Beast 09: Difference between revisions

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{{Khadbox|[[Khador]] {{Character}} {{Heavy Warjack}} }} [[Category: Model]]
[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|n=two Prime Armies|'''Armored Koprs''' and '''5th Division'''}}


''Originally known simply by the designation "09" by its master Sorscha, based on its allocation to her, the 'jack nevertheless gained her respect over the years proving to be a ferocious fighter. It still bears the designation 09 to this day despite having outlasted all those that came before it and many that came after it. Sorscha named the Juggernaut Beast after its timely arrival and mighty axe swings saved her life in the Llael campaign. After the invasion was complete Sorscha ordered Beast 09 to be fitted with parts from a wrecked Kodiak and be issued with an improved ice axe known as Ice Breaker. Beast 09 has picked up Sorscha's inherent ruthlessness and takes some enjoyment from each kill. Blows striking its armored hull only serve to drive it toward murder. Sorscha has found Beast 09 to be an invaluable tool, especially when outnumbered, as he always evens the odds.''
[[Category:Khador]]
[[Category:5th Division]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Beast 09
| image = Beast09.jpg
| base= 50 mm
| base  = Large
| hp    = 34
| spd  = 4
| spd  = 4
| str  = 12
| mat  = 8
| mat  = 8
| rat  irrelevant
| def  = 10
| def  = 10
| arm  = 20
| arm  = 20
| hp    = 34
| cost  = 16
| fa    = C
| fa    = C
| cost  = 15
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Murderous}}
{{AbilitySingle|Bond|Sorscha|Shield Guard|{{AbilitySubordinate|Shield Guard}}}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities ={{AbilitySingle|Throw Power Attack}}}}
===Abilities===  
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{AbilityOptions|Special Attack|Thresher}}}}
* {{Construct}}
* {{Immunity Cold}}
* {{Bond|Sorscha|it gains Shield Guard}} (''{{Shield Guard-alt}}'')
* {{Hyper-Aggressive}}
* {{Murderous}}
 
===Weapons===
{| class="wikitable"
{{Melee-loc|Open Fist|1|3|15|loc=Left|
* {{Open Fist}} }}
{{Melee-loc|Ice Breaker|2|7|19|loc=Right|
* {{Critical Freeze}}
* {{Thresher}} }}
|}
 
===Theme Forces ===
* ''When taken by '''[[Sorscha1]], [[Sorscha2]], or [[Sorscha3]]'''''
** {{Armored Korps}}
** {{si|Flame in the Darkness}}
** {{Jaws of the Wolf}}. {{PAGENAME}} gains [[Pathfinder]] in this theme.
** {{Legion of Steel}}
** {{si|Warriors of the Old Faith}}
** {{WG Kommand}}
** {{Wolves of Winter}}
 
* ''When taken by '''[[Sorscha0]]'''''
** {{Jaws of the Wolf}}. {{PAGENAME}} gains [[Pathfinder]] in this theme.
** {{Winter Guard Kommand}}
** '''[[Infernal]]''' players can take Sorscha0 & Beast in the {{Hearts of Darkness|notbold=}} theme, but only if [[Malakov2]] is leading the army. Beast gains [[Accumulator]] [Soulless] in this theme.
 
* ''When taken by '''anyone else'''''
** {{WG Kommand}}
 
 
=Thoughts on {{PAGENAME}}=
[[File:Sorscha0.jpg|thumb|[[Sorscha0]]]]
==={{PAGENAME}} in a Nutshell===
Much like the [[Juggernaut]] of which it is an "evolved" from, Beast-09 is a beatstick heavy melee jack. Unlike the Juggy, Beast has 1" farther reach, excels at killing swarms of infantry thanks to [[Thresher]] and [[Murderous]], helps alleviate its slow speed with [[Hyper-Aggressive]], and is a [[Shield Guard]] model when controlled by any version of Sorscha. However, it does require careful positioning the turn before to get use out of any of that. Its high MAT and [[Murderous]] ability also make it particularly deadly to enemy casters, if one is foolish enough to get within range (or when combined with the right range extenders).
 
