Vulcan: Difference between revisions

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[[Category:Prime]]
[[Category:Prime]]
[[Category:Colossal]]
[[Category:Colossal]]
[[Category:Cohort]]


== Model stats and abilities ==
== Model stats and abilities ==
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{{AbilitySingle|Resistance-Fire}}
{{AbilitySingle|Resistance-Fire}}
{{AbilitySingle|Resistance-Corrosion}}
{{AbilitySingle|Resistance-Corrosion}}
{{AbiilitySingle|Unstoppable}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dual Attack}}
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== Weapons ==
== Weapons ==
{{Weapon|weapon=Aqua Mortuum Rocket|type = R |rng =14 |rof = 1 |aoe = 3 |pow = 13| loc = R| abilities = {{AbilitySingle|Chem Trail}}{{AbilitySingle|Reload|1}} }}
{{Weapon|weapon=Aqua Mortuum Rocket|type = R |rng =14 |rof = 1 |aoe = 3 |pow = 14/7| loc = R| abilities = {{AbilitySingle|Chem Trail}}{{AbilitySingle|Reload|1}} }}
{{Weapon|weapon=Vitriolic Deflagrator|type = R |rng =Sp 10 |rof = 1 |aoe = - |pow = 13| loc = X2 (L & R)| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Corrosion}}{{AbilitySingle|Continuous Effect-Corrosion}}
{{Weapon|weapon=Vitriolic Deflagrator|type = R |rng =Sp 10 |rof = 1 |aoe = - |pow = 14| loc = X2 (L & R)| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Corrosion}}{{AbilitySingle|Continuous Effect-Corrosion}}}}
{{Weapon|weapon=Fist|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = X2 (L & R)| abilities =  {{AbilitySingle|Throw Power Attack}} }}
{{Weapon|weapon=Fist|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = X2 (L & R)| abilities =  {{AbilitySingle|Throw Power Attack}} }}


 
== Colossal Warjack  Rules ==
== Warjack  Rules ==
{{Category:Colossal}}
{{Category:Warjack}}


==Errata==
==Errata==

Latest revision as of 21:30, 5 October 2024

Crucible Guard Colossal Warjack

Model stats and abilities

Model Statistics

Base size = 120SPDMATRATDEFARM
Health = 58
FA = 2
Cost = 28666819
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Alchemical Vents
At the beginning of this model's activation, choose one of the following Alchemical Vents effects. While within 5 inches of this model, models are affected by the chosen effect. While its S system is crippled, this model loses the benefits of Alchemical Vents. Alchemical Vent effects last for one round.
Iron Bane - Affected enemy construct models without Resistance:Corrosion suffer Rust.
This attack causes no damage. Instead, on a direct hit constructs hit suffer -2 ARM for one turn.


No errata for Rust (Create)


Miasma of Death - Affected living enemy models lose Tough and cannot have damage removed from them unless they can ignore gas effects.
Unnatural Affliction - Affected enemy models lose Resistance:Cold, Resistance:Corrosion, Resistance:Electricity, and Resistance:Fire.
No errata for Alchemical Vents (Create)
No errata for Iron Bane (Create)
No errata for Miasma of Death (Create)
No errata for Unnatural Affliction (Create)




Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)



Weapons

Aqua Mortuum Rocket
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 14/7 R

Chem Trail
On a direct hit, models hit by this weapon suffer the effects of the chosen Alchemical Vents effect. While its S system is disabled, this model loses the benefits of Chem Trail.

No errata for Chem Trail (Create)


Reload
Reload [1]: This model can spend 1 focus or fury point(s) to make 1 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)

Vitriolic Deflagrator
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 14 X2 (L & R)
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Corrosion
Damage Type-Corrosion
This causes corrosion damage.

No errata for Damage Type-Corrosion (Create)

Continuous Effect-Corrosion
Continuous Effect-Corrosion
The corrosion continuous effect deals 1 point of corrosion damage each turn to the affected model during its controller's Maintenance Phase until it expires. Models with Resistance:Corrosion never suffer this continuous effect.

No errata for Continuous Effect-Corrosion (Create)

Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 19 X2 (L & R)
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Colossal Warjack Rules

Category:Colossal

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Released Crucible Guard release (2018.03)

Lore

Matching the size of other modern colossals, the Vulcan is no less than a rolling alchemical arsenal. Sloshing hundred-gallon vats within its structure allow it to unleash an array of alchemical attacks. A series of dispersal nozzles along the chassis can blanket a large area in a debilitating fog of toxic gas. Its primary weapon, the Aqua Mortuum rocket, leaves trails of alchemical poison in the air and detonates with a burst of lingering toxins, while its smaller vitriolic deflagrators hose down squadrons with concentrated, high-molarity acid.