Stormclad: Difference between revisions

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{{Cygbox|{{Cygnar}} {{Heavy Warjack}} }} [[Category: Model]]
[[Cygnar]] [[Storm Knights]] [[Heavy]] [[Warjack]]
{{4P|'''Storm Knights'''}}
 
[[Category:Cygnar]]
[[Category:Storm Knights]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]


''The Stormclad was commissioned by King Leto specifically for the Stormblades. A walking tempest of iron and lightning, it wields a weapon of raw galvanic fury. The energy flowing through its generator blade allows the Stormclad to cleave through the heaviest armor like a storm splitting a tree and also to launch cataclysmic electrical blasts.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Stormclad
| image = Stormclad.png
| base= 50mm
| base  = Large
| hp    = 30
| spd  = 5
| spd  = 5
| str  = 11
| mat  = 7
| mat  = 7
| rat   = 6
| rat = 6
| def  = 12
| def  = 12
| arm  = 18{{/}}19 {{Star}}
| arm  = 18
| hp    = 30
| fa    = 4
| cost  = 17
| cost  = 15
| fa    = U
| abilities =
| notes = {{star}} ''19 with the Buckler
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Resistance-Electricity}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Accumulator|Storm Knight warrior}}
}}
}}


{{Warjack}}
=== Weapons ===
{{Weapon|weapon=Generator Blast|type = R |rng = 8 |rof = 1 |aoe = -|pow = 14| loc = R|abilities ={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Electricity}}{{AbilitySingle|Electro Leap}}}}
{{Weapon|weapon=Generator Blade|type = M |rng = 2 |rof = - |aoe = -|pow = 19| loc = R|abilities ={{AbilitySingle|Electro Leap}}}}
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = -|pow = 14| loc = R|abilities ={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Buckler}}}}


===Abilities===
* {{Assault}}
* {{Construct}}
* {{Immunity: Electricity}}
* {{Accumulator|Storm Knight}}


===Weapons ===
== Warjack Rules ==
{| class="wikitable"
{{Category:Warjack}}
{{Ranged-loc|Stormbringer|8|14|loc=Right|
* {{Electrical Damage}}
* {{Electro Leap}} }}
{{Melee-loc|Open Fist|1|3|14|loc=Left|
* {{Open Fist}}
* {{Buckler}}  }}
{{Melee-loc|Generator Blade|2|8|19|loc=Right|
* '''Electro Leap''' - as above  }}
|}


===Theme Forces===
== Changes and Updates ==
* '''''Cygnar
===Release Trivia===
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Stormclad is the premier Cygnar heavy.  It combines the solid statline of the ironclad, then adds every bell and whistle you could think of.  A 2" melee gives it a longer threat range, the buckler means it's more survivable, electro-leap helps it clear off infantry and support models, and POW 19 means it can bust open just about anything.  It's even pretty good with the gun, thanks to rat 6, pow 14, and a 13" walking range.  If your caster only wants to bring 1 heavy, the stormclad should be at the top of list. However you get what you pay for and the Stormclad is very much a premium cost piece.
 
===Combos & Synergies===
* The Stormclad wants to be working near some sort of [[Storm Knight]] to benefit from Accumulator.
** The [[Stormblade Captain]] is a jack marshal, and hands out reposition 5" to his jack.  This means a free focus from the accumulator,  another focus from Arlan, to spend to charge, and the reposition move after it has layed down the hate under the Crush! order. Reposition 5" means the Stormclad can shoot its gun and be 13" away from what i just shot, so you can actually get mileage out of it, without risking losing your 17 point heavy. Just be careful not to get the captain killed.
* If you combine Accumulator with [[Captain Arlan Strangewayes]], once you have used Power Up on the Stormclad, your warcaster doesn't need to give one Stormclad any focus at all!
* [[Haley2]] will turn a Stormclad into a serious threat with Temporal Acceleration, especially so it is being marshaled. Extra threat range and an extra attack make it dangerous indeed and if you still need a few inches on the charge you can just TK it forward.
 