In a straight comparison to the Juggernaut:
 
* +3 points cost
* Dies just as easily as a Juggernaut, and the weapons don't hit any harder.
* The axe reaches further, has +1 MAT, +d6 to hit vs warriors, and has the Thresher attack.
* Immunity: Cold, Hyper-Aggressive, and sometimes Shield Guard.
 
A lot of its value comes from the fact that everything is its preferred target - its just as happy destroying heavy jacks/beasts as it is masses of infantry. However, it's an expensive upgrade that demands that you be selective about where you send it. Let cheaper models take charges so Beast can follow up and be the offensive piece it needs to be. If you're not careful and use it just as a Juggernaut with 1" farther reach, you could very easily trade down.
 
===Combos & Synergies===
[[File:Sorscha1.jpg|thumb|[[Sorscha1]]]]
[[File:Sorscha2.jpg|thumb|[[Sorscha2]]]]
 
{{Header|With Sorscha}}
As a [[Bond|Bonded]] warjack it can be taken in any theme and gains [[Shield Guard]] with [[Sorscha]], which is an excellent ability to accompany the often fragile ice queen 'caster and force Hyper-Aggressive moves where the opponent really doesn't want them. It is essentially the big daddy to Sorscha's little sister.
 
* [[Sorscha0]]: Shield Guard on a Large base is absolutely perfect for protecting a squishy solo from ranged assassinations, Fog of War offers some protection and Boundless Charge is excellent on Beast as ever. She has just enough focus to load Beast up for a frenzy and will continue to help her [[Winter Guard]] comrades even after Beast has done its job and retired for the day. Aside from Sorscha, Beast can also protect her warcaster, which casters like [[Butcher3]] or [[Karchev & Deathjack]] will love. In a pinch they can also take over beast if Sorscha dies before Beast does. DJ K's kit is pretty awesome with it.
* [[Sorscha1]]: Sorscha's rapid pace fits well with Beast's movement abilities which she can further augment with [[Boundless Charge]], she enjoys Shield Guard quite a bit and if Beast happens to freeze something she can [[Shatter]] it even outside of the feat turn.
* [[Sorscha2]]: Her feat is an amazing damage multiplier on a high-damage 'jack like Beast, she still has Shatter and can now use [[Freezer]] to keep frozen models frozen for longer and Boundless Charge lets Beast continue to keep pace with her.
* [[Sorscha3]]: Beast is an excellent [[Flank]]er, might just be the quintessential [[Stoke the Fires]] target and the Cold Immunity lets you use cold tricks on or near it without hesitation, including targeting it with [[Winter's Wrath]] to easily freeze enemies surrounding it. It protects her with Shield Guard, she protects it with [[Storm's Embrace]] and her feat.
 
{{Header|With Other Casters}}
When not on Sorscha, Beast-09 is limited to the [[Winter Guard Kommand]] theme, but there are still plenty of opportunities to capitalize on its strengths with more traditional jack casters. Beast especially appreciates a buff to its threat range on top of Sorscha0's Boundless Charge. A combat heavy with a 13" threat range is quite good.
 
