Black Ivan: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
wmu>Juckto
No edit summary
 
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Khadbox|[[Khador]] {{Character}} {{Heavy Warjack}} }} [[Category: Model]]
[[Khador]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|Armored Korps}}
 
[[Category:Khador]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''Black Ivan is the prized companion of Kommander Harkevich, a warcaster renowned for his ingenuity on the battlefield. Armed with a bombard and an industrial wrecking claw, Black Ivan is an unparalleled instrument of war that excels at both long-range bombardment and the brutal press of melee.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Black Ivan
| image = BlackIvan.jpg
| base= 50 mm
| base  = Large
| hp    = 34
| spd  = 4
| spd  = 4
| str  = 12
| mat  = 7 | rat=5
| mat  = 7
| rat   = 5
| def  = 10
| def  = 10
| arm  = 20
| arm  = 20
| hp    = 34
| cost  = 16
| fa    = C
| fa    = C
| cost  = 13
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Bond|Harkevich|Swift Hunter|{{AbilitySubordinate|Swift Hunter}}}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Evasive}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
===Abilities===
{{Weapon|weapon=Bear Claw|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilityCritical|Brutal Damage}}}}
* {{Construct}}
* {{Bond|Harkevich|it gains boosted ranged attack rolls}}
* {{Bulldoze}}
* {{Dual Attack}}
 
===Weapons===  
{| class="wikitable"
{{Ranged-loc|Bombard|14|14|aoe=4|loc=Left|
* {{Arcing Fire}} }}
{{Melee-loc|Bear Claw|1|4|16|loc=Right|
* {{Open Fist}}
* {{Critical Brutal Damage}} }}
|}
 
===Theme Forces ===
* ''When taken by '''[[Harkevich]]'''''
** {{Armored Korps}}
** {{si|Flame in the Darkness}}
** {{Jaws of the Wolf}}. {{PAGENAME}} gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{si|Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}
 
* ''When taken by '''anyone else'''''
** {{Jaws of the Wolf}}. {{PAGENAME}} gains [[Pathfinder]] in this theme.
 
 
=Thoughts on {{PAGENAME}}=
[[File:Harkevich1.jpg|thumb|[[Harkevich1]]]]
==={{PAGENAME}} in a nutshell===
Black Ivan is a boosted version of the [[Destroyer]], and improves on it in most ways. It has improved RAT and with [[Harkevich]] all his shots get boosted attack rolls. It's also no slouch in melee, with an open fist, Bulldozing, and Dual Attack, Black Ivan has significantly more flexibility than its non-character counterpart. Still, it's no melee beatstick, and will likely fall into the role of ranged support/scenario piece. During the early game, use the Bombard to snipe out key solos and support pieces. During the mid game, bring it up to Bulldoze or Throw enemy models out of zones and away from objectives. During the late game, use its melee power to finish off things damaged by other models.
 
An important note about Dual Attack is that one can make ranged attacks after a Power Attack, including a Trample. Trample doesn't require a target, so as long as you move in a straight line and are willing to spend the focus, Black Ivan has an impressive 21" ranged threat (23" if under Harkevich's [[Mobility]]). Along with arcing fire, this makes it difficult for your opponent to keep their valuable but squishy models safe.
 
The Destroyer has one definite edge over Ivan, and that is when fighting a Gargantuan. On a critical hit, the whole branch of a Gargantuan gets filled. Against other targets, Amputation gives an average of 2.5 extra damage against beasts and jacks,  while Brutal Damage delivers an average of 3.5 extra damage against anything.
 
