Teraph: Difference between revisions

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{{Legbox|{{Legion}} {{Light Warbeast}} }} [[Category: Model]]
[[:Category:Legion of Everblight|Legion of Everblight]] [[:Category:Dragon's Host|Dragon's Host]] [[:Category:Ravens of War|Ravens of War]] [[:Category:Dragonspawn|Dragonspawn]] [[:Category:Heavy|Heavy]] [[:Category:Warbeast|Warbeast]]
{{4P|Dragon's Host}}
 
[[Category:Prime]]
[[Category:Legacy]]
[[Category:Legion of Everblight]]
[[Category:Dragon's Host]]
[[Category:Ravens of War]]
[[Category:Heavy]]
[[Category:Warbeast]]
[[Category:Dragonspawn]]
 
==Model stats and abilities==
{{Model-stats
| name  = Chiron
| base  = 50mm
| hp    = 30
| spd  = 6
| mat  = 7
|rat=6
| def  = 12
| arm  = 18
| fury  = 4
| thr  = 9
| fa    = C
| cost  = 16
| abilities =
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilityMultiPlainText|main=Bond(Xekaar)|sub1=If Chiron begins the game in Xekaar's battlegroup, it is bonded to him. Chiron is not considered to be bonded while under your opponent's control. While Chiron is bonded to Xekaar and in his control range, it gains boosted ranged attack rolls.}}
{{AbilityOptions|Special Action|Dig In}}
{{AbilityLeadership|main=Leadership|model1=Basilisks|oc=When it ends its activation within 10 inches of this model|sub1=you can remove 1 fury point from that model.|sub1a=text}}
}}
 
=Weapons=
{{Weapon | weapon= Destructive Gaze| type = R | rng = Sp 10 | rof = 1| aoe = - | pow = 15| loc = -| abilities =  {{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Inflict Pain}} }}
{{Weapon | weapon= Bite| type = M | rng = 1 | rof = - | aoe = - | pow =16| loc = -| abilities =}}
{{Weapon | weapon= Claws| type = M | rng = 1 | rof = - | aoe = - | pow = 14| loc = -| abilities =  {{AbilitySingle|Throw Power Attack}} }}
 
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
===Animus===
{{Spellbox|Counterblast}}
 
==Errata==
No Errata specifically for this model.
 
 
==Changes and Updates==
===Mk3 to Mk4===
 
==Lore==
 
===Trivia===
 
==Battle Reports==
 
==Videos==
 


''The Teraph - the most patient and silent dragonspawn - burrows into the ground to lay in ambush where it strikes with its poisonous tail or explosive breath whenever an enemy comes close. Known for the speed of its strike, the Teraph forms an essential part of the Legion's formations. It can sow terror and confusion when it obliterates a foe in cloud of blighted ash.
''The Teraph - the most patient and silent dragonspawn - burrows into the ground to lay in ambush where it strikes with its poisonous tail or explosive breath whenever an enemy comes close. Known for the speed of its strike, the Teraph forms an essential part of the Legion's formations. It can sow terror and confusion when it obliterates a foe in cloud of blighted ash.

Latest revision as of 05:22, 10 February 2024

Legion of Everblight Dragon's Host Ravens of War Dragonspawn Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = C
Cost = 16676121849
-
-

Model Advantages and Abilities


Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Bond(Xekaar)
  • If Chiron begins the game in Xekaar's battlegroup, it is bonded to him. Chiron is not considered to be bonded while under your opponent's control. While Chiron is bonded to Xekaar and in his control range, it gains boosted ranged attack rolls.
Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Special Action (Create)
No errata for Dig In (Create)
Leadership

Leadership grants the following to Basilisks models within {{{d}}} of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained: you can remove 1 fury point from that model.




Weapons

Destructive Gaze
 RNG   ROF   AOE   POW   LOCATION 
Sp 10 1 - 15 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Inflict Pain
When this model hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

No errata for Inflict Pain (Create)

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -
Claws
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Throw Power Attack
Throw Power Attack
  • This weapon can be used to make Throw power attacks.
  • A warjack cannot use this weapon to make a Throw Power attack if this weapon is crippled.

No errata for Throw Power Attack (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Counterblast Cost RNG AOE POW DUR OFF
1 Self - - Rnd No
When an enemy model advances and ends its movement or is placed within 5 inches of the spellcaster, the spellcaster can make one basic melee or ranged attack targeting theat model, then Counterblast expires. Counterblast lasts for one round.
No errata for Counterblast (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos

The Teraph - the most patient and silent dragonspawn - burrows into the ground to lay in ambush where it strikes with its poisonous tail or explosive breath whenever an enemy comes close. Known for the speed of its strike, the Teraph forms an essential part of the Legion's formations. It can sow terror and confusion when it obliterates a foe in cloud of blighted ash.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Blight Blast
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 1 4 13
Tail Strike
File:Sword icon.jpg  RNG   POW   P+S 
2 4 12
Bite
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 11

Animus

{{Category: Template:Counterblast }}[[Category: Template:Counterblast ]]


Theme Forces


Thoughts on Teraph

Teraph in a nutshell

The Teraph is a ranged artillery piece in the Legion's arsenal, with an odd set of tools. The closest equivalent to find is the Grenadier in Cygnar. It boasts Advance Deployment, Dig-In, and decent threat range on a 4" AOE gun, but falls short in the accuracy department, and its single shot is just a tad bit above the POW we consider average. As a Legion beast, some of this is offset by Eyeless Sight, and combined with its forward board presence, makes it likely it will be able to aim after the first turn or so.

