Woldwrath: Difference between revisions

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=Weapons=
=Weapons=
{{Weapon | weapon=Lightning Strike| type = R | rng =14 | rof =1 | aoe =4 | pow = 15/8| loc =-| abilities=}}
{{Weapon | weapon=Lightning Strike| type = R | rng =14 | rof =1 | aoe =4 | pow = 15/8| loc =-| abilities={{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Magical}}{{AbilitySingle|Damage Type:Electricity}}{{AbilityOptions|Critical|Thunderclap}}}}
{{Weapon | weapon=Gore| type = M | rng =1 | rof = - | aoe = - | pow =15| loc =-| abilities={{AbilityOptions|Critical|Knockdown}}}}
{{Weapon | weapon=Stone Fist| type = M | rng =2 | rof = - | aoe = - | pow =19| loc =x2| abilities={{AbilitySingle|Earth Shaker}}}}


==Warbeast Rules==
==Gargantuan Warbeast Rules==
{{Category:Warbeast|Warbeast}}
{{Category:Gargantuan}}
===Animus===
===Animus===
{{Spellbox|Irresistable Force}}
{{Spellbox|Druid's Wrath}}


==Changes and Updates==
==Changes and Updates==
Line 48: Line 48:


==Lore==
==Lore==
''Woldwraths stand as towering monuments to the woldcrafter art, meant to tap into and unbind the ultimate fury of Orboros. Brought to life amid strenuous, blood-fueled rituals conducted atop powerful conjunctions of ley lines, woldwraths channel the vast energies that flow within the earth. Their tempestuous assaults are prefaced by voltaic flickers that play along darkening clouds above and the pulsing runes inscribed across their stone forms.''


===Trivia===  
===Trivia===  
Released in [[Hordes: Gargantuans]] (2013)


==Community Input==
==Community Input==
Line 55: Line 57:
===Videos===
===Videos===
===Galleries===
===Galleries===
''Woldwraths stand as towering monuments to the woldcrafter art, meant to tap into and unbind the ultimate fury of Orboros. Brought to life amid strenuous, blood-fueled rituals conducted atop powerful conjunctions of ley lines, woldwraths channel the vast energies that flow within the earth. Their tempestuous assaults are prefaced by voltaic flickers that play along darkening clouds above and the pulsing runes inscribed across their stone forms.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = 72067 Woldwrath WEB.jpg
| base  = Huge
| spd  = 5
| str  = 16
| mat  = 6
| rat  = 5
| def  = 7
| arm  = 20
| cmd  irrelevant
| fury  = 4
| thrs  = N/A
| hp    = 58
| cost  = 31
| fa    = 2
}}
{{Gargantuan}}
{{Warbeast}}
===Abilities===
* {{Construct}}
* {{Pathfinder}}
* {{Hyper Regeneration}}
* {{Sacred Ward}}
===Weapons ===
{|class="wikitable"
{{ranged|Lightning Strike|15|aoe=5|15|
* {{Electricity Damage}}
* {{Magical Weapon}}
* {{Electro Field}} }}
{{melee|Stone Fist (x2)|2|3|19|
* {{Magical Weapon}}
* {{Open Fist}}
* {{Earth Shaker}} }}
|}
=== Animus ===
{{Spellbox|
{{Druid's Wrath}}
}}
===Theme Forces===
* {{Secret Masters}}
* {{The Bones of Orboros}}. {{PAGENAME}} heals 1 hitpoint during the Maintenance Phase in this theme.
* {{si|The Devourer's Host}}
* {{The Wild Hunt}}.
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Woldwrath does exactly what it looks like it should. It's large, and it smashes things into a paste. It also produces a large lightning template when shooting. If this sounds good ... it's because it is. And the enemy struggles to debuff the Woldwrath the way other gargantuans get debuffed.
===Combos & Synergies===
* [[Baldur the Stonesoul]] - an ARM buff and allowing it to charge for free are both great things for the Woldwrath
* Any caster that can buff the Damage or the ARM of the Woldwrath helps him.
* [[Argus Moonhound]] can remove Stealth and provide a hit-buff
* All of the offensive magic users, namely [[Druids of Orboros]], [[Druid Mist Riders]], [[Blackclad Stoneshaper]]s, and [[Blackclad Wayfarer]]s. Geomancy spells also benefit from the effect.
* The Strength buff from the [[Blackclad Stoneshaper]] means his hitting power gets turned up to crazy levels.
* [[Chuck Dogwood]] passively grants a +1 to attack rolls and likes something he can hide behind, puppet master is also great on the Woldwrath’s first attack to guarantee the knockdown.
* [[Shivers]] - sure a shield guard is great for those shots with various effects tied to them - but what is even better is sticking him the other side of the battlefield and getting another cast of Druids Wrath thanks to Mimicry.
* [[Kromac2]] - He loves a STR 16 warbeast for the purpose of casting Primal Shock. With the animus the Shock will have an extra attack die, too.
===Drawbacks & Downsides===
* As with all Gargantuans, expensive it costs even 1 point more than 2 [[Woldwarden]]s and a [[Wold Wight]]
** which is often more tactically versatile due to geomancy. 
* [[Storm Raptor]] gets more work done individually but costs even more. This model is more of an anchor that can take a beating
* If 2 aspects are gone, rolling a 1 on Hyper Regeneration can be disastrous. Unless he is playing in Bones of Orboros of course.
===Tricks & Tips===
* He makes a really good wall for blocking line of sight to squishy casters.  And with all the movement schenanigans Circle can pull off, the caster can walk out, do their thing, then teleport behind him again.
* Warlocks benefit from his animus. 4 dice to hit can be huge for getting a debuff onto an enemy caster for an assassination run.
* even if you can hit reliably lots of blackclad solos have a Crit knockdown effect on 1 of their spells
=Other=
===Trivia===
Released in [[Hordes: Gargantuans]] (2013)
===Other Circle models===
{{Index Circle}}
===Rules Clarifications===
{{RC Magical Damage}}
{{RC Open Fist}}
{{RC Earth Shaker}}
{{RC Electro Field}}
{{RC Electricity}}
{{RC Gargantuan}}
{{RC Warbeast}}
{{RC Construct}}
{{RC Pathfinder}}
{{RC Hyper Regeneration}}
{{RC Sacred Ward}}
{{RC Druid's Wrath}}

