Minuteman: Difference between revisions

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[[Cygnar]] [[First Army]] [[Storm Knight]] [[Heavy]] [[Warjack]]
[[Cygnar]] [[First Army]] [[Light]] [[Warjack]]


[[Category:Cygnar]]
[[Category:Cygnar]]
[[Category:First Army]]
[[Category:First Army]]
[[Category:Storm Knight]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Light]]
[[Category:Warjack]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Legacy]]
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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Centurion
| name= Minuteman
| base= 50 mm
| base= 40mm
| hp    = 30
| hp    = 24
| spd  = 4
| spd  = 4
| mat  = 7
| mat  = 6|rat=6
| def  = 11
| def  = 14
| arm  = 19
| arm  = 15
| fa    = 4
| fa    = 4
| cost  = 11
| cost  = 9
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Bounding Leap}}
{{AbilitySingle|Extended Control Range}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
{{Weapon|weapon=Slug Gun|type = R |rng = 4|rof = 1 |aoe = -|pow = 14| loc = X2 (L&R)|abilities ={{AbilitySingle|Pistol}}}}
{{Weapon|weapon=Executioner Axe|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Amputation}}}}
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 10| loc = X2 (L&R)|abilities ={{AbilitySingle|Throw Power Attack}}}}


== Warjack Rules ==
== Warjack Rules ==
Line 38: Line 40:
== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
Originally released in Warmachine: Prime (2003)
* Released in the [[Wrath|Warmachine: Wrath]] expansion (2011)


===Mk3 to Mk4===
===Mk3 to Mk4===
* Lost its grenade launchers. No longer has Flak Field.


