Hurricane: Difference between revisions

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[[Cygnar]] [[First Army]] [[Storm Knight]] [[Heavy]] [[Warjack]]
[[Cygnar]] [[First Army]] [[Storm Knights]] [[Colossal]] [[Warjack]]


[[Category:Cygnar]]
[[Category:Cygnar]]
[[Category:First Army]]
[[Category:First Army]]
[[Category:Storm Knight]]
[[Category:Storm Knights]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Legacy]]
Line 13: Line 13:
== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Centurion
| name= Hurricane
| base= 50 mm
| base= 120mm
| hp    = 30
| hp    = 56
| spd  = 4
| spd  = 5
| mat  = 7
| mat  = 6|rat=6
| def  = 11
| def  = 10
| arm  = 19
| arm  = 19
| fa    = 4
| fa    = 2
| cost  = 11
| cost  = 28
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}{{AbilitySingle|Arc Node}}{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Resistance-Electricity}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Bulldoze}}
{{AbilitySingle|Turbulence}}
 
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
{{Weapon|weapon=Storm Emitter|type = R |rng = 12 |rof = 1 |aoe = 3|pow = 16| loc = X2 (L&R)|abilities ={{AbilitySingle|Damage Type-Electricity}}{{AbilitySingle|Thunder Charge}}}}
{{Weapon|weapon=Executioner Axe|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Amputation}}}}
{{Weapon|weapon=Cannon|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 13/7| loc =  X2 (L&R)|abilities =}}
{{Weapon|weapon=Shock Fist|type = M |rng = 2 |rof = - |aoe = -|pow = 20| loc = X2 (L&R)|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilityCritical|Cortex Damage}}}}


== Warjack Rules ==
== Warjack Rules ==
{{Category:Colossal}}
{{Category:Warjack}}
{{Category:Warjack}}


== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
Originally released in Warmachine: Prime (2003)
* The rules were published in the [[Reckoning Book|Warmachine : Reckoning]] expansion book (2015), but the model was released in April 2017.
* Part of the "second wave" of colossal models.
* Sold as a plastic sprue kit with both Stormwall and Hurricane parts included.


