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{{Cocbox|{{Convergence}} {{Heavy Warjack}} }} [[Category: Model]]
[[Convergence of Cyriss]] [[Heavy]] [[Warjack]]
{{4P|Convergence of Cyriss}}
 
[[Category:Convergence of Cyriss]]
[[Category:Cohort]]
[[Category:Heavy]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Walking Heavy Vector]]


''The Cipher supports the assault with a pair of hydraulically powered piston spikes and an integrated servipod mortar that can unleash several different ammunition types in support of its army’s advance.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Cipher
| image = Cipher WEB.jpg
| base= 50 mm
| base  = Large
| hp    = 32
| spd  = 4
| spd  = 4
| str  = 12
| mat  = x
| mat  = {{Star}}
| rat = x
| rat   = {{Star}}
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| hp   = 32
| fa   = 4
| cost  = 13
| cost  = 14
| fa    = U
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Gunfighter}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
{{AbilitySingle|Steady}}
}}
}}


{{Warjack}}
=== Weapons ===
 
{{Weapon|weapon=Servipod Mortar|type = R |rng =11 |rof = 1 |aoe = 3 |pow = -| loc = -| abilities = {{AbilitySingle|Arcing Fire}}{{AbilityComplex|main=Attack Type|sub1=Bombardment|sub2=Crater|sub3=Reload|sub3a=1}} }}
{{Vector}}
{{Weapon|weapon=Piston Spike|type = M |rng = 1 |rof = - |aoe = - |pow = 18| loc = Left arm and Right arm| abilities =  }}
 
===Abilities===  
* {{Construct}}
* {{Steady}}
 
===Weapons ===
{| class="wikitable"
{{Ranged-loc|Servipod Mortar|11|-|aoe=4|loc=Head|
* {{Arcing Fire}}
* {{Attack Type}}
** {{Bombardment}}
** {{Crater}}
** {{Flare}}
* {{Reload_1|spend 1 focus point}} }}
{{Melee-loc|Piston Spike (x2)|1|6|18|loc=1 Each Eide| }}
|}


===Theme Forces===
== Warjack Rules ==
* '''''Convergence
{{Category:Vector}}
** {{Clockwork Legions}}
{{Category:Warjack}}
** {{Destruction Initative}}
** {{Strange Bedfellows}}


* '''''Other Factions
== Changes and Updates ==
** There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
===Release Trivia===
*: These models are [[Aurora2]], [[Asphyxious4]], and [[Nemo4]].
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Slow, Steady, and Strong, Cipher is a widely used utility heavy vector. At range, it has a shot type for all occasions, and when engaged in melee, it hits hard, with 2 initials. It’s highly adaptive and most casters can use it, even those with low RAT get some benefit of wandering AOEs and the control effects on the attack types.
 
===Combos & Synergies===
<u>Non-caster synergies</u>
* [[Diffuser]] : Every Convergence construct model loves the Diffuser and its beacon. But Ciphers really love them. Hit a target with the Diffuser first, and then watch Cipher rush into melee range with surprising speed.
* [[Widget1]] : In Strange Bedfellows you can use Ancillary attack for a 3rd shot a turn.
* [[Optifex Directive]] : Helps all vectors, but granting pathfinder helps prevent other models getting held up by your rough terrain.
 
<u>Caster synergies</u><br>
Try not to misunderstand Cipher as a shooty vector. Cipher's gun, especially its flare, is good, but it mainly functions as supporting fire. The real game is Ciphers' heavy punches, only slightly lower than inverter's main weapon. It can serve almost any role.
* [[Forge Master Syntherion]] : Since it's a versatile vector, Cipher can do its best when with Syntherion.  [[Hot Shot]] means the blasts can actually threaten, [[Synergy]] makes his pistons crush heavies with ease, and [[Magnetic Hold]] increases his threat range.
**Try to charge an enemy in his feat turn, launch out some flares at point-blank-range, and then obliterate the unlucky victim.
* [[Iron Mother Directrix & Exponent Servitors|Iron Mother Directrix]] : [[Fire Group]] can mean an extra turn of shooting, and [[Tactical Supremacy]] can help speed it up.
* [[Axis, The Harmonic Enforcer]] : the feat is exactly what the doctor ordered, and rough terrain can help ensure you get the alpha strike.
* [[Aurum Lucanum Athanor Locke]] whether it’s [[Sentry]] or [[Redline]] the Cipher really loves Locke although these buffs are not much to write home about what you factor in Mat 9 from [[Engine of Destruction]] and more speed ups from [[Road to War]] the cipher is really turned up to 11
* [[Aurora2]] - It a great jack for Arcane Propulsion, putting it at a 12/19 statline and she can give it Dual Attack with her directives so it can leverage all its weapons in one turn. On feat and under Hand of Destruction the piston spikes will also hurt like a ton of bricks at effective P+S 20 with quasi-[[Signs & Portends)).
* [[Orion]] - so the Cipher isn’t a shooty jack so this is an odd choice, but flare really helps the other shooty Vectors hit and when Orion likes to run lots of shooting Vectors it helps to have one that can do some armour cracking. His feat polishes the Ciphers output as it does all models and spell piercer means they can’t mitigate your output, you could stick magic bullet on the cipher (but honestly there are better targets). His field marshal grants Reposition which actually means the Cipher can trample faster than it can run.
 
