Reckoner: Difference between revisions

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{{Protbox|{{Protectorate}} {{Heavy Warjack}} }} [[Category:Model]]
[[Protectorate of Menoth]] [[Temple Guardians]] [[Heavy]] [[Warjack]]
{{4P|'''Temple Guardians'''}}
 
[[Category:Protectorate of Menoth]]
[[Category:Temple Guardians]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''The Reckoner was heralded as the first warjack entirely of Menite design. It lights the way for the faithful with its cannon as it charges across the battlefield and then smashes anything still standing with its club. Based on the same design, the Castigator brings Menoth’s Fury to its enemies with its flaming fists and the ability to ignite the surrounding air with flesh-cremating heat. The Sanctifier is employed in battle to ensure the spirits of the righteous are ushered to Urcaen; as battle wears on, it becomes a vessel for Menite souls, fueling its power even as it protects the righteous.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Reckoner
| image = ReckonerPlastic.jpg
| base= 50 mm
| base  = Large
| hp    = 32
| spd  = 5
| spd  = 5
| str  = 11
| mat  = 7
| mat  = 6
| rat=6
| rat   = 5
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| hp   = 32
| fa   = 4
| cost  = 14
| cost  = 14
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Resistance-Fire}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Ashen Veil}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Condemner|type = R |rng = 12 |rof = 1 |aoe = -|pow = 14| loc = L|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Fire}}{{AbilitySingle|Critical Fire}}{{AbilitySingle|Flare}} }}
{{Weapon|weapon=Consecrator|type = M |rng = 2 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilitySingle|Critical Fire}}}}


=== Abilities===
== Warjack Rules ==
* {{Construct}}
{{Category:Warjack}}
* {{Fire Immunity}}
* {{Ashen Veil}}


===Weapons ===
== Changes and Updates ==
* '''Condemner''' - 12" range, POW 14 ranged weapon.
===Release Trivia===
** {{Critical Continuous Fire}}
* Released in Warmachine: Escalation (2004)
** {{Fire Damage}}
* The Reckoner was re-released as a plastic sprue multi-set with options to assemble a Castigator or Sanctifier.
** {{Flare}}
* '''Consecrator''' - 2" reach, POW 6, P+S 17 melee weapon.
** {{Critical Continuous Fire}}


===Theme Forces===
===Mk3 to Mk4===
* '''''Protectorate
** {{Exemplar Interdiction}}. {{PAGENAME}}s gain [[Blessed]] melee weapons in this theme.
** {{Guardians of the Temple}}
** {{The Creator's Might}}
** {{The Faithful Masses}}. {{PAGENAME}}s gain [[Hand of Vengeance]] in this theme.
** {{Warriors of the Old Faith}}


* '''''Other Factions
==Lore==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can use this model in the {{Warriors of the Old Faith|notbold=}} theme.


 
''The Reckoner was heralded as the first warjack entirely of Menite design. It lights the way for the faithful with its cannon as it charges across the battlefield and then smashes anything still standing with its club. Based on the same design, the Castigator brings Menoth’s Fury to its enemies with its flaming fists and the ability to ignite the surrounding air with flesh-cremating heat. The Sanctifier is employed in battle to ensure the spirits of the righteous are ushered to Urcaen; as battle wears on, it becomes a vessel for Menite souls, fueling its power even as it protects the righteous.''
=Thoughts on the Reckoner=
=== {{PAGENAME}} in a nutshell ===
The Reckoner is a mixed ranged-and-melee 'jack, with more evasion than might be expected for something of its size. A jack of all trades and master of none - but all trades are good.
 
The gun is quite a weird but useful tool. It strips stealth and provides a hit bonus to your models but without [[True Sight]] the first part is fairly redundant as if you are close enough not to auto miss you are close enough to charge and do far more damage. It’s best when boosted into a high priority mid level armour and defence target such as an Archon as most heavy targets are already quite pitiful defensively.
 
=== Combos & Synergies ===
The usual jack support - [[Choir]], [[Vassal]], etc.
 