===Mk3 to Mk4===
===Mk3 to Mk4===
==Lore==
==Lore==
''Stormwalls and Hurricanes tower over Cygnar’s enemies with the majesty and menace of a looming cloudburst. From the thunder of its guns to the blinding arcs of electricity from its lightning pods, the Stormwall is the mechanikal embodiment of the tempest. The Hurricane is a state-of-the-art weapons platform designed to put down the heaviest enemy targets while offering arcane support for its warcaster through its arc node. These technological marvels pound the battlefield with a hailstorm of cannon shells before smashing survivors with their giant fists.
''Stormwalls and Hurricanes tower over Cygnar’s enemies with the majesty and menace of a looming cloudburst. From the thunder of its guns to the blinding arcs of electricity from its lightning pods, the Stormwall is the mechanikal embodiment of the tempest. The Hurricane is a state-of-the-art weapons platform designed to put down the heaviest enemy targets while offering arcane support for its warcaster through its arc node. These technological marvels pound the battlefield with a hailstorm of cannon shells before smashing survivors with their giant fists.
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = 31112_Hurricane_WEB.jpg
| base  = Huge
| spd  = 5
| str  = 17
| mat  = 6
| rat  = 6
| def  = 10
| arm  = 19
| hp    = 56
| cost  = 33
| fa    = 2
}}
{{Warjack}}
{{Colossal}}
===Abilities===
* {{Arc Node}}
* {{Construct}}
* {{Lightning Immunity}}
* {{Pathfinder}}
* {{Turbulence}}
===Weapons===
{| class="wikitable"
{{Ranged-loc|Storm Emitter (×2)|12|16|loc=Left + Right|
* {{Electrical Damage}}
* {{Thunder Charge}}  }}
{{Ranged-loc|Cannon (×2)|14|13|aoe=4|loc=Left + Right| }}
{{Melee-loc|Shock Fist (×2)|2|3|20|loc=Left + Right|
* {{Open Fist}} 
* {{Cortex Damage}}  }}
|}
===Theme Forces===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Hurricane is Cygnar's second Colossal - an arc node centrepiece for your army (so it can extend the range of your spells.) with two very powerful main guns and a couple of decent secondary guns. As a rule, the Stormwall is better at hurting infantry and gets lightning pods, the Hurricane is better at hurting armoured targets and gets an arc node.
===Combos & Synergies===
* ARM 19 is fair, but not exactly exceptional. With such a large points investment, you want to be casting [[Arcane Shield]] on the Hurricane to keep it in the game as long as possible.
** So if that's not available to your Warcaster, it really is a good idea to include a [[Journeyman Warcaster]].
* Its main guns are electrical meaning it takes all the electrical buffs and suffers electrical immunities - models like the [[Firefly]] and [[Nemo3]] buff it
* Assassination 'casters love the potential of the enemy Warcaster getting knocked down. The Slam from the Storm Emitters offers this from a significant distance.
* Many of the [[Snipe]] casters are worth looking at. This puts the range of the Storm Emitters safely outside of the charge range of the models you really want to knock down or slam (or their friends). Although often the poor cousins, its cannons at 18" range are quite threatening, too.
* [[Hermit]] - Mad Visions keeps it safe(r) from being demolished and Master of Ruin really cranks up its output
====Flames in the Darkness combos====
* [[Ashlynn2]] - It is able to do solid work with Hand of Fate on it.
* [[Crosse2]] - Fire Group is a decent spell for it and about 15 shield guards thanks to Lifebound can keep it safe from shooting in turn. Ghost Walk and Tactician from [[Gabriel Throne]] also alleviate much of the downsides of Turbulence for your Archons.
* [[Zerkova1]] - She always wanted an ARC node for her offensive spells and Thunder Charge and Watcher make for a mean combo. Like Crosse, she has Ghost Walk, too.
===Drawbacks & Downsides===
* The more jacks you have, the more Power Up focus you have access to. With two [[Defender]]s, you can have two fully boosted (i.e. hit ''and'' damage rolls) Heavy Barrel shots. With the same two focus applied to a Hurricane, you can only fully boost one Storm Emitter shot and either boost the attack roll ''or'' damage roll for the 2nd.
** This is what makes a Hurricane a worthwhile option with Caine2 or Caine0 - [[Fire for Effect]] means you fully boost one Storm Emitter, allocate one focus to boost the attack roll of the second and use the Power Up focus to boost the damage roll.
* Despite being able to shoot when engaged, it still can't arc spells when engaged.
* Its excellent main guns are useless vs lightning immune targets. So [[Krueger2]] becomes a real problem.
* While several of the 'casters in [[Flame in the Darkness]] would appreciate the Hurricane as a powerful model with great guns and an arc node, remember that Turbulence will turn off flight on your own [[Morrowan Archon]] and [[Thamarite Archon]] models- not an ideal situation by any means.
* Watch out for Windswept terrains in SR2021 scenarios - if your opponent loses Flight, it will be unaffected by Windswept's double move cost, and may charge/move through the terrain unimpeded. This is especially pronounced if they can get Pathfinder.
===Tricks & Tips===
* Flatten everything. Worry about engaging if you really want the arc node to come into play.
* Turbulence is great to mess with the enemy's fliers who happen to hug terrain pieces. As only a handful of them have Pathfinder beside Flight, catching them in the Turbulence aura can severely decrease their mobility.
** Enemies have to activate within 12" of the Hurricane to lose Flight. Watch out for armies (most notably the [[Strange Bedfellows]]), who can place their models just outside the aura to activate normally and still have enough threat range to get to you.
=Other=
===Trivia===
* The rules were published in the [[Reckoning Book|Warmachine : Reckoning]] expansion book (2015), but the model was released in April 2017.
* Part of the "second wave" of colossal models.
===Other Cygnar models===
{{Index Cygnar}}
===Rules Clarifications===
{{RC Electrical Damage}}
{{RC Thunder Charge}}
{{RC Open Fist}}
{{RC Cortex Damage}}
{{RC Colossal}}
{{RC Warjack}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Turbulence}}
{{RC Arc Node}}

Latest revision as of 00:46, 1 November 2024

Cygnar First Army Storm Knights Colossal Warjack


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 56
FA = 2
Cost = 285661019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Arc Node
Arc Node
This warjack is a channeler equipped with an arc node and can act as a conduit for spells cast by its warcaster.

No errata for Arc Node (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Turbulence
Models activating within 12" of this model lose Flight for one round.

No errata for Turbulence (Create)



Weapons

Storm Emitter
 RNG   ROF   AOE   POW   LOCATION 
12 1 3 16 X2 (L&R)
Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Thunder Charge
A small or medium based model without Resistance-Electricity directly hit by this attack is slammed d3 inches directly away from this model. The POW of collateral damage is equal to the POW of this weapon. In addition to suffering a normal damage roll, large-based models without Resistance-Electricity hit by this attack become knocked down.

No errata for Thunder Charge (Create)

Cannon
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 13/7 X2 (L&R)
Shock Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 20 X2 (L&R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)

Critical Cortex Damage
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Cortex Damage
The warjack directly hit by this attack suffers 1 damage point to its first available Cortex system box.
No errata for Cortex Damage (Create)


Warjack Rules

Category:Colossal Category:Warjack

Changes and Updates

Release Trivia

  • The rules were published in the Warmachine : Reckoning expansion book (2015), but the model was released in April 2017.
  • Part of the "second wave" of colossal models.
  • Sold as a plastic sprue kit with both Stormwall and Hurricane parts included.

Mk3 to Mk4

Lore

Stormwalls and Hurricanes tower over Cygnar’s enemies with the majesty and menace of a looming cloudburst. From the thunder of its guns to the blinding arcs of electricity from its lightning pods, the Stormwall is the mechanikal embodiment of the tempest. The Hurricane is a state-of-the-art weapons platform designed to put down the heaviest enemy targets while offering arcane support for its warcaster through its arc node. These technological marvels pound the battlefield with a hailstorm of cannon shells before smashing survivors with their giant fists.