* [[Vladimir1]]: His feat plus Boundless Charge can catapult Beast-09 14", deep into enemy lines. Even just the threat of doing so can be trouble for the opponent, since there's almost nothing that isn't prey to Beast.
* [[Karchev2]]: With a similar feat as Vlad1, plus [[Death Ward]] and Locked Horns for extra survivability, this premium jack caster is unsurprisingly an excellent controller for this premium jack. You can even bring [[Sorscha0]] along for [[Boundless Charge]], but give her a more disposable jack while Karchev keeps Beast all to himself, or give Beast to her to have a very durable Shield Guard, and take over Beast if Sorscha dies.
* [[Strakhov1]]: With his feat, [[Superiority]], a triggered [[Overrun]] move, and a [[Boundless Charge]] from [[Sorscha0]], Beast-09 can reach a ludicrous 23" melee threat! And when fully loaded with Focus at MAT8 Murderous and POW19, he's almost guaranteed to kill an enemy caster when he gets there. Even if you can't quite get there, this potent assassination threat can help limit your opponent's options.
* [[Kozlov1]]: Kozlov loves a jack with 2" melee reach to help trigger his Field Marshal: Gang Fighter, and Beast is actually 1pt cheaper than the only non-character option ([[Spriggan]]).
* [[Zerkova1]]: Beast-09 is an excellent [[Watcher]] target: with excellent MAT, Murderous, and Critical Freeze, he can shut down an assassination attempt immediately, or even just punish careless positioning on your opponent's part.
* [[Butcher1]] - Full Throttle gives the beast a free charge and boosted Thresher attacks, meaning it rolls 4 dice against warrior models and still 3 against non-warriors. On feat turn you can even have boosted damage rolls as well. Vengeful is a great spell on Beast, to make it so the enemy cannot engage it safely in melee or at range.
* [[Butcher3]]- Beast loves Energizer. Alternatively, you could run him under [[Sorscha0]] to give Butcher a Shield Guard.
* [[Irusk1]] - Superiority is an amazing buff for Beast, especially the MAT buff which, with Murderous, means its swings are near inescapable.
* [[Irusk2]] - Beast loves Energizer. Alternatively, you could run him under [[Sorscha0]] to give Irusk a Shield Guard.
 
{{Header|Other Models}}
Beast-09 is a pretty straight-forward melee jack that generally kills whatever it touches, so there's not a ton in the way of synergies outside its battlegroup. That said, the standard jack support applies:
 
* [[Battle Mechaniks]] - While typically hard to reach, Beast-09 can be [[Repair|Repaired]].
* [[Greylord Forge Seer]] - He cannot 'Jack Marshal Beast unless you're playing out-of-theme, because the only time the two of them are in the same theme is when Sorcha is the boss of Beast. That said he can buff Beast:
** He can give Beast a focus and clear Disruption via [[Empower]].
** He can give Beast [[Freezer]], which puts opponents in a double bind. They can make melee attacks vs Beast, but suffer stationary at the end of their activation; or they can shoot Beast and trigger his Hyper-Aggrressive.
** Beast gains [[Flank]] [Man-o-War] while controlled by Sorscha3 and the Forge Seer is a [[Man-o-War]] model.
* [[Colbie Sterling]]/[[Gobber Tinker]]/[[Raluk Moorclaw]]/[[Widget1]]/[[Tubbin]]: These five are [[Mechanikally Adept]], meaning they can [[Repair]] Khador models.
 
===Drawbacks & Downsides===
[[File:Sorscha3.jpg|thumb|[[Sorscha3]]]]


* Typical for Khadoran warjacks, it has low native SPD and DEF.
== Warjack Rules ==
* It lacks native Pathfinder.
{{Category:Warjack}}
* It's an expensive warjack lacking additional defenses.
* If it can't reach melee it can't do much.
* You don't get to choose your facing after triggering Hyper-Aggressive.
* Despite the benefits it get from its bond, none of the Sorscha care all that much for Beast:
** Sorscha0 can be sniped rather easily and losing control of a 16 pt jack can be detrimental, so she often just takes a [[Rager]] or [[Marauder]].
** Sorscha1 like ranged jacks more to pop-n-drop enemies after her feat.
** Same with Sorscha2.
** Sorscha3 needs to take thee jacks at minimum with lost of initials to make the most of her Field Marshal, so Beast's price tag become a cause for concern.


===Tricks & Tips===
== Changes and Updates ==
* Beast-09 appreciates any SPD buff it can lay its axe on (Boundless Charge, Stoke the Fires, etc.).
===Release Trivia===
* Beast has one of the rare 2" melee weapons available to Khador warjacks, making it ideal to threaten free strikes. Add in the extra attack die from Murderous, and the Critical Freeze effect with an effective MAT 10 and you can see why warrior models will almost never risk free strikes from the Beast.
* You can trigger Hyper-Aggressive multiple times throughout your turn.
* Hyper-Aggressive is not mandatory! Don't advance Beast-09 if it will put it in a bad position or open it up to more attacks.
* Shield Guard is a great way to trigger Hyper-Aggressive.
* Murderous works on your power attacks too - if you cannot find a good spot for Thresher, feel free to trample around with 3d6 on the attack rolls.
* You can use Thresher for charge attacks, but only the charge target has its damage boosted from the charge.
 