As mentioned in drawbacks, below, the Reckoner needs to ''hit'' a Stealthed model to make it lose Stealth. So, a good synergy is with models that can buff the Reckoner to ignore Stealth before it shoots:
* [[Visgoth Juviah Rhoven & Honor Guard|Rhoven]] can give it [[Eyeless Sight]] for one turn.
* [[Durant2]] gives [[True Sight]] to all models in his battlegroup, all the time.
* [[Durst1]] can bring them up to defense 14 against living and shooting if theyre B2B with another warjack in his battlegroup.
* [[Harbinger1]] has Awe, which stacks with Ashen Veil and [[Crusader's Call]] to speed up the jack.
* [[Malekus]] one of the few in faction jacks worth using [[Open Fire]] on. He is also all about spreading fire and the Reckoner's gun does just that at an acceptable range.
* Flare is a great hit-fixing tool for many models with low Rat, such as [[Deliverer Sunburst Crew]]s.
* [[Menite Archon]]s buff fire damage.
 
=== Drawbacks & Downsides ===
* The Reckoner itself doesn't ignore Stealth, and the gun requires you to ''hit'' a model to remove Stealth.
** This means the stealth-removal part of the Flare is only relevant if you're already within 5" of the target and you want to strip Stealth for other models in the army to attack the same target, or if you give it a "ignore Stealth" buff before it shoots.
 
=== Tips & Tricks ===
* As with most warjacks, the Reckoner does substantially more damage in melee than it does at range.  
* Ashen Veil affects enemy models whether they're attacking the Reckoner or not. In a pinch, you can stand near your warcaster so that if someone charges the caster they're caught in your Veil.
* If you can, jam him down the throat of some living Gunfighters. If they try to shoot you in melee they'll suffer -2 to their attack rolls, '''and''' you still benefit from concealment vs their ranged attack. Putting you at an effective DEF 14!
* Use the Reckoners canon to soften up a target you want your Crusaders to charge.  The target being at -2 DEF and the extra points of damage caused, can help ensure that the Crusader will finish off an enemy 'jack in one turn.
* The Reckoner makes a great second wave 'jack.  With its 2" range to reach hidden 'casters plus Ashen Veil, it will affect Warcasters far better than 'jacks.
 
 
=Other=
===Trivia===
* Released in Warmachine: Escalation (2004)
* The Reckoner is sold as a plastic multi-set with options to assemble a Castigator or Sanctifier.
* During Mk2 the Reckoner was, by far, the most popular warjack for Menoth players. It had an extremely low points cost relative to the weapons/abilities it had at the time.
 
===Other Protectorate Models===
{{Index Menoth}}
 
===Rules Clarifications===
{{RC Fire}}
{{RC Flare}}
{{RC Warjack}}
{{RC Construct}}
{{RC Ashen Veil}}

Latest revision as of 02:18, 2 November 2024

Protectorate of Menoth Temple Guardians Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 32
FA = 4
Cost = 145761019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Ashen Veil
  • A model with Ashen Veil has concealment.
  • Living enemy models without Resistance:Fire suffer -2 to attack rolls while within 2 inches of a model with Ashen Veil.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Ashen Veil (Create)



Weapons

Condemner
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 14 L
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Fire
Damage Type-Fire
This weapon causes fire damage.

No errata for Damage Type-Fire (Create)

Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)


Flare
On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.

No errata for Flare (Create)

Consecrator
 RNG   ROF   AOE   POW   LOCATION 
2 - - 17 R
Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Escalation (2004)
  • The Reckoner was re-released as a plastic sprue multi-set with options to assemble a Castigator or Sanctifier.

Mk3 to Mk4

Lore

The Reckoner was heralded as the first warjack entirely of Menite design. It lights the way for the faithful with its cannon as it charges across the battlefield and then smashes anything still standing with its club. Based on the same design, the Castigator brings Menoth’s Fury to its enemies with its flaming fists and the ability to ignite the surrounding air with flesh-cremating heat. The Sanctifier is employed in battle to ensure the spirits of the righteous are ushered to Urcaen; as battle wears on, it becomes a vessel for Menite souls, fueling its power even as it protects the righteous.