Basilisk Krea: Difference between revisions

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[[:Category:Skorne|Skorne]] [[:Category:Exalted|Exalted]] [[:Category:Titan|Titan]] [[:Category:Lesser|Lesser]] [[:Category:Warbeast|Warbeast]]
[[:Category:Skorne|Skorne]] [[:Category:Army of the Western Reaches|Army of the Western Reaches]] [[:Category:Exalted|Exalted]] [[:Category:Light|Light]] [[:Category:Warbeast|Warbeast]]


[[Category:Skorne]]
[[Category:Skorne]]
[[Category:Prime]]
[[Category:Prime]]
[[Category:Exalted]]
[[Category:Exalted]]
[[Category:Army of the Western Reaches]]
[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Lesser]]
[[Category:Light]]
[[Category:Warbeast]]
[[Category:Warbeast]]
[[Category:Titan]]  
[[Category:Basilisk]]  


==Model stats and abilities==
==Model stats and abilities==

Revision as of 06:37, 9 February 2024

Skorne Army of the Western Reaches Exalted Light Warbeast

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARMFURYTHR
Health = 13
FA = 4
Cost = 453121328
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)


Resistance:Cold
When this model suffers a cold damage roll, remove one die from the damage roll.

No errata for Resistance:Cold (Create)


Regeneration
This model can be forced to remove d3 damage points once per activation. This model cannot use Regeneration during an activation it runs.

No errata for Regeneration (Create)


Weapons

Heavy Mace
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Critical Stagger
On a critical hit, the model hit loses its initinal attacks and cannot make power attacks or special attacks for one round.

No errata for Critical Stagger (Create)


Warbeast Rules

Warbeast Rules

Warbeast Animus

  Errata-Animus (2023-07-11)
Question: Are Animi considered spells for all rules that affect spells (or that trigger when a spell is cast?
Answer: An Animus that is cast is a spell for other effects.
Explanation: 
Infernal Ruling: DarkLegacy Infernal - PP Community forum



Animus

Cold Front Cost RNG AOE POW DUR OFF
1 Self - - Turn No
The spellcaster gains Chiller for one turn.
While within 2 inches of a model with Chiller, enemy models without When this model suffers a cold damage roll, remove one die from the damage roll. suffer -2 DEF.
No errata for Chiller (Create)
No errata for Cold Front (Create)


Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Lore

For centuries the Skorne used Basilisk Kreas only for breeding, but they have realised a potential for war inherent in the beasts. The Krea's ability to inhibit enemies and disrupt the connection between warlocks and warbeasts has proven invaluable when combined with its powerful jaws and the excited state it enters when fighting near a Basilisk Drake.

Trivia

Released way back in Primal Mk1 (2006)

Battle Reports

Videos

Basic Info

Template:Infobox-Model

Abilities

Weapons

  • Bite - 0.5" reach, P+S 12 melee weapon

Animus

{{Category: Template:Force Aura }}[[Category: Template:Force Aura ]]


Theme Forces


Thoughts on the Basilisk Krea

Basilisk Krea in a nutshell

The Basilisk Krea is a support beast with a primary function of protecting your army from enemy ranged attacks. The Skorne anti-shooting brick centers around stacking models near a Krea, meaning everyone is hard to hit and damage by enemy guns.

Combos & Synergies

Anyone who doesn't want to be shot...

  • Paingiver Beast Handlers - clear off that fury after it's shot the solo.
  • Basilisk Drake (or Chiron); Paired with a Drake and Enraged the Krea hits like a low end heavy in melee. And the drake can now survive incoming fire.
    • Chiron also let's it remove fury.
  • Cyclops Shaman - who doesn't like an extra Force Aura in the first few turns? After which the Shaman can do other things.
  • Models with decent Def versus ranged attacks, preferably with a medium base or larger.
  • Mortitheurge Willbreaker - Puppet Strings enabling a landing of Paralysis can occasionally be game winning.
  • Supreme Archdomina Makeda- Deceleration stacks even more Def against ranged attacks. Both effects use an "aura" type of area of effect as opposed to targeting a friendly model/unit. This can really push your resiliency to ranged attacks up to critical mass, where one of these effects alone often might not be enough.
  • Siege Animantarax - the Animantarax is already ARM 20 vs shooting and blocks line of sight to a lot of things.

Drawbacks & Downsides

  • Very lightly armored - although the ARM bonus mitigates against boosted shooting.
  • Without a Basilisk Drake it's just a support model - and an expensive one
  • it can’t hit the broad side of a barn with either its gun or teeth without support.
  • It's a fury hog so it needs beast handler to fix it.

Tricks & Tips

  • Paralysis has two functions. First it can cripple a heavy - can't run or charge can leave a melee heavy warbeast floundering. Second it can set up something high DEF, possibly even a caster, to be killed surprisingly easily (and you have a 50% chance of hitting DEF 15 - you always boost the attack). And if it fails? You've only risked a cheap light warbeast


Other

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Paralysis

Template:RC Warbeast Template:RC Flank Template:RC Eyeless Sight

Template:RC Force Aura