===Drawbacks & Downsides===
* The drawbacks of the Stormclad all boil down to one thing - it can do just about everything which means that you pay for it ''all''. If you only want some of the things other heavy jacks are generally cheaper - and the Stormclad struggles to do everything at the same time.
* In the same combined arms role there are two cheaper non-character rivals that do ''almost'' the same job while being significantly cheaper.
** [[Reliant]] is 4 points cheaper and has all the Storm-synergy while only being less resilient thanks to the buckler. It doesn't hit nearly as hard but has a longer shooting threat range, and for four points less what do you expect?
** [[Avenger]] is 2 points cheaper and hits almost as hard while having more board control on the gun. The Avenger has a 1" lower threat range and no Storm-synergy while hitting not quite as hard but, outside Storm-lists, is a good way to save points to fit something else in.
* If you intend to field it with casters who can bring character jacks, you must ask whether or not said jacks could do more for the same point cost:
** [[Ol' Rowdy]] is even more focus efficient and even more resilient and comes with a large number of awesome rules. At the cost of a gun.
** [[Dynamo]] has a pretty awesome bond, and a much more pronounced ranged presence. Even without Nemo a full stack Dynamo can hit almost as hard in melee as a full stack Stormclad while having a much better ranged game. On the other hand the Stormclad in [[Storm Division]] is much more focus efficient.
** DJ [[Thunderhead]] is only a point more, has a much bigger ranged and infantry melting game and is probably ''more'' dangerous in melee thanks to the sustained attack. Of course the Thunderhead is only allowed in [[Heavy Metal]] and [[Storm Division]].
* Storm Knight models are strongly advised to ease the focus burden via Acummulator - but they are only available in a single theme. Your other option is to take it either with [[Maddox]], [[Acosta]] or [[Dreyfus_%26_Flubbin,_Storm_Patrol|Dreyfus2]], none of whom are cheap.
** Be careful on relying on Storm Lances or Laddermore to benefit from Accumulator. They can quickly get away from the Stormclad.
** The Stormclad is four points more expensive than the [[Reliant]], which is a similar all-rounder with accumulator (but fewer frills) and although the Reliant doesn't hit as hard Storm Knights aren't known for their problems breaking armour.
 
===Tricks & Tips===
* Don't forget about the Generator Blast.  It's relatively high power for a gun, and is electrical damage, with all the synergies therein.  If you aren't allowed to charge, or can't move, it's still a great gun if you can get something in range.
 
=Other=
===Trivia===  
* Released in [[Escalation|Warmachine: Escalation]] (2004)
* Released in [[Escalation|Warmachine: Escalation]] (2004)


===Other Cygnar models===
===Mk3 to Mk4===
{{Index Cygnar}}


===Rules Clarifications===
==Lore==
{{RC Electro Leap}}
''The Stormclad was commissioned by King Leto specifically for the Stormblades. A walking tempest of iron and lightning, it wields a weapon of raw galvanic fury. The energy flowing through its generator blade allows the Stormclad to cleave through the heaviest armor like a storm splitting a tree and also to launch cataclysmic electrical blasts.''
{{RC Open Fist}}
{{RC Buckler}}
 
{{RC Warjack}}
{{RC Construct}}
{{RC Electrical Immunity}}
{{RC Assault}}
{{RC Accumulator}}

Latest revision as of 15:01, 1 November 2024

Cygnar Storm Knights Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 155761218
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Accumulator
When this model begins its activation within 3 inches of one or more friendly Storm Knight warrior models, this model gains 1 focus point.

No errata for Accumulator (Create)



Weapons

Generator Blast
 RNG   ROF   AOE   POW   LOCATION 
8 1 - 14 R
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Electro Leap
When a model is directly hit with a basic attack made with this weapon,
  • you can have lightning arc to the nearest model within 3 inches of the model hit, ignoring the attacking model.
  • The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
  • This electrical damage roll is also called a "lightning arc damage roll."
    • Lightning arc damage rolls are not considered to have been caused by an attack.
    • Lightning arc damage rolls are resolved simultaneously with the damage resulting from the attack that caused the Electro Leap lightning arc.

      No errata for Electro Leap (Create)

Generator Blade
 RNG   ROF   AOE   POW   LOCATION 
2 - - 19 R

Electro Leap
When a model is directly hit with a basic attack made with this weapon,
  • you can have lightning arc to the nearest model within 3 inches of the model hit, ignoring the attacking model.
  • The model the lightning arcs to suffers an unboostable POW 10 electrical damage roll.
  • This electrical damage roll is also called a "lightning arc damage roll."
    • Lightning arc damage rolls are not considered to have been caused by an attack.
    • Lightning arc damage rolls are resolved simultaneously with the damage resulting from the attack that caused the Electro Leap lightning arc.

      No errata for Electro Leap (Create)

Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Buckler
This weapon has an integral buckler that gives the model a cumulative +1 ARM bonus; for example, a model with two of them gains a bonus of +2 ARM. A model does not gain this bonus while the weapon system with the buckler is crippled.

No errata for Buckler (Create)


Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

The Stormclad was commissioned by King Leto specifically for the Stormblades. A walking tempest of iron and lightning, it wields a weapon of raw galvanic fury. The energy flowing through its generator blade allows the Stormclad to cleave through the heaviest armor like a storm splitting a tree and also to launch cataclysmic electrical blasts.