Revision as of 02:15, 10 February 2024

Circle Orboros Secret Dominion Gargantuan Warbeast


Model stats and abilities

Model Statistics

Base size = 120mmSPDMATDEFARMFURYTHR
Health = 58
FA = 2
Cost = 27567204-
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Bulldoze

When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

No errata for Bulldoze (Create)


Hyper-Regeneration
Remove d3 damage points from this model at the start of each of its activations.

No errata for Hyper-Regeneration (Create)


Sacred Ward
This model cannot be targeted by enemy spells.

No errata for Sacred Ward (Create)


Weapons

Lightning Strike
 RNG   ROF   AOE   POW   LOCATION 
14 1 4 15/8 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)


Damage Type:Electricity
This weapon causes electrical damage.

No errata for Damage Type:Electricity (Create)

Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Thunderclap - Models without Resistance:Electricity become knocked down.
No errata for Critical (Create)
No errata for Thunderclap (Create)
Stone Fist
 RNG   ROF   AOE   POW   LOCATION 
2 - - 19 x2

Earth Shaker
When this model hits an enemy model with this attack, the model hit and models within 2 inches of it become knocked down.

No errata for Earth Shaker (Create)


Gargantuan Warbeast Rules

To do: Fill in some basics on Gargantuans.

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Druid's Wrath Cost RNG AOE POW DUR OFF
2 Self - - Turn No
Friendly Faction models gain an additional die on arcane attack rolls targeting models within 10 inches of the spellcaster.
No errata for Druid's Wrath (Create)


Changes and Updates

Mk3 to Mk4

Lore

Woldwraths stand as towering monuments to the woldcrafter art, meant to tap into and unbind the ultimate fury of Orboros. Brought to life amid strenuous, blood-fueled rituals conducted atop powerful conjunctions of ley lines, woldwraths channel the vast energies that flow within the earth. Their tempestuous assaults are prefaced by voltaic flickers that play along darkening clouds above and the pulsing runes inscribed across their stone forms.

Trivia

Released in Hordes: Gargantuans (2013)

Community Input

Battle Reports

Videos

Galleries