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{{Retbox|{{Retribution}} {{Shyeel}} {{Colossal Warjack}} }} [[Category:Model]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Shadows of the Retribution]] [[Colossal]] [[Warjack]]
{{4P|n=two Prime Armies|'''Legions of Dawn''' and '''Shadows of the Retribution'''}}


''The Hyperion towers over the vanguard as one of the most formidable weapons in the Retribution’s arsenal, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. The Helios, housing the largest field generator in any myrmidon, has the power to reshape battlefields; the monumental forces it wields push and pull opponents wherever it chooses. Originally kept within Ios’ borders to defend the nation and especially House Shyeel, these machines have recently been added to the Retribution’s righteous cause.''
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Shadows of the Retribution]]
[[Category:Cohort]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
 
{{Infobox-Model
== Model stats and abilities ==
| name = {{PAGENAME}}
{{Model-stats
| image = Helios.jpg
| name= Helios
| base  = Huge
| base= 120mm
| hp    = 54
| spd  = 5
| spd  = 5
| str  = 17
| mat  = 6
| mat  = 6
| rat   = 5
| rat=5
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| hp    = 52
| field = 12
| cost  = 32
| fa    = 2
| fa    = 2
| cost  = 29
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Force Barrier}}
{{AbilityOptions|Force Gate|Broadcast Power|Distortion Field|Repulsor Field}}
{{AbilitySingle|Girded}}
{{AbilitySingle|Generator}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Tractor Beam|type = R |rng = 12 |rof = 3 |aoe = -|pow = 12| loc = G|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Force Grip}}}}
{{Colossal}}
{{Weapon|weapon=Inferno Fist|type = M |rng = 2 |rof = - |aoe = -|pow = 21| loc = X2 (L&R)|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Continuous Effect-Fire}}{{AbilitySingle|Flame Burst}}}}
 
===Abilities===  
* {{Construct}}
* {{Pathfinder}}
* {{Field Dependent|Force Barrier, Force Gate, and can't attack with the Tractor Beam.}}
* {{Dual Attack}}
* {{Force Barrier}}
* {{Force Fields}}
* {{Force Gate}}
** {{Broadcast Power}}
** {{Distortion Field}}
** {{Repulsor Field}}
 
===Weapons ===
{|class="wikitable"
{{Ranged|Tractor Beam|12|rof=3|-|
* {{Force Grip}} }}
{{Melee|Inferno Fist (x2)|2|4|21|
* {{Open Fist}}
* {{Continuous Fire}}
* {{Flame Burst}} }}
|}


===Theme Forces===
== Warjack Rules ==
* {{Defenders of Ios}}
{{Category:Colossal}}
* {{Forges of War}}. {{PAGENAME}} gains [[Shield Guard]] in this theme.
{{Category:Warjack}}
* {{Legions of Dawn}}. In this theme {{PAGENAME}} can ignore friendly [[Dawnguard]] models when determining LOS, and it can advance through friendly Dawnguard models if it has enough movement to move completely past them.
* {{Shadows of the Retribution}}


 
== Changes and Updates ==
=Thoughts on the {{PAGENAME}}=
===Release Trivia===
==={{PAGENAME}} in a nutshell===
A weak main gun, no secondary ranged weapons, and average stats all over - that's what you see on a superficial look on the Helios. However, there's always more than it meets the eye. The Helios is a defensive support colossal capable of achieving high DEF vs ranged attacks. The Tractor Beam is unique among Retribution myrmidons in that it is the only non-magical weapon, and it does no damage.  Helios can hold out in melee with very high P+S fists and the ability to set fire to many things, though with its average MAT you'll often want to boost. An overall badass
 
===Combos & Synergies===
There are a few casters out there, who can pump up its DEF, most notably [[Kaelyssa,_Night's_Whisper|Kaelyssa]] and [[Lord_Arcanist_Ossyan|Ossyan]]. Why bother DEF on a colossal? Because Helios can get to DEF 14 against shooting on his own - that is a feature unheard of among huge based models in Warmachine. Anything higher than that is plain infuriating. Casters who can shore up its ARM (via Deceleration and the like) can ensure that it remains a tough nut to be cracked with ranged fire, even if the enemy beats its DEF.
* [[Adeptis Rahn]] - Polarity Shield along with the Tractor Beam and the other movement tricks of him makes landing close combat attacks against the Helios truly a challenge.
* This colossal works superbly with other units, who can push the enemy around ([[House_Shyeel_Battle_Mages|Battle Mages]], [[House_Shyeel_Artificer|Artificer]], [[House_Shyeel_Magister|Magister]], [[Aspis]], just to name a few). It is another option that Retribution has to control the battle field except this one doesn't go down easy.
* The [[Gorgon]]'s Polarity Cannon deserves special mention. Its Kinetic Grip, and the Tractor Beam can keep all but the most elusive brawler jacks/beasts at an arm's length away.
* The Helios can support a surprising number of jacks with Broadcast Power. It will probably be an anchor model for your battlegroup, and can ease the focus burden on your caster. With Power Up, most of your jacks can fully boost a single ranged attack of theirs.
* [[Griffon]] swarm is a thing again with Helios. Special mention to the [[Legion of Dawn]] theme, where it can fuel the marshalled Griffons too. If you have doubt about its efficiency, read the theme force description.
* [[Lord_Ghyrrshyld, the Forgiven|Goreshade4]]'s field marshal ability demands focus on your jacks to work - the Helios helps him out marvellously.
* It needs to see its targets to reel them in with the Tractor beam. Kaelyssa's Phantom Hunter, Ghyrrshyld's Mage Sight, or [[Issyria,_Sibyl_of_Dawn|Issyria's]] feat can help that.
* Helios's ability to hand out focus is especially potent on marshalled jacks. Thanks to Helios and Arcanists it is quite possible to have marshalled jacks fully loaded. This is especially potent in Legions of Dawn for the Flank bonus and access to the second marshal, the [[Dawnguard Scyir]].
 
