Ironback Spitter: Difference between revisions

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{{Minionbox|{{Minion}} {{Gatorman}} {{Heavy Warbeast}} }} [[Category: Model]] [[Category:Gatorman Warbeast]]
[[:Category:Mercenary|Mercenary]] [[:Category:Blindwater Congregation|Blindwater Congregation]] [[:Category:Gatorman|Gatorman]] [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]
{{4P|Blindwater Congregation}}
 
[[Category:Legacy Mercenary]]
[[Category:Prime]]
[[Category:Blindwater Congregation]]
[[Category:Legacy]]
[[Category:Heavy]]
[[Category:Warbeast]]
[[Category:Gatorman]]


''The ironback spitter is a reptilian monstrosity from the deepest reaches of western Immoren’s swamps and marshes. A towering, turtle-like creature, the ironback is armed with a fearsome beak and two mighty claws, each capable of rending flesh, bone, and even steel. Its most dangerous attack, however, is a blast of corrosive venom that can reduce enemies to bubbling pools of noxious slime in a matter of seconds.''


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name   = {{PAGENAME}}
| name = Spitter
| image  = IronbackSpitter.jpg
| base  = 50mm
| spd    = 4
| hp    = 29
| str    = 10
| spd  = 4
| mat     = 6
| mat   = 6
| rat    = 5
| def   = 10
| def     = 10
| arm   = 18
| arm     = 18
| fury  = 3
| cmd    = 6
| thr  = 9
| base   = Large
| fa   = 4
| hp      = 29
| cost  = 13
| fury    = 3
| abilities =
| thrs    = 9
{{AbilitySingle|Trample Power Attack}}
| cost    = 12
{{AbilitySingle|Slam Power Attack}}
| fa      = U
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle |Amphibious}}
{{AbilitySingle |Carapace}}
{{AbilitySingle |Retaliatory Strike}}
}}
}}
==Weapons==
{{Weapon | weapon=Spit Blast| type =R | rng =12 | rof = 1 | aoe = 3| pow = 14/8| loc = -| abilities={{AbilitySingle|Damage Type-Corrosion}}{{AbilitySingle|Continuous Effect-Corrosion}}}}
{{Weapon | weapon=Bite| type = M | rng =1 | rof = - | aoe = - | pow = 15| loc =-| abilities=}}
{{Weapon | weapon=Claw| type = M | rng =1 | rof = - | aoe = - | pow = 13| loc =X2| abilities={{AbilitySingle|Throw Power Attack}}}}


* {{Warbeast}}
==Warbeast Rules==
 
{{Category:Warbeast|Warbeast}}
=== Abilities===  
* {{Amphibious}}
* {{Carapace}}
* {{Retaliatory Strike}}
 
===Weapons ===
{| class="wikitable"
{{Ranged|Spit Blast|12|14|aoe=4|
* {{Corrosion Damage}}
* {{Continuous Corrosion}} }}
{{Melee|Bite|1|5|15| }}
{{Melee|Claw (x2)|1|3|13|
* {{Open Fist}} }}
|}
 
===Animus===
===Animus===
{{Spellbox|
{{Spellbox|Counterblast}}
{{Counterblast}}
}}


===Theme Forces===
==Errata==
* '''''Minions
No Errata specifically for this model.
** {{Blindwater}}
** {{Will Work for Food}}


* '''''Other Factions
** '''[[Skorne]]''' players can use this warbeast in the {{Disciples of Agony|notbold=}} theme.
** Also, if taken by a Gatorman Lesser Warlock (ie [[Wrong Eye]] or [[Underchief Mire]]), it can be in dozens of theme forces. Omitted here for brevity.


==Changes and Updates==
===Mk3 to Mk4===


=Thoughts on {{PAGENAME}}=
==Lore==
==={{PAGENAME}} in a nutshell===  
''The ironback spitter is a reptilian monstrosity from the deepest reaches of western Immoren’s swamps and marshes. A towering, turtle-like creature, the ironback is armed with a fearsome beak and two mighty claws, each capable of rending flesh, bone, and even steel. Its most dangerous attack, however, is a blast of corrosive venom that can reduce enemies to bubbling pools of noxious slime in a matter of seconds.''
The Ironback Spitter is a solid ranged heavy. A medium AoE doing continuous corrosion gives it a good game against infantry while against heavies it has a solid POW, and a Carapace to deal with return fire.


