Nomad: Difference between revisions

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[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Colossal]] [[Warjack]]
[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Thornfall Alliance]] [[Heavy]] [[Warjack]]


[[Category:Mercenary]]
[[Category:Thornfall Alliance]]
[[Category:Legacy Mercenary]]
[[Category:Soldiers of Fortune]]
[[Category:Soldiers of Fortune]]
[[Category:Talion Charter]]
[[Category:Talion Charter]]
[[Category:Colossal]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Prime]]
[[Category:Cohort]]


==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name= NAME
| name= Nomad
| base= 50 mm
| base= 50 mm
| hp    = 30
| hp    = 30
| spd  = 5
| spd  = 5
| mat  = 6
| mat  = 6
| rat = 6
| def  = 10
| def  = 12
| arm  = 18
| arm  = 18
| fury  = 4
| thr  = 9
| fa    = 4
| fa    = 4
| cost  = 12
| cost  = 9
| abilities =
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
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{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Tried & True}}
}}
}}
=Weapons=
=Weapons=
{{Weapon|weapon=RANGED|type = R |rng = 10 |rof = d3 |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Pistol}} }}
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = L| abilities = {{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Buckler}} }}
{{Weapon|weapon=MELEE|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = X2| abilities =  {{AbilitySingle|SOMETHING}} }}
{{Weapon|weapon=Battle Blade|type = M |rng = 2 |rof = - |aoe = - |pow = 18| loc = R| abilities =  {{AbilitySingle|Powerful Charge}} }}




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==Release Trivia==
==Release Trivia==
Released in  
* Released in [[Warmachine: Escalation]] (2004)
* Resculpted in 2012. It now comes in a multi-kit with the [[Mule]] & [[Rover]].


