Hammersmith: Difference between revisions

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[[Cygnar]] [[First Army]] [[Storm Knight]] [[Heavy]] [[Warjack]]
[[Cygnar]] [[First Army]] [[Heavy]] [[Warjack]]


[[Category:Cygnar]]
[[Category:Cygnar]]
[[Category:First Army]]
[[Category:First Army]]
[[Category:Storm Knight]]
[[Category:Cohort]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Heavy]]
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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Centurion
| name= Hammersmith
| base= 50 mm
| base= 50 mm
| hp    = 30
| hp    = 30
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{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Follow Up}}
}}
}}


=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Bombard|type = R |rng = 14 |rof = 1 |aoe = 3|pow = 14/8| loc = L|abilities ={{AbilitySingle|Arcing Fire}}}}
{{Weapon|weapon=Hammer|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = X2 (R&L)|abilities ={{AbilitySingle|Beat Back}}{{AbilityOptions|Chain Attack|Smite}}}}
{{Weapon|weapon=Executioner Axe|type = M |rng = 1 |rof = - |aoe = -|pow = 17| loc = R|abilities ={{AbilityCritical|Amputation}}}}


== Warjack Rules ==
== Warjack Rules ==
Line 38: Line 37:
== Changes and Updates ==
== Changes and Updates ==
===Release Trivia===
===Release Trivia===
Originally released in Warmachine: Prime (2003)
* Released in [[Superiority|Warmachine: Superiority]] (2006)


===Mk3 to Mk4===
===Mk3 to Mk4===


==Lore==
==Lore==
''"Victory is all about power and momentum, and the Hammersmith brings both." - Major Markus "Siege" Brisbane''
''"Victory is all about power and momentum, and the Hammersmith brings both." - Major Markus "Siege" Brisbane''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Hammersmith.jpg
| base  = Large
| spd  = 4
| str  = 12
| mat  = 7
| rat  irrelevant
| def  = 11
| arm  = 19
| hp    = 30
| cost  = 12
| fa    = U
}}
{{Warjack}}
===Abilities===
* {{Construct}}
* {{Follow Up}}
===Weapons ===
{| class="wikitable"
{{Melee|Hammer (x2)|1|5|17|
* {{Beat Back}}
* {{Chain Attack Smite}}  }}
|}
===Theme Forces===
* '''''Cygnar
** {{Flames in the Darkness}}
** {{Gravediggers}}
** {{Heavy Metal}}
** {{Sons of the Tempest}}
** {{Storm Division}}. This model gains [[Immunity: Electricity]] in this theme.
* '''''Other Factions
** '''[[Infernal]]''' players can use it in [[Hearts of Darkness]], but only if [[Sloan]] is leading the army. This model gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Khador]]''' players can use it [[Flame in the Darkness]]
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by putting it under the control of [[Nemo4]] in various themes.
=Thoughts on {{PAGENAME}}=
[[File:Hammersmith_classic.jpg|thumb|Classic sculpt]]
==={{PAGENAME}} in a nutshell===
A slow Warjack that goes into overdrive once it gets into melee if it activates its Chain Attack successfully. While it doesn't win any awards for its P+S, if you can successfully Smite a model and Follow Up, any further focus can be used to generally wreck your target.
Combine that with Beat Back and you have a high ARM model that can end up in a very inconvenient place for your opponent at a low cost.
===Combos & Synergies===
Speed buffs! If you can't make the Hammersmith faster, you really should be considering the faster light Warjacks or Ironclad chassis Warjacks instead.
* [[Captain_E._Dominic_Darius|Darius]] - His crane gives +2" net movement, and there is hardly any other jack in the faction who profits more from Full Throttle.
* [[Escort]] 'casters such as [[Lord General Coleman Stryker]] or [[Captain Allison Jakes]] (who also improves its melee range on her feat turn).
* [[Lanyssa Ryssyl]] for Hunter's Mark.
** The free charge also gives you more flexibility with boosting rolls or buying attacks.
* [[Captain Jeremiah Kraye]] for Reposition from Iron Horse and his Horsepower/Feat speed buff.
** The free boosted attack roll for its charge attack gives you a better chance to activate Chain Attack: Smite, too.
* [[Major Beth Maddox]] for [[Assail]].
* [[Commander Adept Nemo]], [[General Adept Nemo]] or [[Lieutenant Allison Jakes]] for [[Energizer]].
* [[Artificer Prime Nemo]] for [[Locomotion]] and situationally, [[Watcher]].
* [[Major Victoria Haley]] for [[Temporal Acceleration]] and/or [[Telekinesis]].
As a very cheap heavy ''and'' a warjack with Chain Attack it can also be worth giving it to a Jack Marshal.
===Drawbacks & Downsides===
* It has short range melee weapons and is about as slow as it gets for Warjacks leaving it with the (joint) lowest charging threat range of any warjack in the game.
* For a model that looks like a melee beatstick its hammers only hit as hard as ranged jacks like the [[Defender]] and [[Reliant]]
* Its low DEF leaves it open to all sorts of control effects such as [[Stranglehold]].
* The Chain Attack may not be worthwhile if you want your target dead but can't Follow Up to continue the beatdown due to models in the way. It also isn't ''that'' reliable, with little more than a 50% (unboosted) chance to trigger against DEF 12.
* Follow up now requires moving directly toward the target, so it is much harder to get odd angles out of that.  Also, if you kill the target, you cannot advance with follow up
* There are some significant rivals the Hammersmith has with a similar role and points bracket.
** [[Ironclad]]s cost the same, have a 1" longer threat range, and their main hammer hits harder. The Ironclad is therefore the default Cygnar "no frills" heavy melee jack.
** [[Reliant]]s cost only one point more, have a longer melee threat range, have a hammer that hits just as hard, carry an anti-infantry gun with some board control, and have an accumulator to make them focus efficient.
** [[Defender]]s cost two points more and carry a very powerful main gun as well as a hammer that hits as hard as the hammersmith while taking out cortexes
===Tricks & Tips===
* If there is a model between the Hammersmith and a juicy target, try to use Chain Attack: Smite to get the initial model out of the way, the slam to knock down your intended target and Follow Up to engage your preferred target (assuming you slam it far enough).
* Be careful of where Follow Up will take you.  The Hammersmith is vulnerable to free strikes during this, which can be an issue if you are slamming through the enemy frontlines.
=Other=
===Trivia===
* Released in [[Superiority|Warmachine: Superiority]] (2006)
===Other Cygnar models===
{{Index Cygnar}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Follow Up}}
{{RC Beat Back}}
{{RC Chain Attack}}
{{RC Smite}}

Latest revision as of 18:40, 31 October 2024

Cygnar First Army Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 30
FA = 4
Cost = 11471119
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Follow Up
When this model slams an enemy model, immediately after the slam is resolved this model can advance directly toward the slammed model, up to the distance the slammed model was moved.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum




Weapons

Hammer
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 X2 (R&L)

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Chain Attack
A chain attack occurs when a model hits with both initials on the weapon(s) with the Chain Attack Rule. This Chain Attack grants the following:
Smite - The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.
No errata for Chain Attack (Create)
  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum



Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

"Victory is all about power and momentum, and the Hammersmith brings both." - Major Markus "Siege" Brisbane