It’s painfully slow but it’s still a very capable beast.
===Trivia===  
 
===Combos & Synergies===
* [[Blackhide Wrastler]] - its melee game needs beefing up, and the Wrastler does just that. Unfortunately if deploying in waves you don't necessarily want the wrastler to dive in after the Spitter.
* [[Jaga-Jaga, the Death Charmer]]. She wants a warbeast within 3" to trigger her Battle Host ARM buff, and the Ironback is the only Minion warbeast who likes to hang back and shoot and give her the buff. Also the mass benefit from Signs & Portents goes some way to fixing its notable weaknesses.
* [[Calaban the Gravewalker]] likes ranged attacks; they combo well with Parasite.
* [[Croak Raiders]] are immune to its shooting so you can use them as 'targeting beacons' to clip otherwise untargetable enemies, or just use the Ironback to clear out whoever the Raiders jammed up.
* The [[Gatorman Posse]] may not be immune to its shooting, but if they are under the AoE they have 8 wounds - and it does dice-9 damage to them with corrosion only being a single point. The Spitter can therefore unjam them pretty safely.
* [[Bloody Barnabas]]-Pop N Drop lets it threaten just about anything. Warpath can help it to sneak into some otherwise unexpected firing lines.
* [[Targ]] can give him an extra shot each turn with ancillary attack- it's pretty good, but whether that's worth forgoing the utility of the [[Gatorman Soul Slave]] is debatable, boiling down to which warlock you take.
* [[Paingiver Beast Handlers]] in the Skorne Disciples of Agony theme force are ubiqitous. Even +2 STR plus free charges makes it only mediocre in melee against an enemy heavy but it's still a significant improvement.
 
===Drawbacks & Downsides===
* Slow and therefore only an average threat range.
* Easy to kill in melee at DEF 10 ARM 18. Especially by models with reach who can ignore retaliatory strike.
* Mediocre in melee offensively. With only basic reach it won't mulch much infantry. And P+S 15 is on average dice-4 damage vs an enemy heavy
* While not commonplace lots of models have corrosion Immunity, weaken it’s gun. [[Crucible Guard]] especially is a poor match up for the turtle.
* The slow+long range/carapace combination just encourages the enemy to shoot something nearer the enemy guns.
 
===Tricks & Tips===
* With Counterblast affordable you can now play a bit more forward, behind your skirmish screen, and expect to get counterblast off for two shots in a turn.
* Conversely you can also keep him parked near your caster where counterblast and his native combat skills will scare away most missile solos looking for a shot at assassination.
* Corrosion against single-wounds is mean enough and your spitter's AOE big enough that you can try to scatter into blobbed infantry seemingly beyond your range. Half damage won't outright kill much, but getting corrosion on the better chunk of a unit is enough to cause it lasting problems.
* Like almost all ranged warjacks/warbeasts, despite an excellent gun, it actually hits most foes harder in melee. Its Mat is higher than its Rat, the P+S of its bite is higher than the Pow of its spit, and it can make multiple attacks.  And three basic attacks and the ability to buy more makes up for the AoE against most foes (not including e.g. bunched up shield walls).
 
=Other=
===Trivia===
* Despite the big shell and the rule Carapace, he gets no protection against attacks originating in his back arc.
* Released in [[Forces of Hordes: Minions]] (2011)
* Released in [[Forces of Hordes: Minions]] (2011)


===Who can take this warbeast? ===
==Community==
{{Index Gatorman Warlocks}}
===Battle Reports===
 
===Videos===
===Other Minion models===
===Gallery===
{{Index Minions}}
 
===Rules Clarifications===
{{RC Warbeast}}
{{RC Amphibious}}
{{RC Carapace}}
{{RC Retaliatory Strike}}
{{RC Counterblast}}
{{RC Corrosion Damage}}
{{RC Continuous Corrosion}}
{{RC Open Fist}}

Latest revision as of 21:46, 3 November 2024

Mercenary Blindwater Congregation Gatorman Heavy Warbeast


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 29
FA = 4
Cost = 1346101839
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Carapace
This model gains +4 ARM against ranged attack damage rolls.

No errata for Carapace (Create)


Retaliatory Strike
If a model with Retaliatory Strike is hit by an enemy melee attack during your opponent's turn, after that attack is resolved the model with Retailatory Strike can immediately make one basic melee attack against the attacking model. A model with Retaliatory Strike can make only one Retaliatory Strike per turn.

No errata for Retaliatory Strike (Create)


Weapons

Spit Blast
 RNG   ROF   AOE   POW   LOCATION 
12 1 3 14/8 -
Damage Type-Corrosion
Damage Type-Corrosion
This causes corrosion damage.

No errata for Damage Type-Corrosion (Create)

Continuous Effect-Corrosion
Continuous Effect-Corrosion
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.

No errata for Continuous Effect-Corrosion (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 -
Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 13 X2
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

The ironback spitter is a reptilian monstrosity from the deepest reaches of western Immoren’s swamps and marshes. A towering, turtle-like creature, the ironback is armed with a fearsome beak and two mighty claws, each capable of rending flesh, bone, and even steel. Its most dangerous attack, however, is a blast of corrosive venom that can reduce enemies to bubbling pools of noxious slime in a matter of seconds.

Trivia

Community

Battle Reports

Videos

Gallery