==Battle Reports==
==Battle Reports==
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''Mercenary warjacks are often drawn from discontinued chassis once produced by kingdom armies. The Nomad, once a Cygnaran mainstay, has been battering enemy ’jacks with its battle blade for 150 years. Mercenaries maintain these battle-tested machines and find them fully capable of standing toe-to-toe against any fresh from the assembly line.''
''Mercenary warjacks are often drawn from discontinued chassis once produced by kingdom armies. The Nomad, once a Cygnaran mainstay, has been battering enemy ’jacks with its battle blade for 150 years. Mercenaries maintain these battle-tested machines and find them fully capable of standing toe-to-toe against any fresh from the assembly line.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Nomad.jpeg
| base  = Large
| spd  = 5
| str  = 11
| mat  = 6
| rat  irrelevant
| def  = 10
| arm  = 18{{/}}19 {{Star}}
| hp    = 30
| cost  = 11
| fa    = U
| notes = {{Star}} ''19 including the Buckler
}}
{{Warjack}}
=== Abilities ===
* {{Construct}}
* {{Tried & True}}
=== Weapons ===
=== Weapons ===
{| class="wikitable"
{{Melee-loc|Open Fist|1|3|14|loc=Left|
* {{Buckler}}
* {{Open Fist}} }}
{{Melee-loc|Battle Blade|2|7|18|loc=Right|
* {{Powerful Charge}} }}
|}
===Theme Forces ===
* '''''Mercenaries
** {{Flame in the Darkness}}
** {{Llaelese Resistance}}
** {{Operating Theatre}}
** {{Soldiers of Fortune}}
** {{Strange Bedfellows}}
** {{The Irregulars}}. If it is [['jack marshal]]led in this theme, it gains [[Flank]] [Warrior]
** {{The Kingmaker's Army}}
** {{The Talion Charter}}
* '''''Other Factions
** '''[[Convergence]]''' players can use this warjack in the {{Strange Bedfellows|notbold=}} theme, or by putting it in [[Aurora2]]'s, [[Asphyxious4]]'s, or [[Nemo4]]'s battlegroup in various themes.
** '''[[Cryx]]''' players can use this warjack by putting it in [[Asphyxious4]]'s battlegroup in various themes.
** '''[[Cygnar]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme, or by putting it in [[Nemo4]]'s battlegroup in various themes.
** '''[[Infernal]]''' players can take this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Crosse2]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Khador]]''' players can use this warjack in the {{Flame in the Darkness|notbold=}} theme.
** Aside from that, Mercenary warjacks can be taken in a plethora of Faction's themes via by putting it under the control of a Mercenary [['Jack Marshal]] or Mercenary [["Junior Warcaster"]] (see [[#Who can take this warjack?]]). However the "Faction Type" of the warjack doesn't change when you do it this way.
= Thoughts on {{PAGENAME}} =
[[File: Nomad_Classic.png|thumb|Classic sculpt]]
=== {{PAGENAME}} in a nutshell===
The Nomad is the Mercenary version of a standard heavy warjack - about as simple and straightforward as a warjack gets. It fills the space in Mercenary armies held by the [[Slayer]], [[Ironclad]], [[Crusader]], and [[Juggernaut]] in other factions: the cheap, bog-standard heavy intended to absorb enemy fire and whack stuff. It can also make useful throw power attacks.
It is quite simply the best budget beatstick in the game.
=== Combos & Synergies ===
Lots of merc warcasters give the Nomad a bit of a boost, but none make it extra special. It is simply great by virtue of being cheap:
* [[Magnus the Traitor]] can make it more durable with [[Death Ward]] and can let it charge for free and have boosted melee attacks with [[Iron Aggression]].
* [[Magnus the Warlord]] can make it faster and give it Unyielding, which if spammed, is an effective strategy.
* [[Ashlynn D'Elyse]] and [[Captain Damiano]] can make it faster, and Damiano's feat gives them an Armor and Strength boost. 
* [[Captain Phinneus Shae]]'s feat makes it fast and maneuverable.
* [[Drake MacBain]] makes it faster and can give it more swings. [[Fail-Safe]], in addition to Tried & True, makes it pretty durable if there is someone about to do repairs.
* [[Dirty Meg]] can give it [[Pathfinder]] and [[Reposition]] with her drive, making it a very mobile threat with its long Reach.
* [[Ashlynn2]] - She has absolutely no focus to spare for her jacks, so that fact that the Nomad is MAT 8 on the charge helps her immensely, as this means it doesn't need to boost to do work.
* [[Asphyxious4]] - 2" reach is perfect for applying Dark Shroud, which also makes it P+S 20 on the blade.
=== Drawbacks & Downsides ===
* MAT 6 is a problem stat shared by all Mercenary warjacks. Powerful charge helps, but it's unreliable against DEF 12 or higher.
=== Tricks & Tips===
It's not a tricky piece at all, but always be on the lookout for throw targets.
=Other=
===Trivia===
* Released in [[Warmachine: Escalation]] (2004)
* Resculpted in 2012. It now comes in a multi-kit with the [[Mule]] & [[Rover]].
===Who can take this warjack?===
{{Index Mercenary Warcasters}}
===Other Mercenary models===
{{Index Mercenaries}}
===Rules Clarifications===
{{RC Buckler}}
{{RC Open Fist}}
{{RC Powerful Charge}}
{{RC Warjack}}
{{RC Construct}}
{{RC Tried & True}}
{{RC Powerful Charge}}

Latest revision as of 21:38, 3 November 2024

Mercenary Soldiers of Fortune Talion Charter Thornfall Alliance Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 30
FA = 4
Cost = 9561018
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Tried & True
When this model is affected by a Repair special action, remove 1 additional damage point from it.

No errata for Tried & True (Create)


Weapons

Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 L
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)

Battle Blade
 RNG   ROF   AOE   POW   LOCATION 
2 - - 18 R

Powerful Charge
This model gains +2 to charge attack rolls with this weapon.

No errata for Powerful Charge (Create)


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Mercenary warjacks are often drawn from discontinued chassis once produced by kingdom armies. The Nomad, once a Cygnaran mainstay, has been battering enemy ’jacks with its battle blade for 150 years. Mercenaries maintain these battle-tested machines and find them fully capable of standing toe-to-toe against any fresh from the assembly line.