Cyclops Raider: Difference between revisions

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{{Skornebox
[[:Category:Skorne|Skorne]] [[:Category:Army of the Western Reaches|Army of the Western Reaches]] [[:Category:Light|Light]] [[:Category:Warbeast|Warbeast]]
|n={{Cyclops}} Raider
 
|{{Skorne}} {{Light Warbeast}}
[[Category:Skorne]]
}} [[Category: Model]]
[[Category:Prime]]
{{4P|Army of the Western Reaches}}
[[Category:Army of the Western Reaches]]
[[Category:Legacy]]
[[Category:Light]]
[[Category:Warbeast]]
[[Category:Cyclops]]


''The cyclops raider is a terrifying sight—an eight-foot-tall brute capable of unleashing torrents of razor-sharp steel. The few who survive the excruciating hail of the raider’s heavy reiver are dispatched by crushing blows of its spiked gauntlets. The raider’s proficiency at arms is greatly enhanced by its natural prescient abilities. It can train its weapon on even the best-hidden enemies and annihilate them in a burst of fire before they have time to react.''


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = Cyclops Raider
| name  = Raider
| image = Cyclops_Raider.jpg
| base  = 40mm
| base  = Medium
| hp    = 22
| spd  = 6
| spd  = 6
| str  = 8
| mat  = 5
| mat  = 5
| rat   = 6
|rat=5
| def  = 13
| def  = 13
| arm  = 16
| arm  = 16
| hp    = 22
| fury  = 3
| fury  = 3
| thrs  = 8
| thr  = 8
| fa    = 4
| cost  = 9
| cost  = 9
| fa    = U
| abilities =
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Arcane Precision}}
}}
}}
=Weapons=
{{Weapon | weapon=Heavy Reiver| type =R| rng = 10 | rof =1| aoe = - | pow = 12| loc = -| abilities =  {{AbilitySingle|Volume Fire}}}}
{{Weapon | weapon= Punching Spike| type = M | rng =1 | rof = - | aoe = - | pow = 11| loc = -| abilities={{AbilitySingle|Throw Power Attack}}}}


{{Warbeast}}
==Warbeast Rules==
 
{{Category:Warbeast|Warbeast}}
===Abilities===
* {{Arcane Precision}}
 
===Weapons===
* '''Heavy Reiver''' - 10" range, POW 12 ranged attack
** {{Burst Fire}}
 
* '''Punching Spike''' - 0.5" reach, P+S 11 melee attack
** {{Open Fist}}
 
===Animus===
===Animus===
{{Spellbox|
{{Spellbox|Far Strike}}
{{Far Strike2}}
}}
===Theme Forces ===
* {{Disciples of Agony}}
* {{Masters of War}}
* {{The Exalted}}
* {{Winds of Death}}


==Changes and Updates==
===Mk3 to Mk4===


=Thoughts on the Cyclops Raider=
==Lore==
===The Cyclops Raider in a nutshell===
''The cyclops raider is a terrifying sight—an eight-foot-tall brute capable of unleashing torrents of razor-sharp steel. The few who survive the excruciating hail of the raider’s heavy reiver are dispatched by crushing blows of its spiked gauntlets. The raider’s proficiency at arms is greatly enhanced by its natural prescient abilities. It can train its weapon on even the best-hidden enemies and annihilate them in a burst of fire before they have time to react.''
The Cyclops Raider is a solo or attachment hunter - able to take out a stealth solo from 14" away with a fully boosted attack, or a non-stealth solo from 20" away. It's not great in melee - but the ability to boost means it isn't completely terrible.
 
It's also the cheapest way to get the Far Strike Animus in Skorne, if more than 3 warlocks had ranged weapons this would definitely sell it a bit more.


===Combos & Synergies===
* [[Paingiver Beast Handlers]] - clear off that fury after it's shot the solo.
* [[Supreme Aptimus Zaal]] and [[Void Seer Mordikaar]] - both of them have decent guns to use the Raider's animus. But it might be exposing either of them a little too much.
* [[Cyclops Shaman]] a Raider can turn a Shaman into an excellent solo-sniper, and a pack of Shamans into a scary assassination threat as they can ignore LoS and throw down boosted attacks while using the Snipe animus.


===Drawbacks & Downsides===
* Does little to infantry and needs support, strength in number, or both against heavies.
* Rivals in the [[Basilisk Drake]] and [[Titan Cannoneer]] even the [[Cyclops Shaman]]
===Tricks & Tips===
* If you've no solos to shoot, a pot shot can make the enemy caster keep their head down.
* In melee, throw enemies away.
=Other=
===Trivia===  
===Trivia===  
* This model is included in the Mk3 battlebox.
* This model is included in the Mk3 battlebox.
* Released in [[Hordes: Domination]] (2011)
* Released in [[Hordes: Domination]] (2011)


===Other Skorne models===
==Battle Reports==
{{Index Skorne}}
 
===Rules Clarifications===
{{RC Burst Fire}}
{{RC Open Fist}}
 
{{RC Warbeast}}
{{RC Arcane Precision}}


{{RC Far Strike}}
==Videos==

Latest revision as of 17:39, 9 February 2024

Skorne Army of the Western Reaches Light Warbeast


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMFURYTHR
Health = 22
FA = 4
Cost = 9655131638
-
-

Model Advantages and Abilities

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Arcane Precision
If this model uses its Normal Movement to aim, it ignores cloud effects when determining LOS and ignores Stealth that activation.

No errata for Arcane Precision (Create)


Weapons

Heavy Reiver
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 12 -

Volume Fire
Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls against larger based models.

No errata for Volume Fire (Create)

Punching Spike
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Far Strike Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster's ranged weapons gain the Snipe Advantage. Far Strike lasts for one turn.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
No errata for Far Strike (Create)


Changes and Updates

Mk3 to Mk4

Lore

The cyclops raider is a terrifying sight—an eight-foot-tall brute capable of unleashing torrents of razor-sharp steel. The few who survive the excruciating hail of the raider’s heavy reiver are dispatched by crushing blows of its spiked gauntlets. The raider’s proficiency at arms is greatly enhanced by its natural prescient abilities. It can train its weapon on even the best-hidden enemies and annihilate them in a burst of fire before they have time to react.


Trivia

Battle Reports

Videos