Leviathan: Difference between revisions

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[[Category:Prime]]
[[Category:Prime]]


[[Category:Cohort]]
== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Skarre 3
| name= Leviathan
| base= 120mm
| base= 50mm
| hp=26
| hp=30
| spd=7
| spd=5
|aat=7
| mat=6|rat=5
| mat=7
| rat=6
| def=12
| def=12
| arm=19
| arm=18
| fa=C
| fa=4
| cost=
| cost=12
| abilities =
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}
{{AbilitySingle|Construct}}
{{AbilitySingle|Amphibious}}
{{AbilitySingle|Steady}}
}}
}}


== Weapons ==
== Weapons ==
{{Weapon|weapon=Cannon|type = R |rng =12 |rof = 1 |aoe = 2 |pow = 14/8| loc = X2| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Shadow Fire}}}}
{{Weapon|weapon=Spiker|type = R |rng =13 |rof = d3 |aoe = - |pow = 13| loc = L| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Volume Fire}} }}
{{Weapon|weapon=Hand Cannon|type = R |rng =12 |rof = 1 |aoe =- |pow =12| loc =-| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type-Magical}}}}
{{Weapon|weapon=Ram|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Ram}} }}
{{Weapon|weapon=Cutlass|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc =x3| abilities =  {{AbilitySingle|Damage Type-Magical}} }}


{{Weapon|weapon=Crushing Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 17| loc = R| abilities =  {{AbilitySingle|Throw Power Attack}} }}


== Additional Rules ==
== Additional Rules ==
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==Release Trivia==
==Release Trivia==
 
* Originally released in [[Escalation|Warmachine: Escalation]] (2004)
* Sculptor (original metal model): John Winter
==Battle Reports==
==Battle Reports==


Line 49: Line 52:


