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{{Retbox|{{Retribution}} {{Shyeel}} {{Colossal Warjack}} }} [[Category: Model]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Shadows of the Retribution]] [[Colossal]] [[Warjack]]
{{4P|n=two Prime Armies|'''Legions of Dawn''' and '''Shadows of the Retribution'''}}
 
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''Hyperions tower over the vanguard of Retribution forces, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. Originally designed centuries ago to protect Ios from the unspeakable threat of dragons, the power Hyperions wield is so terrible they were banned from Iosan cities and relegated to deployment along its borders. Incissar Vyros, emboldened by victory, has now overridden that order to add these most formidable Iosan constructs ever developed to the Retribution’s arsenal.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Hyperion
| image = Retribution Hyperion.jpg
| base= 120mm
| base  = Huge
| hp    = 54
| spd  = 5
| spd  = 5
| str  = 17
| mat  = 6
| mat  = 6
| rat   = 5
| rat=5
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| hp    = 52
| field = 12
| cost  = 30
| fa    = 2
| fa    = 2
| cost  = 28
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Generator}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Starburst|type = R |rng = 12 |rof = 1 |aoe = 4|pow = 18/10| loc = G|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilityCritical|Consume}}}}
{{Colossal}}
{{Weapon|weapon=Thresher Cannon|type = R |rng = 12 |rof = D3 |aoe = -|pow = 12| loc = X2 (L&R)|abilities ={{AbilitySingle|Pistol}}}}
 
{{Weapon|weapon=Blade Fist|type = M |rng = 2 |rof = - |aoe = -|pow = 21| loc = X2 (L&R)|abilities ={{AbilitySingle|Throw Power Attack}}}}
=== Abilities===  
* {{Construct}}
* {{Pathfinder}}
* {{Field Dependent|the ability to attack with its Starburst weapon.}}
* {{Force Fields}}
 
===Weapons===
{|class="wikitable"
{{Ranged-loc|Starburst|12|aoe=5|18|loc=-|
* {{Magical Weapon}}
* {{Critical Consume}} }}
{{Ranged-loc|Thresher Cannon (x2)|12|rof=d3|12|loc=1 each side| }}
{{Melee-loc|Blade Fist (x2)|2|4|21|loc=1 each side|
* {{Open Fist}} }}
|}
 
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}. {{PAGENAME}} gains [[Shield Guard]] in this theme.
* {{Legions of Dawn}}. In this theme {{PAGENAME}} can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them.
* {{Shadows of the Retribution}}
 
 
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
In a faction full of with sophisticated myrmidons, the Hyperion exemplifies simplicity itself. It shoots hard, it hits hard, and that's all about it. Its Starburst cannon is among the strongest ranged attacks in the game. Feared by many, it can remove swaths of small-based infantry at a time with a critical hit. No damage roll, no self-sacrifice, tough, just remove the model and done. And even when a damage roll is required, judicious boosting is quite easy to decide upon. That said, always check for model spacing, as a low ARM model next to a low DEF model can be just as dead from a POW 18 blast to the face as a POW 9 blast hit.
 
===Combos & Synergies===
* [[Issyria, Sibyl of Dawn|Issyria]] - Ancillary Attack on Starburst, plus a feat that ignores Stealth and helps fishing for critical hits makes the Hyperion Issyria's best buddy.
* [[Adeptis Rahn]] - Polarity Field can make some people roll on the floor in frustration as an unchargeable huge base requires a lot of resources to remove.
* [[Ravyn, Eternal Light|Ravyn]] - Snipe and feat lets Hyperion threaten a large area of the board and allows focus to be spent on boosting damage for the key turn.
* [[Lord Arcanist Ossyan]] - field marshal allows for focus efficiency as well and Quicken can let it get up the board faster, though there may be better targets for this spell, and Fortune lets Hyperion go crit fishing even more.
 
===Drawbacks & Downsides===
* Low DEF - huge base, making it ideal starting points for electro leaps, Spine bursts, Ashes to Ashes, and the like. Keep your squishy models away.
* Beware with Precision Strikes - if they knock out your Generator, the Hyperion loses a huge deal of its offensive potential
* Ranged denial tricks ([[Feign Death]], [[Swamp Pit]], Blinding Light, etc.) will greatly decrease the Starburst's threat.


===Tricks & Tips===
== Warjack Rules ==
* Defensive measures triggering on a hit may still provide protection against Consume - namely, Sacrificial Pawn, Sucker, Shield Guard. Even though, small-based targets must still be wary to stand far enough not to be caught by the blast marker.
{{Category:Colossal}}
* If you manage to [[RFP]] an Officer, or a unit Leader with the Starburst's shot, there will be no field promotion for them.
{{Category:Warjack}}
* Consume triggers on friendly models too. Stealthy enemy models might be safe from a direct critical hit outside 5", unless you run up a brave grunt of yours, and shoot him in the back  for the greater good.
* As with all crit effects, don't count on them triggering and spend focus as you would if the effect wasn't on his card and you'll never be disappointed.


=Other=
== Changes and Updates ==
===Trivia===
===Release Trivia===
* Released in the [[Warmachine: Colossals]] expansion (2012)
* Released in the [[Warmachine: Colossals]] expansion (2012)
* In Greek mythology, Hyperion is the name of a Titan, not a God. Titans existed before Greek gods, which makes sense since the fluff states that the Colossals were decommissioned for being too resource intensive, and recommissioned only lately.
* What's a little funny is that [[Helios]] was the God of the Sun, but it's Hyperion that spews out mini explosive suns!


===Other Retribution models===
===Mk3 to Mk4===
{{Retribution Index}}


===Rules Clarifications===
==Lore==
{{RC Magical Weapon}}
''Hyperions tower over the vanguard of Retribution forces, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. Originally designed centuries ago to protect Ios from the unspeakable threat of dragons, the power Hyperions wield is so terrible they were banned from Iosan cities and relegated to deployment along its borders. Incissar Vyros, emboldened by victory, has now overridden that order to add these most formidable Iosan constructs ever developed to the Retribution’s arsenal.''
{{RC Consume}}
{{RC Open Fist}}
 
{{RC Warjack}}
{{RC Colossal}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Force Fields}}
{{RC Field Dependent}}

Latest revision as of 03:44, 2 November 2024

Retribution of Scyrah Legions of Dawn Shadows of the Retribution Colossal Warjack


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 54
FA = 2
Cost = 285651019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Generator
This model has the Power Field special rule. This model cannot spend focus points to reduce damage or heal while its Generator (G) or Head (H) system is crippled.

No errata for Generator (Create)



Weapons

Starburst
 RNG   ROF   AOE   POW   LOCATION 
12 1 4 18/10 G
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Critical Consume
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Consume
If the attack hit a small-based non-Leader model the model hit is removed from play.
No errata for Consume (Create)
Thresher Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 D3 - 12 X2 (L&R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Blade Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 21 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Colossal Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

Hyperions tower over the vanguard of Retribution forces, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. Originally designed centuries ago to protect Ios from the unspeakable threat of dragons, the power Hyperions wield is so terrible they were banned from Iosan cities and relegated to deployment along its borders. Incissar Vyros, emboldened by victory, has now overridden that order to add these most formidable Iosan constructs ever developed to the Retribution’s arsenal.