Cage Rager: Difference between revisions

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==Model stats and abilities==
==Model stats and abilities==
{{Model-stats
{{Model-stats
| name  = Woldwarden
| name  = Cage Rager
| base  = 50mm
| base  = 50mm
| hp    = 35
| hp    = 32
| spd  = 5
| spd  = 4
|aat=6
| mat  = 6
| mat  = 7
| def  = 10
| def  = 10
| arm  = 19
| arm  = 19
| fury  = 3
| fury  = 4
| thr  = -
| thr  = 8
| fa    = 4
| fa    = 4
| cost  = 13
| cost  = 12
| abilities =
| abilities =
{{AbilitySingle |Pathfinder}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Construct}}{{AbilityOptions|Magic Ability|Geomancy}}{{AbilitySingle|Mend}}
{{AbilityComplex|main=Body Snatcher|sub1=Heart Eater|sub2=Dark Unraveling}}
{{AbilitySingle|Grave Secrets}}
{{AbilitySingle|Rattle Bones}}
}}
}}
=Weapons=
=Weapons=
{{Weapon | weapon=Rune Fist| type = M | rng =1 | rof = - | aoe = - | pow =16| loc =X2| abilities={{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Chain Attack:Smite}} }}
{{Weapon | weapon=Gibbet| type = M | rng =1 | rof = - | aoe = - | pow =17| loc =X2| abilities={{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Beat Back}}}}


==Warbeast Rules==
==Warbeast Rules==
{{Category:Warbeast|Warbeast}}
{{Category:Warbeast|Warbeast}}
===Animus===
===Animus===
{{Spellbox|Earth's Blessing}}
{{Spellbox|Wraithbane}}


==Changes and Updates==
==Changes and Updates==
Line 40: Line 40:


==Lore==
==Lore==
: ''"Shake the cage and rattle the bones! From Defiers’ thoughts the Cage Rager comes!"


''Thunderous and ponderous and ten timbers thick, the Cage Rager stuffs its cells with the bodies of the wicked for its masters’ harvest. Within this confinement their torments mount, and the Cage Rager harnesses their sweet terror to help the Defiers bend the world to their will.''
===Trivia===  
===Trivia===  
Released with the Grymkin Faction release (2017.06)