''The Leviathan is an immense metal atrocity of frightening mobility. The watertight furnaces of this horror make it a favorite among blackship captains, who take full advantage of its amphibious nature by deploying it at sea - or, rather, shoving it overboard and allowing it to make its way silently across the seabed on its spidery claws.''
''The Leviathan is an immense metal atrocity of frightening mobility. The watertight furnaces of this horror make it a favorite among blackship captains, who take full advantage of its amphibious nature by deploying it at sea - or, rather, shoving it overboard and allowing it to make its way silently across the seabed on its spidery claws.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Leviathan WEB.jpg
| base  = Large
| spd  = 5
| str  = 12
| mat  = 6
| rat  = 5
| def  = 12
| arm  = 18
| hp    = 30
| cost  = 14
| fa    = U
}}
{{Warjack}}
=== Abilities===
* {{Amphibious}}
* {{Construct}}
* {{Pathfinder}}
* {{Steady}}
===Weapons ===
* '''Crushing Claw''' - 1" reach, POW 5, P+S 17 melee weapon
** {{Open Fist}}
* '''Spiker''' - 13" range, ROF d3, POW 13 ranged attack
** {{Volume Fire}}
===Theme Forces===
* '''''Cryx
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
** {{Dark Host}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
** {{The Ghost Fleet}}
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in {{Strange Bedfellows|notbold=}}.
=Thoughts on the {{PAGENAME}}=
===The {{PAGENAME}} in a nutshell===
The Leviathan is best deployed as a gun platform, preferably focusing its fire on enemy heavies. Not only will you get the Volume Fire bonus, but larger models tend to have lower DEF making it easier to hit without boosting.
The Crushing Claw lacks any abilities that would make you want to rush into melee. Don't discount the idea of using the Claw entirely though, it is a very high P+S melee weapon and buying a string of attacks with it can still wreck a target.
Its unreliable ROF combined with its high points cost makes the Leviathan unpopular with many players - some feel that the Sepulcher holds more value as a volume fire shooting platform. However, when taken in larger quantities with the right support/debuff caster (particularly [[Warwitch Deneghra|Denegrha 1]]), overall variability in range output drops due to the [https://en.wikipedia.org/wiki/Law_of_large_numbers law of large numbers]](successful tournament lists suggest that four is the sweet spot). Further, bringing the Leviathan in the [[Black Industries]] theme gives them the [[Carapace]] rule which allows them to turn the tide in a prolonged fire fight.
===Combos & Synergies===
* [[Mortenebra1]] can use her Interface rule to provide focus to this jack. This is immensely useful to it, as this negates the need to allocate to it, where the focus points can be wasted on a low roll for ROF. With interface you can always use exactly as much focus to boost its shots as you need. Rerolls from the feat, Overrun and Tune Up are all very useful to this jack.
* [[Asphyxious4]] - Malign Alignment and Interface work the exact same way, so the Leviathan can spend focus on Gaspy. Dark Shroud on its pincer is icing on the cake.
* [[Aiakos1]] and Leviathan is a nice combo, as he can fuel it with plenty of focus without drawing on your warcaster's reserves. He can also speed it up with [[Escort]] allowing it to get in a better position sooner. All that being said, [[Kharybdis]] is a better jack overall, even though it's slightly more expensive. Escort is also waster if it spends most of its time aiming.
* The [[Iron Lich Overseer]] is oft-maligned due to them being a 'jack marshal and not a good one at that, but they have the benefit of requiring no focus to run their 'jack; after all you cant run into trouble fuelling your jacks efficiently if you don't fuel it in the first place! The "Take Aim!" command means that the Leviathan can't move, but anything within its RNG is going to be suffering d3 RAT 7, POW 17 shots. It can also give the shooty 'jack [[Stealth]]. Having two War Witches give it focus with Empower results in some decent debuff stacking with no caster input.
* [[Skarre2]] or [[Rahera]] bring the Black Spot spell, which can potentially net you 6 shots a turn!
* [[Skarre3]] - Guided Fire boosts the attack rolls of ALL of its shots, do it doesn't matter how many you roll in terms of allocation.
* Casters with damage buffs that aren't Dark Shroud, work well well for ranged attacks. Examples include, Parasite, Curse of Shadows and Mortality:
** [[Deneghra3]] - Mortality and Scourge can set up prime targets to unload the spike cannon into. Her Vengeful Spirits rule means she can fully load a Leviathan for just one soul, and thus suffers less from the d3 ROF problem than other casters.
** [[Sturgis2]], [[Agathia]], [[Asphyxious1]], [[Asphyxious2]] all bring Parasite.
*** [[Deneghra1]] deserves special mention because she has both Parasite and Crippling Grasp, so she can spread around ARM debuffs on multiple models/units and has a feat that debuffs ARM yet again.
** [[Goreshade2]], [[The Witch Coven of Garlghast & the Egregore]], [[Deneghra0]], and [[Deneghra2]] bring Curse of Shadows.
** [[Scaverous]] has Feat of Worms as an ARM debuff and Telekinesis as a pseudo-RAT-and-range buff
===Drawbacks & Downsides===
* The unreliable ROF means you never know how much focus to allocate it. If you fill it up with 3 focus then it rolls a "1" for number of shots, you've wasted at least one focus. On the other hand, if you give it no extra focus and it rolls a "3" then you'll have several unboosted shots that won't achieve much. For best and most consistent results, operate a Leviathan with 2 focus on it.
* You'll probably be able to hit enemy heavies relatively easy, but the Leviathan's "meh" RAT means you'll want to boost to-hit against most infantry or light warjacks.
* Only one initial attack, whether it is ranged or melee.
===Tricks & Tips===
* If the Leviathan gets stuck in melee, consider using your Open Fist to simply [[throw]] the enemy away. Won't work against models with a high STR, though.
* If you intend to use the gun on the Leviathan, activate it early in your turn so you have a better idea what kind of impact the shooting will have. Then adjust plans as necessary.
=Other=
===Trivia===
* Originally released in [[Escalation|Warmachine: Escalation]] (2004)
* Sculptor (original metal model): John Winter
* The Leviathan used to be one of the most awkward models to assemble in the game. With the plastic resculpt, however, the legs are designed to fit directly into the torso which allows for much easier construction.
** Of note, one of the legs comes with a small sculpted rock, to more easily fasten it to the base. Please do not confuse it for flash or a poor mold.
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Warjack}}
{{RC Construct}}
{{RC Open Fist}}
{{RC Burst Fire}}
{{RC Steady}}

Latest revision as of 21:46, 5 October 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARM
Health = 30
FA = 4
Cost = 125651218
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)



Weapons

Spiker
 RNG   ROF   AOE   POW   LOCATION 
13 d3 - 13 L
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Volume Fire
Gain +1 to attack and damage rolls with this weapon against medium-based models and +2 to attack and damage rolls against larger based models.

No errata for Volume Fire (Create)


Crushing Claw
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 R
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

The Leviathan is an immense metal atrocity of frightening mobility. The watertight furnaces of this horror make it a favorite among blackship captains, who take full advantage of its amphibious nature by deploying it at sea - or, rather, shoving it overboard and allowing it to make its way silently across the seabed on its spidery claws.