=Other=
===Trivia===
* Released in [[Warmachine: Legends]] (2008).
* Released in [[Warmachine: Legends]] (2008).
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.


===Other Khador models===
===Mk3 to Mk4===
{{Index Khador}}


===Rules Clarifications===
{{RC Open Fist}}
{{RC Freeze}}
{{RC Thresher}}


{{RC Warjack}}
==Lore==
{{RC Construct}}
''Originally known simply by the designation "09" by its master Sorscha, based on its allocation to her, the 'jack nevertheless gained her respect over the years proving to be a ferocious fighter. It still bears the designation 09 to this day despite having outlasted all those that came before it and many that came after it. Sorscha named the Juggernaut Beast after its timely arrival and mighty axe swings saved her life in the Llael campaign. After the invasion was complete Sorscha ordered Beast 09 to be fitted with parts from a wrecked Kodiak and be issued with an improved ice axe known as Ice Breaker. Beast 09 has picked up Sorscha's inherent ruthlessness and takes some enjoyment from each kill. Blows striking its armored hull only serve to drive it toward murder. Sorscha has found Beast 09 to be an invaluable tool, especially when outnumbered, as he always evens the odds.''
{{RC Cold}}
{{RC Bond}}
{{RC Shield Guard}}
{{RC Hyper-Aggressive}}
{{RC Murderous}}

Latest revision as of 16:39, 26 October 2024

Khador 5th Division Armored Korps Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = C
Cost = 15481020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Hyper-Aggressive
When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

No errata for Hyper-Aggressive (Create)


Murderous
This model gains an additional die on melee attack rolls against warrior models.

No errata for Murderous (Create)


Bond
If Beast 09 begins the game in Sorscha's battlegroup, then it is bonded to Sorscha. Beast 09 is not considered to be bonded while under your opponent's control. While Beast 09 is bonded to Sorscha and in their control range, it gains Shield Guard.
When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.
  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.

    No errata for Shield Guard (Create)


No errata for Bond (Create)



Weapons

Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Ice Breaker
 RNG   ROF   AOE   POW   LOCATION 
2 - - 19 L
Critical Freeze
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)


Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Thresher - This model makes one melee attack with this weapon against each model in its LOS that is in this weapon's melee range, regardless of whether that model is a friendly model or an enemy model. Thresher attacks are simultaneous.
No errata for Special Attack (Create)
  Errata-Thresher (2023-11-26)
Question: Does an effect that triggers "when one or more friendly Faction models are destroyed" only trigger one time with Thresher?
Answer: It will only trigger 1 time due to thresher.
Explanation: (DASchretz - judge, not infernal) The special attack is always a single attack even if the rules contained within call for multiple attacks simply because the rules are only there to tell players how to execute the named attack; whether that be making multiple attack and damage rolls (thresher, ground pounder, etc) or simply applying something like Armor Piercing to the attack in exchange for losing your other initials. You execute all the special instructions in the attack’s description and then the 1 attack of that name is completed. That’s when you finally move into the trigger effects step of the timing chart.
Infernal Ruling: elswickchuck - PP Community forum



Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Legends (2008).
  • When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.

Mk3 to Mk4

Lore

Originally known simply by the designation "09" by its master Sorscha, based on its allocation to her, the 'jack nevertheless gained her respect over the years proving to be a ferocious fighter. It still bears the designation 09 to this day despite having outlasted all those that came before it and many that came after it. Sorscha named the Juggernaut Beast after its timely arrival and mighty axe swings saved her life in the Llael campaign. After the invasion was complete Sorscha ordered Beast 09 to be fitted with parts from a wrecked Kodiak and be issued with an improved ice axe known as Ice Breaker. Beast 09 has picked up Sorscha's inherent ruthlessness and takes some enjoyment from each kill. Blows striking its armored hull only serve to drive it toward murder. Sorscha has found Beast 09 to be an invaluable tool, especially when outnumbered, as he always evens the odds.