expensive on Nemo, though, who is expensive already and has no WJPs.
* [[Crosse2]] - The Avenger loves Fire Group.
* [[Thorn]] or a [[Storm Tower]] can disrupt a warjack that has been knocked down or stalled by the Avenger, so it cannot shake and get back up.
 
===Drawbacks & Downsides===
* The knockdown for the Seismic Cannon only activates if you directly hit an ''enemy'' model. So no shooting your own models in the back while standing near the enemy Warcaster or Warlock.
* A 10" range on a SPD4 jack means you're spending a lot of time just trying to get it into position if you don't buff its range. And its gun only has 5" more threat range than its charge.
* It's the only Cygnaran ranged warjack with RAT5. So, despite having quite a good gun, it's further let down by its below average RAT.
* Despite being a chassis designed to compete with Khadoran heavy armour, it only has one more point of armour and no more boxes than anything on the Ironclad chassis.
* Stall only applies to Warjacks, making it meaningless against living models, including all Warbeasts. Jacks are also going to shake off the stationary.
* It is sitting in the middle of rivals that have a similar ranged/melee mix. There's a place, but it's getting squeezed from all sides.
** For 2 points less you can get a [[Reliant]] which doesn't hit quite as hard but has 3" more threat on its gun
** For 2 points more you can get a [[Stormclad]] which is harder hitting, faster, has only 1" less threat range with its gun, and has Assault. And from the front has more DEF and the same ARM
** For 1 point less you can get a [[Defender]] which lacks the AoE Quake but has a much longer shooting range and more powerful gun. And in melee it does permanent things to unlucky jacks.
 
===Tricks & Tips===
* Right positioning. His free strike with stun blade on the enemy jack can save the life of your caster.
 
=Other=
===Trivia===
* Released in [[Wrath|Warmachine: Wrath]] (2011)
 
===Other Cygnar models===
{{Index Cygnar}}
 
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Quake}}
{{RC Stall}}

Latest revision as of 01:09, 1 November 2024

Cygnar Storm Knights Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARM
Health = 30
FA = C
Cost = 144751119
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Accumulator
When this model begins its activation within 3 inches of one or more friendly Storm Knight warrior models, this model gains 1 focus point.

No errata for Accumulator (Create)



Weapons

Seismic Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 1 3 14/8 L

Quake
On a direct hit, models hit become knocked down.

No errata for Quake (Create)

Stun Blade
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 R
Critical Stall
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Stall
A warjack hit by this weapon becomes stationary for one round.
No errata for Stall (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.