===Combos & Synergies===
Traditional support for ranged Khador jacks like the [[Destroyer]] or [[Demolisher]] revolves around knocking down or freezing targets, so the jacks can actually hit something. But with Black Ivan, what you're paying for is the extra accuracy, so if you were going to reduce enemies to DEF 5, you're better off taking one of the cheaper non-character options. Instead, take models that help complement Ivan's flexibility, range, and already decent RAT:
 
* [[Kommander_Harkevich,_the_Iron_Wolf|Harkevich]] - obviously. An auto-boosted RAT 5 on the Bombard even on Broadside attacks will enable Black Ivan to hit things that might care about POW 14, which is pretty huge in Khador where jacks have notoriously low RAT. His [[Mobility]] spell will also help you get the most out of Black Ivan's scenario/melee game.
* [[Irusk2]]: [[Fire For Effect]] is great on Black Ivan. It can use its Power Up focus to Trample, then the attack roll and all of the damage rolls on the Bombard attack are boosted from the spell. [[Energizer]] also helps it adjust to a clear Trample lane, increase its range, or fall back after shooting.
* [[Winter Guard Artillery Kapitan]]: While only available in [[Winter Guard Kommand]] (and thus only if you're running him under Harkevich), the Artillery Kapitan can target Ivan with the Artillerist action, upping its RAT to 7 (auto-boosted from Harkevich) and giving you rerolls on the deviation if you miss anyway. This is a great way to make sure you don't waste activations on badly missed shots.
 
===Drawbacks & Downsides===
* Black Ivan is flexible, but largely doesn't fill in any hole in a Khador army that another jack couldn't fill out cheaper.
* Only marginally better at range than a Destroyer (unless paired with Harkevich) while costing 3 points more.
* You need to manually boost the bear claw attacks if you want to fish for criticals, because the bond only applies to ranged attacks.


===Tricks & Tips===
== Warjack Rules ==
* Got an enemy model in a zone that you don't like, but don't feel like killing them this turn? Bulldoze them out, and if that doesn't work pick them up and throw them the rest of the way.
{{Category:Warjack}}
* Due to Arcing Fire only a huge-based model can screen a target from your Bombard Cannon - in every other situation you'll clip it, either with the blast damage, or with a direct hit via arcing fire (a medium AoE has a 50,8 mm radius, 0,4 mm larger than a large base's radius plus the max 1" distance where arcing fire won't trigger). Don't forget that other targeting restrictions still apply.


=Other=
== Changes and Updates ==
===Trivia===  
===Release Trivia===
Released in [[Warmachine: Wrath]] expansion (2011)
Released in [[Warmachine: Wrath]] expansion (2011)


===Other Khador models===
===Mk3 to Mk4===
{{Index Khador}}


===Rules Clarifications===
==Lore==
{{RC Arcing Fire}}
{{RC Open Fist}}
{{RC Brutal Damage}}


{{RC Warjack}}
''Black Ivan is the prized companion of Kommander Harkevich, a warcaster renowned for his ingenuity on the battlefield. Armed with a bombard and an industrial wrecking claw, Black Ivan is an unparalleled instrument of war that excels at both long-range bombardment and the brutal press of melee.''
{{RC Construct}}
{{RC Bond}}
{{RC Bulldoze}}
{{RC Dual Attack}}

Latest revision as of 22:33, 30 October 2024

Khador Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 34
FA = C
Cost = 134751020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Bond
If Black Ivan begins the game in Harkevich's battlegroup, then it is bonded to Harkevich. Black Ivan is not considered to be bonded while under your opponent's control. While Black Ivan is bonded to Harkevich and in their control range, it gains Swift Hunter.
When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2 inches.
No errata for Swift Hunter (Create)


No errata for Bond (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Evasive
When this model is hit by an enemy ranged attack, immediately after the attack is resolved this model can advance up to 2 inches.

No errata for Evasive (Create)



Weapons

Bombard
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 14/8 L

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)

Bear Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Critical Brutal Damage
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Brutal Damage
Gain an additional die on this weapon's damage rolls against the target directly hit.
No errata for Brutal Damage (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Released in Warmachine: Wrath expansion (2011)

Mk3 to Mk4

Lore

Black Ivan is the prized companion of Kommander Harkevich, a warcaster renowned for his ingenuity on the battlefield. Armed with a bombard and an industrial wrecking claw, Black Ivan is an unparalleled instrument of war that excels at both long-range bombardment and the brutal press of melee.