===Drawbacks & Downsides===
* It's slow, without long range/high pow guns to mitigate it (which the Assimilator and Monitor sport)
* Very little ranged damage
 
===Tricks & Tips===
* You don't resolve any damage rolls for Crater or Flare.
* Many armies, particularly Khador and Protectorate, don't handle rough terrain well.
* Target cheap servitors to place the AOE exactly where you want it.
 
=Other=
===Trivia & Lore===  
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* For Lore, see [[Lore - Convergence Technology]]


===Other Convergence models===
===Mk3 to Mk4===
{{Index Convergence}}


===Rules Clarifications===
{{RC Arcing Fire}}
{{RC Attack Type}}
{{RC Bombardment}}
{{RC Crater}}
{{RC Flare}}
{{RC Reload}}


{{RC Vector}}
==Lore==
{{RC Construct}}
''The Cipher supports the assault with a pair of hydraulically powered piston spikes and an integrated servipod mortar that can unleash several different ammunition types in support of its army’s advance.''
{{RC Steady}}

Latest revision as of 21:21, 5 October 2024

Convergence of Cyriss Heavy Warjack


Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARM
Health = 32
FA = 4
Cost = 144xx1019
-
-

Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Gunfighter
Gunfighter
When this model makes a ranged attack while engaged, it does not have to target the model engaging it with the attack.

No errata for Gunfighter (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)



Weapons

Servipod Mortar
 RNG   ROF   AOE   POW   LOCATION 
11 1 3 - -

Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Bombardment - Models hit suffer a POW 6 blast damage roll.
Crater - On a direct hit, models hit suffer -2 SPD for one round.
Reload - Reload [1]: This model can spend 1 focus or fury point(s) to make 1 additional ranged attack(s) with this weapon during its Combat Action.
No errata for Attack Type (Create)
No errata for Bombardment (Create)
No errata for Crater (Create)
No errata for Reload (Create)
Piston Spike
 RNG   ROF   AOE   POW   LOCATION 
1 - - 18 Left arm and Right arm


Warjack Rules

Convergence of Cyriss warjacks are called vectors. While being a "Vector" isn't a gameplay rule, the Convergence warjacks do carry some additional rules of their own that set them apart from normal warjacks.


Interface Node
  1. This model has an interface node instead of a cortex, represented by the I boxes on the damage grid.
  2. This model gains focus, and can have no more than 3 points at any time.
  3. This model can spend focus only during its activation.
  4. This model cannot gain or spend focus while its interface node is crippled.
  5. This model is immune to effects that cause a warjack to suffer damage directly to its cortex.
  6. This model is immune to effects that require a warjack to have a functional cortex.

No errata for Interface Node (Create)


Warcaster Dependent MAT and RAT
  1. This model's MAT and RAT are equal to the current MAT and RAT of its controlling warcaster.
  2. This model does not directly benefit from MAT/RAT bonuses, but any alteration to a controlling warcaster's MAT/RAT will be passed along to this model.
  3. Effects that affect attack rolls will affect this model normally.

    No errata for Warcaster Dependent MAT and RAT (Create)


No Power Up
This model does not power up and does not automatically gain a focus point for being in the controlling warcaster's control range during the Control Phase.

No errata for No Power Up (Create)


Force Induction
When this model spends a focus point during its activation, you can give a focus point to another warjack with an operational interface node if the two are in the same battlegroup and are within 9 inches of one another. This does not override the Interface Node rule limiting the warjack's focus points to 3.

No errata for Force Induction (Create)

Category:Warjack

Changes and Updates

Release Trivia

Mk3 to Mk4

Lore

The Cipher supports the assault with a pair of hydraulically powered piston spikes and an integrated servipod mortar that can unleash several different ammunition types in support of its army’s advance.