===Drawbacks & Downsides===
* Helpless at range against targets who have Stealth and/or Incorporeal and/or resist pushes.
* No ranged damage output to talk about (and not particularly scary in melee either for a colossal)
* Disrupted jacks won't get focus from Broadcast Power
* Beware with Precision Strikes - if they knock out your Generator in melee, you cannot push them out neither with Repulsor Field, nor with tractor Beam.
 
===Tricks & Tips===  
* Poltergeist's push from Distortion Field is optional. Your enemies with ROF2+ weapons, or with reload will likely to come closer, because they count on being pushed away on a miss. If you have units to counter-strike, then just leave them where they are.
* Just like with the [[Storm Strider]], watch out for the rule interaction with Repulsor Field and [[Rhyas]]' feat. Once the Helios is being damaged, the attacker is placed in B2B with the target, then it is pushed away 1". Be on the lookout, as you can easily give a free inch of threat range to a rampaging Scythean, or even for Rhyas...
* Remember, even having Spell Piercer on the Tractor Beam you cannot push models that aren't lost Incorporeal, as being able to damage them still not circumvent their resistance for pushing.
 
=Other=
===Trivia===  
* The rules were published in [[Warmachine: Reckoning]] (2015.06) but the physical model wasn't available until 2017.01
* The rules were published in [[Warmachine: Reckoning]] (2015.06) but the physical model wasn't available until 2017.01
* At one stage the Helios had the cheapest points cost among the Gargossals.
===Mk3 to Mk4===
 
===Other Retribution models===
{{Retribution Index}}
 
===Rules Clarifications===
{{RC Force Grip}}
{{RC Open Fist}}
{{RC Continuous Fire}}
{{RC Flame Burst}}


{{RC Colossal}}
==Lore==
{{RC Construct}}
''The Helios towers over the vanguard as one of the most formidable weapons in the Retribution’s arsenal, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. The Helios, housing the largest field generator in any myrmidon, has the power to reshape battlefields; the monumental forces it wields push and pull opponents wherever it chooses. Originally kept within Ios’ borders to defend the nation and especially House Shyeel, these machines have recently been added to the Retribution’s righteous cause.''
{{RC Pathfinder}}
{{RC Field Dependent}}
{{RC Dual Attack}}
{{RC Force Barrier}}
{{RC Force Fields}}
{{RC Force Gate}}
{{RC Broadcast Power}}
{{RC Distortion Field}}
{{RC Repulsor Field}}

Latest revision as of 03:40, 2 November 2024

Retribution of Scyrah Legions of Dawn Shadows of the Retribution Colossal Warjack


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 54
FA = 2
Cost = 295651019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Force Barrier
This model gains +2 DEF against ranged attack rolls and gains Resistance:Blast.
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance:Blast (Create)


No errata for Force Barrier (Create)

Force Gate
This model can spend focus points at any time during its activation to gain the following special rules, one per focus point spent. Force Gate special rules last for one round. This model loses all benefits of Force Gate while its G system is crippled.
Broadcast Power - Other friendly Faction warjacks that activate within 6 inches of this model gain 1 focus point at the start of their activations. A warjack can gain only 1 focus point per round as a result of Broadcast Power.
Distortion Field - This model gains +2 DEF.
Repulsor Field - When this model is hit with a melee attack, after the attack is resolved, the attacking model is pushed 1 inch directly away from this model.
No errata for Force Gate (Create)
No errata for Broadcast Power (Create)
No errata for Distortion Field (Create)
No errata for Repulsor Field (Create)




Girded
This model and friendly models B2B with it gain Resistance:Blast.
Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


No errata for Girded (Create)


Generator
This model has the Power Field special rule. This model cannot spend focus points to reduce damage or heal while its Generator (G) or Head (H) system is crippled.

No errata for Generator (Create)



Weapons

Tractor Beam
 RNG   ROF   AOE   POW   LOCATION 
12 3 - 12 G
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Force Grip
Instead of causing damage, an enemy model hit by this attack can be pushed up to 3 inches in any direction.

No errata for Force Grip (Create)

Inferno Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 21 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Continuous Effect-Fire
Continuous Effect-Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Continuous Effect-Fire (Create)


Flame Burst
When this model boxes an enemy model with this weapon, enemy models within 1 inch of the boxed model suffer the Fire continuous effect.

No errata for Flame Burst (Create)


Warjack Rules

Category:Colossal Category:Warjack

Changes and Updates

Release Trivia

  • The rules were published in Warmachine: Reckoning (2015.06) but the physical model wasn't available until 2017.01

Mk3 to Mk4

Lore

The Helios towers over the vanguard as one of the most formidable weapons in the Retribution’s arsenal, armed with an incomprehensibly powerful starburst weapon capable of annihilating anything in its blast. The Helios, housing the largest field generator in any myrmidon, has the power to reshape battlefields; the monumental forces it wields push and pull opponents wherever it chooses. Originally kept within Ios’ borders to defend the nation and especially House Shyeel, these machines have recently been added to the Retribution’s righteous cause.