It bears some obvious similarities with our other ranged beast, the Ravagore, and polar opposite traits too; so much actually, that it is hard to talk about the Teraph without comparing it to its big brother. As a rule of thumb: if you try to play it as a Ravagore on budget, you gonna have a bad time.

  • Whereas the Ravagore is a scary centrepiece, which dictates where the enemy will put its valuable models, the Teraph is a reactive beast. Thanks to Advance Deployment and Dig In, you can answer to the enemy's plans, concentrate on scoring in less focused zones, and make flanking infantries or gunslingers harder time to claim scenario points.
  • The Ravagore has good board controlling presence with its Scather template, deterring single-wound models from entering into it. The Teraph has Continuous Fire and Burning Earth, both of which are useful and arguably better; because despite more models having fire immunity and despite flying models not being effective a POW 12 damage roll is a lot better than 1 damage point into anything that isn’t single wound infantry.
  • The Ravagore can bring all the might of the Carnivean chassis into bear, if the enemy engages it in melee. The Teraph must rely on 2 melee weapons with a miserable P+S, only slightly amended by having critical Poison on one of them; making melee a last-ditch effort.
  • The Ravagore relies on its sturdy frame and lots of health boxes to survive, while the Teraph is adept at lurking, and being a nuisance in general - especially when dug in.
  • The Terap's animus can see more frequent use that the Ravagore's though still not a one-size-fits-all solution.
  • The 5 points it take to upgrade into a Ravagore is rather steep and can be used for a multitude of other options. For just two points you can take a Beast Mistress to run your Teraph and the combination is still cheaper than a lone Ravagore

If your intend to build a gunline-heavy army, the Teraph may be able to find a place in your list, but don't expect it to go toe-to-toe against hard targets. If you need a zone scoring piece, who can deal with small, flanking elements of the enemy, this might be the beast for you.

Combos & Synergies

  • Kallus2 loves to watch the world burn and the Teraph is a cheap and easy way to accomplish this.
  • Blight Archon - Dig In and Dragon's Blood can make it a real problem to remove. Counter Blast with a 10" CMD range AND 10" Spray is also a very cute combo.
  • Croak Raiders for that sweet, sweet oil.
  • Hellmouth - Distance Deployment and Advance Deployment go hand in hand. The Hellmouth can drag key models close to you, then you can rain death upon them. Impervious Flesh ensures that the Hellmouth itself is nigh-untouchable by the Blight Blast, and completely immune against Crit Fire and blast damage.
  • Lylyth1 - Parasite makes everything shine, and the Teraph is no exception to the rule in this case. Advance Deployment helps ensure its early participation in her laser guided target elimination game plan, and a justification could be made for a large model count army for her to maximize volume of attacks.
  • Lylyth2 - Pin Cushion can work wonders on the Teraph's templates, plus under her feat a pair of them can cover a 16" wide area with their templates plus spaces between them - provide they hit enemy models in such formation to trigger Burning Ground..
  • Its animus might be worth a consideration on any caster who has a proper beatstick (Rhyas), or gun in his/her hand (Lylyth). Thagrosh1 and Thagrosh2 deserve particular mention due to their strong sprays, and respectable melee weapons.
  • A Shepherd or two can turn it into an autonomous gun platform that can risk going outside the control range of your warlock.
  • Beast Mistress - She's the cheapest way to put a Teraph onto the table without putting its Fury burden onto your warlock. Energizer can also give crucial inches for your first turn to dig the Teraph into suitable position, or allow it to retreat after a strike into safety, and for another round of shooting. Aggressive Field Marshal is not something to be relied on, but for last-ditch close combats you can use your free focus to boost an attack roll on your Critical Poison strike.
  • Archangel - Plus 2 on your damage roll is always nice, but even more so that targets on fire can't put out the flames in their maintenance phase. It is rare that you may want to risk the Archangel though, so consider a Nephilim Bloodseer for duplicating its animus. Azrael's animus has the same effect but due to his tiny control range and the fact that the Bloodseer cannot replicate his animus, he's rarely an ideal target for the same trick.

Drawbacks & Downsides

  • Accuracy is an issue whether it’s at range or in melee. You are basically hoping for some good deviations, it’s best to boost the shot if you are banking on Burning Ground.
  • As a medium sized beast it hit rather flimsily in melee.
  • it’s quite static; to survive it really needs to be dug in but finding a good spot to do so with speed 5 turn1 can be difficult, utilise slipstream or another movement bonus if possible.

Tips & Tricks

  • It shines in multi-zone scenarios, where it can almost single handedly work on the flanks and fend off lighter attackers trying to score those zones. Thanks to Advance Deployment, it can pick whichever side the enemy's forces are weaker.
  • Always boost the attack roll on the gun - you only get the template on a direct hit. Also, you need to hit an enemy model so running up with your models and shooting them in the back won't work.

Other

Trivia

Released way back in Primal Mk1 (2006)

Other Legion models

Template:Index Legion

Rules Clarifications

Template:RC Fire Template:RC Poison Template:RC Burning Ground

Template:RC Warbeast Template:RC Eyeless Sight Template:RC Soulless Template:RC Pathfinder Template:RC Advance Deployment Template:RC Dig In

Template:RC Counterblast