==Community Input==
==Community Input==
Line 47: Line 50:
===Videos===
===Videos===
===Galleries===
===Galleries===
: ''"Shake the cage and rattle the bones! From Defiers’ thoughts the Cage Rager comes!"
''Thunderous and ponderous and ten timbers thick, the Cage Rager stuffs its cells with the bodies of the wicked for its masters’ harvest. Within this confinement their torments mount, and the Cage Rager harnesses their sweet terror to help the Defiers bend the world to their will.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Cage Rager.jpg
| base  = Large
| spd  = 4
| str  = 11
| mat  = 6
| rat  irrelevant
| def  = 10
| arm  = 19
| fury  = 4
| thrs  = 8
| hp    = 32
| cost  = 13
| fa    = U
}}
===Abilities===
* {{Warbeast}}
* {{Arcane Vortex|Corpse}}
* {{Bone Picker}}
* {{Grave Secrets}}
* {{Rattle Bones}}
===Weapons===
* '''Gibbet (x2)''' - 1" reach, P+S 17 melee weapon
** {{Magical Weapon}}
** {{Beat Back}}
=== Animus ===
{{Spellbox|
{{Wraithbane}}
}}
===Theme Forces===
* {{Bump in the Night}}
* {{Dark Menagerie}}. In this theme, this model gains +1 corpse token at the start of the game.
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
A big, slow, hard hitting heavy, the Cage Rager can bash without any buffs and hard enough to wreck face if it can be supported. Cage Ragers are great at controlling space thanks to their natural toughness and their defensive utilities. Their animus is extremely threatening to normally highly disruptive solos such as a [[Gremlin Swarm]] or [[Machine Wraith]].
<u>Competitive Viability</u><br>
As of August 2018 Cage Ragers are considered extremely viable, and feature in almost every competitive  Grymkin list. Notably, the Lock-N-Load 2018 Iron Gauntlet champion, Patrick Dunford, included three in his [[Dreamer]] Dark Menagerie list; using their defensive abilities to dominate Aaron Wale's [[Slayer]]-spam list in the finals. (You can watch that game, with live commmentary by executive director Will Schick and game developer Will Pagani, [https://youtu.be/8UcAAFug_X0 on YouTube].)
===Combos & Synergies===
* [[Deathknell]] - Best way of getting the corpse tokens to the Cage Rager. In turn, the Cage Rager can protect your softer Death Knell from charges & spells while also gaining a defensive buff in return. It's usually advisable to consider two or more Cage Ragers in any list which includes a Death Knell, so that they can effectively protect it from the front.
* [[Skin & Moans]] - Cage Ragers can protect the more fragile Skin & Moans, as well as provide them with the very useful [[Blessed]] & [[Damage Type: Magical]]
* [[Dread Rots]] - Can get corpse tokens to the Cage Rager. In addition, Dread Rot corpses can be hoovered up by the Death Knell to further fuel the Cage Ragers & Skin & Moans in your army.
* [[Old Witch3]] - Being on a huge base, Old Witch3 really likes space controlling heavies which are hard to remove. Old Witch3 also really appreciates being able to channel spells across the board.
* [[The Child]] - Gets them to SPD 6, P+S 19, making them one of the hardest hitting models in Grymkin.
* [[The Heretic]] - The Heretic's spell list pairs extremely well with Cage Ragers, with Gallows negating the Cage Ragers lack of SPD and Fury maximizing their hits.
* [[Lady Karianna Rose]] - Loves to be in the middle of a pair of Cage Ragers, helping them hit much harder while also managing Fury.
===Drawbacks & Downsides===
* With a base speed of 4, the Cage Rager can easily be caught out of position if you are not vigilant, and arrive too late to be helpful.  Watch your positioning carefully. 
* Somewhat corpse dependent and can't take corpses from its own side.
* Cage Ragers aren't cheap and usually want to be taken in pairs or triples with a Death Knell, eating up a lot of points.
===Tricks & Tips===
* You typically want to get your first couple corpses on your Cage Ragers, as opposed to your Skin & Moans, so as to switch on their defensive tech.
* Keeping two Cage Ragers within 3" of each other and the models you want to protect, typically your caster & Death Knell, gives you lots of options when activating their defensive tech and controlling space.
* A Cage Rager is almost always going to be the 'beast you bring in with The Shadows. Skin & Moans need a couple of corpses to really reach their potential, while a Cage Rager serves as an effective roadblock even if it's only there for a turn.
* Coupled with the Ruin arcana, a corpse-fueled Cage Rager can create a huge magical deadzone for your opponent the only solution to which is to spend heaps of Focus/Fury
=Other=
===Trivia===
Released with the Faction release (2017.06)
===Other Grymkin models===
{{Index Grymkin}}
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Beat Back}}
{{RC Arcane Vortex}}
{{RC Bone Picker}}
{{RC Grave Secrets}}
{{RC Rattle Bones}}
{{RC Arcane Suppression}}

Latest revision as of 03:02, 10 February 2024

Grymkin Heavy Warbeast

Model stats and abilities

Model Statistics

Base size = 50mmSPDMATDEFARMFURYTHR
Health = 32
FA = 4
Cost = 1246101948
-
-

Model Advantages and Abilities

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Body Snatcher

This model can gain Corpse Tokens. Models cannot gain corpse tokens from friendly models destroyed by friendly attacks, such as from trample power attacks or spray attacks that hit friendly models.


Heart Eater - When this model destroys a living or undead enemy model with a melee attack, this model gains the destroyed model's corpse token. This model can have up to three corpse tokens at a time.
Dark Unraveling - This model can immediately negate any spell that targets it or a model within 3 inches of it by spending 1 corpse token. The negated spell does not take effect, but its COST remains spent.
No errata for Body Snatcher (Create)
No errata for Heart Eater (Create)
No errata for Dark Unraveling (Create)



Grave Secrets
If this model is in its Leader's control range during your control phase, its Leader can spend corpse tokens on this model to upkeep one spell for each token spent.

No errata for Grave Secrets (Create)


Rattle Bones
While this model has one or more corpse tokens and is in its Leader's control range, its Leader can channel spells through it.

No errata for Rattle Bones (Create)


Weapons

Gibbet
 RNG   ROF   AOE   POW   LOCATION 
1 - - 17 X2

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Wraithbane Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction model's weapons gain Blessed and Damage Type: Magical. Wraithbane lasts for one turn.
Blessed:
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.
Magical damage:
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.
No errata for Blessed (Create)
No errata for Magical damage (Create)
No errata for Wraithbane (Create)


Changes and Updates

Mk3 to Mk4

Lore

"Shake the cage and rattle the bones! From Defiers’ thoughts the Cage Rager comes!"

Thunderous and ponderous and ten timbers thick, the Cage Rager stuffs its cells with the bodies of the wicked for its masters’ harvest. Within this confinement their torments mount, and the Cage Rager harnesses their sweet terror to help the Defiers bend the world to their will.

Trivia

Released with the Grymkin Faction release (2017.06)

Community Input

Battle Reports

Videos

Galleries