==Lore==
==Lore==
''The Minuteman is a product of numerous advances in mechanikal warfare. Utilizing an exactingly designed series of compression chambers, the warjack can launch itself short distances by venting its heartfire through a special propulsion system. It is well suited to annihilating entire swathes of infantry with its short-range grenade launchers upon landing, clearing its line of sight to an intended target. The Minuteman can then unload its dual slug guns into harder targets.''
''The Minuteman is a product of numerous advances in mechanikal warfare. Utilizing an exactingly designed series of compression chambers, the warjack can launch itself short distances by venting its heartfire through a special propulsion system. It is well suited to annihilating entire swathes of infantry with its short-range grenade launchers upon landing, clearing its line of sight to an intended target. The Minuteman can then unload its dual slug guns into harder targets.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Minuteman.jpg
| base  = Medium
| spd  = 6
| str  = 8
| mat  = 6
| rat  = 6
| def  = 14
| arm  = 15
| hp    = 24
| cost  = 8
| fa    = U
}}
{{Warjack}}
=== Abilities===
* {{Advance Deployment}}
* {{Construct}}
* {{Extended Control Range}}
* {{Gunfighter}}
* {{Bounding Leap|spend 1 focus}}
* {{Flak Field}}
===Weapons ===
{| class="wikitable"
{{Ranged|Slug gun (x2)|4|14| }}
{{Melee|Open fist (x2)|0.5|2|10|
* {{Open Fist}}  }}
|}
===Theme Forces===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. This model gains [[Immunity: Electricity]] in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
A mobile, combined arms warjack, the Minuteman is an odd design. It has a light warjack's frame, but wants to be up close to the enemy. If you want to apply high POW shots into the enemy and don't really care about your warjack, the Minuteman is for you. Thanks to Flak Field it can clear out infantry quite easily, especially high DEF, low ARM models who tend to be worried by POW6. This can give it some additional utility if you want to play with lots of Warjacks and very little infantry of your own. Just remember that although its DEF is good, once it does get hit it tends to lose effectiveness very quickly.
===Combos & Synergies===
* For the ultimate in Warjack mobility, take them with [[Captain Jeremiah Kraye]]. Between advancing, bounding leap and reposition, you can have a Minuteman 16" up the table with very little effort. The reposition can also take you into safety, once you delivered your shots.
*[[Major Markus “Siege” Brisbane|Siege1]] - Under his feat even high armor infantry squads evaporate from Flak Field, while the slug guns can now seriously damage any heavy in the game. They're also excellent targets for [[Explosivo]], while a Foxhole can put up its DEF to insane levels.
* Warcasters with [[Blur]] or [[Bullet Dodger]] give them a chance to escape being shot to pieces.
* [[Nemo1]] - additional inches from Locomotion, as well as the  STR bonus from Lightning Shroud aren't negligible. The expandable CTRL area helps, if the Minuteman ended up outside your CTRL area with bounding leap.
* [[Caine0]] can be horrifying with a minuteman, but doesn't have the FOCUS to fully load it and keep it alive.  Sending it forward to smash an enemy, Caine can then [[Spirit Door]] it back to him; since his CTRL is doubled due to the [[Extended Control Range]], Caine can stand a significant distance away and still turn his warjack loose on the enemy.
===Drawbacks & Downsides===
* If a model is immune to Blast damage, it is unaffected by Flak Field.
* With its thin armour and short range it is usually used for suicide missions. If you manage to get one good round of damage output from it, consider anything else a bonus.
===Tricks & Tips===
* Make good use of the Bounding Leap. It's great for getting into the back arc of models, getting the back arc bonus.
* Using a two-handed throw sometimes can be worthwhile - though it demands quite a lot of FOCUS to pull off reliably. But if it knocks down a warcaster, why not? Jump behind, grab it, and throw it toward your lines. Pop flak field before, just for some extra cruelty.
* Flak Field is neither a melee, nor a ranged attack - perfect for circumventing restrictions about them ([[Vindictus1]]'s feat, [[Countermeasures]], Blinding Light, [[Swamp Pit]], etc.). On the same note, it is not suitable to trigger spells and abilities which are tied to melee/ranged attacks ([[Refuge]] and the like).
* Read the rules clarifications about triggering Flak Field, as it is an "any time during its activation" ability. Also, read the clarifications about Bounding Leap - it is slightly different from Jumping, but still allows you to be used if you can advance only 0" (like under [[Shadow Bind]], or Force Lock). if you are under an effect that denies placing completely (like [[Garryth]]'s feat, or the [[Lock the Target]] spell), you cannot use it.
=Other=
===Trivia===
* Released in the [[Wrath|Warmachine: Wrath]] expansion (2011)
===Other Cygnar models===
{{Index Cygnar}}
===Rules Clarifications===
{{RCbox2|Name=Minuteman
|list=* There is a typo on earlier versions of the Minuteman's card, on the Bounding Leap ability. It contains the sentence ''"Any effects that prevent charging also prevent this model form using jump"'' when it shouldn't. ('''[http://privateerpressforums.com/showthread.php?263804-About-Jump-and-Bounding-Leap&p=3739505&viewfull=1#post3739505 Infernal Ruling]''') }}
{{RC Open Fist}}
{{RC Warjack}}
{{RC Advance Deployment}}
{{RC Construct}}
{{RC Gunfighter}}
{{RC Bounding Leap}}
{{RC Flak Field}}

Latest revision as of 19:41, 31 October 2024

Cygnar First Army Light Warjack


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 24
FA = 4
Cost = 94661415
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Bounding Leap
Once per activation, after making a full advance as its Normal Movement, but before performing a Combat Action, this model can spend 1 focus point to be placed completely within 5 inches of its current location.

No errata for Bounding Leap (Create)


Extended Control Range
When checking to see if this model is in its controller's control range, double the range.

No errata for Extended Control Range (Create)



Weapons

Slug Gun
 RNG   ROF   AOE   POW   LOCATION 
4 1 - 14 X2 (L&R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

  • Lost its grenade launchers. No longer has Flak Field.

Lore

The Minuteman is a product of numerous advances in mechanikal warfare. Utilizing an exactingly designed series of compression chambers, the warjack can launch itself short distances by venting its heartfire through a special propulsion system. It is well suited to annihilating entire swathes of infantry with its short-range grenade launchers upon landing, clearing its line of sight to an intended target. The Minuteman can then unload its dual slug guns into harder targets.