Victor: Difference between revisions

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{{Khadbox|{{Khador}} {{Colossal Warjack}} }} [[Category: Model]]
[[Khador]] [[5th Division]] [[Armored Korps]] [[Heavy]] [[Warjack]]
{{4P|n=two Prime Armies|'''5th Division''' and '''Armored Korps'''}}
 
[[Category:Khador]]
[[Category:5th Division]]
[[Category:Armored Korps]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
 
 
== Model stats and abilities ==
{{Model-stats
| name= Beast 09
| base= 50 mm
| hp    = 34
| spd  = 4
| mat  = 8
| def  = 10
| arm  = 20
| fa    = C
| cost  = 15
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Hyper-Aggressive}}
{{AbilitySingle|Murderous}}
{{AbilityOptions|Bond|Sorscha}}
}}
 
=== Weapons ===
{{Weapon|weapon=Open Fist|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = L|abilities =AbilitySingle|Throw Power Attack}}}}
{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities ={{AbilityCritical|Freeze}}{{{{AbilityOptions|Special Attack|Thresher}}}}
== Warjack Rules ==
{{Category:Warjack}}
 
== Changes and Updates ==
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008).
* Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
* When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.
 
===Mk3 to Mk4===
 
 
==Lore==


''Khadoran colossals are mountains of steel bristling with some of the most powerful weapons ever deployed in the Iron Kingdoms. The Victor’s massive siege mortar and its sophisticated loading system bring unmatched versatility to the battlefield, while its autocannons neutralize airborn threats with pinpoint accuracy.''
''Khadoran colossals are mountains of steel bristling with some of the most powerful weapons ever deployed in the Iron Kingdoms. The Victor’s massive siege mortar and its sophisticated loading system bring unmatched versatility to the battlefield, while its autocannons neutralize airborn threats with pinpoint accuracy.''

Revision as of 14:53, 26 October 2024

Khador 5th Division Armored Korps Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATDEFARM
Health = 34
FA = C
Cost = 15481020
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Hyper-Aggressive
When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

No errata for Hyper-Aggressive (Create)


Murderous
This model gains an additional die on melee attack rolls against warrior models.

No errata for Murderous (Create)

Bond

If Victor begins the game in {{{1}}}'s battlegroup, then it is bonded to {{{1}}}. Victor is not considered to be bonded while under your opponent's control. While Victor is bonded to {{{1}}} and in their control range, it gains {{{2}}}.



Sorscha - Category:Sorscha
No errata for Bond (Create)
No errata for Sorscha (Create)



Weapons

AbilitySingle
Open Fist
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 L

}}

{{Weapon|weapon=Ice Breaker|type = M |rng = 2 |rof = - |aoe = - |pow = 19| loc = L|abilities =Critical Freeze

A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Freeze
A model hit by this weapon becomes stationary for one round unless it has Resistance:Cold.
No errata for Freeze (Create)


{Special Attack}

Warjack Rules

Category:Warjack

Changes and Updates

Release Trivia

  • Released in Warmachine: Legends (2008).
  • Beast is one of the few remaining warjacks that doesn't have a plastic/resin (re)sculpt.
  • When he was spoiled in mk1, the image filename was "Mammoth.jpg". If you translate the runes on his cowl, it spells Mammoth. Obviously the name "Beast-09" was a last minute change.

Mk3 to Mk4

Lore

Khadoran colossals are mountains of steel bristling with some of the most powerful weapons ever deployed in the Iron Kingdoms. The Victor’s massive siege mortar and its sophisticated loading system bring unmatched versatility to the battlefield, while its autocannons neutralize airborn threats with pinpoint accuracy.

Basic Info

Template:Infobox-Model

Template:Colossal

Template:Warjack

Abilities

Weapons

Siege Mortar
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
20 1 5 15 Superstructure
Auto Cannon (x2)
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
12 d3 Template:- 12 1 each side
Fist (x2)
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 4 23 1 each side

Theme Forces

Khador
Other Factions


Thoughts on Victor

Victor in a nutshell

The Victor differentiates itself from the Conquest by having a longer range main gun with three ammo types that cover a wider variety of match-ups. Need to slow a non pathfinder enemy down? You have a 5" AOE for that. Need To get rid of stealth and lower some defense? Need to set the world on fire? Victor can do this for you, but his very low RAT makes it so you need to rely on the 5" AOE and good deviation rolls to get your shots with the main gun on target. Victors secondary guns are the polar opposite; RNG 12 is average range but d3 shots in each arc means you have several attempts at hitting, and Flak Fire means you are actually able to hit the high defense that most flying models have if they are in range.

Big and shooty. Take Victor if you want a Colossal for his different ammo types and main gun. Reach for the Conquest if you want Creeping Barrage's POW 10 templates to protect your army and the potential crit devastation.

Combos & Synergies

  • Greylord Adjunct - Don't let pesky Incorporeal or stealthy models make your Victor run for its points.
  • Winter Guard Artillery Captain: Can make the Victors Rat 4 main gun less inaccurate by giving in +2 to hit but more importantly re-rolls on the direction and distance deviated.
  • Harkevich: Two siege mortar shots a round with broadside is amusing, and Mobility gives the Victor much needed movement. Sadly keep in mind that Fieldmarshal: Reposition does not work on Colossals.
  • Strakhov1: Sentry gets you a second shot with the siege mortar every round and Victor is a good way to proc Overrun, but he can not make use of it himself. When it comes time to wade into melee Strakhov's Feat and Superiority makes Victor surprisingly fast and fixes MAT 6.
  • Vlad 1: Signs & Portents boosts the accuracy for "free" (you were going to cast it anyway...) and his feat gives Victor a nice speed boost. If you really need something dead, cast Boundless Charge on Victor on the feat turn for a sudden charge of 13" (+2" reach).
  • Vlad 3: Victor is a great candidate for both Hand of Fate and Infernal Machine, the former for hitting more accurately and the latter for hitting first.
  • Vlad 2: Hand of Fate is awesome on Victor, Assail is somewhat weaker.
  • Irusk 2: Victor benefits from Fire for Effect because all the damage under the template is boosted. You'll get no mileage out of Energizer, sadly, but that can be a good thing because Irusk is focus strapped as is.
  • Malakov2 - You can run Victor 12" turn one with Escort and then Open Fire to get some good deviations with a total threat range of 32".

Drawbacks & Downsides

  • Like most Colossals the Victor is big and lumbering. People in MK3 are used to heavy armor cracking and will have an idea of how to take down a colossal with their lists.

Tricks & Tips

  • Being conservative with Victor and getting another round of shooting before committing him can be a wise choice when your opponent still has the tools to remove him. Don't hesitate to take an Aiming Bonus if you want to hit something directly.
  • Flak Fire makes it mince Archons, Incindiary lets it mince infantry, both single-wound and multi-wound. It's a great anti-meta tool.

Other

Trivia

Released in the Warmachine: Reckoning expansion (2015).

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Arcing Fire Template:RC Attack Type Template:RC Crater Template:RC Flare Template:RC Incendiary Template:RC Flak Fire Template:RC Open Fist

Template:RC Colossal Template:RC Construct Template:RC Pathfinder