Troll Impaler: Difference between revisions

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=Weapons=
=Weapons=
{{Weapon | weapon= Thrown Spear| type = R | rng = 10 | rof = 1 | aoe = - | pow = 13| loc = -| abilities = {{AbilitySingle|Critical Smite}}  }}
{{Weapon | weapon= Thrown Spear| type = R | rng = 10 | rof = 1 | aoe = - | pow = 13| loc = -| abilities = {{AbilityOptions|Critical|Smite}}  }}
{{Weapon | weapon= Claw| type = M | rng = 2 | rof = - | aoe = - | pow = 13| loc = -| abilities = }}
{{Weapon | weapon= Claw| type = M | rng = 2 | rof = - | aoe = - | pow = 13| loc = -| abilities = }}


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==Videos==
==Videos==
-------------Legacy------------
{{Trollbox|{{Trollblood}} {{Light Warbeast}} }} [[Category: Model]]
{{4P|'''United Kriels'''}}
=Basic Info=
{{Infobox-Model
| name = Troll Impaler
| image = TrollImpaler.jpg
| base = Medium
| spd  = 5
| str  = 9
| mat  = 5
| rat  = 6
| def  = 12
| arm = 17
| fury  = 3
| thrs = 9
| hp    = 22
| cost = 9
| fa    = U
}}
{{Warbeast}}
===Abilities===
* {{Assault}}
* {{Regeneration}}
* {{Follow Up}}
* {{Set Defense}}
===Weapons ===
* '''Thrown Spear''' - 8" range, POW 13 ranged attack
** {{Critical Smite}}
** {{Powerful Attack|fury}}
** {{Thrown}}
* '''Battle Spear''' - 2" reach, P+S 13 melee attack
===Animus===
{{Spellbox|
{{Far Strike}}
}}
===Theme Forces ===
* '''''Trollblood
** {{Band of Heroes}} 
** {{Kriel Company}}
** {{Power of Dhunia}}. In this theme, when this warbeast casts its own animus the COST is reduced by 1 (to a minimum of 0).
** {{Storm of the North}}
** {{Vengeance of Dhunia}}
* '''''Other Factions
** '''[[Minion]]''' players can also use this warbeast in the [[Vengeance of Dhunia]] theme.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Troll Impaler is a troll that throws spears at people and is a solid single shot ranged option. When using him in a journeyman league, Stack pulverizer and rage from the mauler for a nice POW 18 range 8 attack. With a follow up melee attack. Boost the shot on a charge due to the combination of powerful attack and assault if you slam your target they will hopefully be knocked down or you will follow up into other models.
Before the Vengeance of Dhunia CID these warbeasts where regarded as one of the least cost effective models in the game, many guides from that time will suggest upgrading to the [[Dire Troll Bomber]] ASAP if you need the animus and taking an [[Ice Troll]] if you don’t need snipe. Now the Impailer sits in a nice middle ground between these 2 beasts, With more emphasis on full on aggression than either of them, it wants to be charging as often as possible, this will put it into danger but at the same time create interesting threat vectors your opponent won’t expect.
===Combos & Synergies===
* [[Gunnbjorn1]] - Killshot lets it Strike even deeper, you may get follow up twice a turn. Guides Fire isn’t necessary but comes in handy if you need to go light on Fury.
* [[Jarl Skuld]] - Swift Hunter is handy as always and if your charge targets dies to the assault shot you cna just use swift hunter to move into melle with somethign else so your activation does not end (a charge only fails if you are not engaged in melee after moving).
** The [[Dire Troll Mauler]]'s animus and the Kriel Stone provide said strengh buff. Just keep in mind it cannot Far Strike itself if you use Rage on it.
** Ragnor can put pulverizer on it
* [[Dhunian Knot]] - A boost and a reroll give you decent-ish odds of rolling a critical.
* [[Helga1]] and [[Helga2]] both have ways of fixing its atrocious MAT value.
===Drawbacks & Downsides===
* Ranged knockdown just gets shaken by beasts or jacks and is overkill against infantry.
** Its weaponry suffers the same sort of problem. Murdering infantry and not doing much to harder targets.
* It shares an animus with the [[Dire Troll Bomber]] is arguably the best warbeast in the faction. If you just need the animus you will always be better off with the real deal, rather than the cheap knock off with assault.
* MAT 5 does not provide adequate melee capability on turns it does not charge. On turns it does charge you are reliant on the knockdown provided by the slam. Crit fixing models like Calandra (feat) and Dhunian Knot help mitigate this.
* If you want a ranged light just go for the [[Pyre Troll]] or [[Ice Troll]].
===Tricks & Tips===
* Try to line up the slams.
* You may slam knocked down models.
* You can use Follow Up on a Critical Smite, not just on a Power Attack Slam.
* Far Strike and Boosting the gun only leave you one more point of fury before it is fully topped of. Consider whether you want to charge, or reload for an unboosted shot, or if you'd rather have a transfer for your warlock (in which case you should nothave it generate more than 2 fury points.
=Other=
===Trivia===
===Other Trollblood models===
{{Index Trollbloods}}
===Rules Clarifications===
{{RC Powerful Attack}}
{{RC Smite}}
{{RC Thrown}}
{{RC Warbeast}}
{{RC Assault }}
{{RC Regeneration}}
{{RC Set Defense}}
{{RC Follow Up}}
{{RC Far Strike}}

Latest revision as of 16:09, 9 February 2024

Trollbloods United Kriels Legacy Light Category:Warbeast


Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMFURYTHR
Health = 22
FA = 4
Cost = 8566121739
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Set Defense
Models suffer -2 on charge and slam power attack rolls against this model.

No errata for Set Defense (Create)


Weapons

Thrown Spear
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 13 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Smite - The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.
No errata for Critical (Create)
  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum


Claw
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Far Strike Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster's ranged weapons gain the Snipe Advantage. Far Strike lasts for one turn.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
No errata for Far Strike (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Pitching enormous spears with bone-crushing force, impalers are the living ballistae of the trolls. Each carries a quiver of massive wood-and-iron projectiles bearing only the most basic resemblance to the puny twigs smaller races call spears. These savage implements obliterate men and knock even the greatest beasts off their feet.

Trivia

Released way back in Primal Mk1 (2006)

Battle Reports

Videos