Theme - The Wild Hunt

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Template:Circle theme force

File:War Wolf.png
War Wolf
File:Mk4 icon.png
Template:Red
This mk3 Theme Force has no equivalent in mk4.

You can build a similar army in Unlimited Circle(if/when the models in this theme get ported to mk4 rules)

When war requires speed, cunning, and brutality, the Wild Hunt is gathered to spill the enemy’s blood. If the need is dire, many villages of Wolf Sworn are drawn together in these great hunting parties. A Wild Hunt draws upon its warriors’ hunting skills and their knowledge of the land to launch lethal ambushes against enemy columns marching through the wilderness. The warriors of a Wild Hunt rely on their mobility to defeat technologically superior foes; they bleed the enemy with quick strikes, chasing down all who break ranks to offer them as a sacrifice to the primal power of the Devourer Wurm.

Theme Rules

For the core rules on how Theme Forces work, see this article.

Theme Restrictions

File:Brennos the Elderhorn.jpg
Brennos the Elderhorn

An army made use the The Wild Hunt theme force can include only the following Circle models:

  • This army can also include one Minion solo and one Minion unit that will work for Circle.
    • These models/units can be included even if they have the Partisan [Circle] rule.
    • Minion units can have non-Ranking Officer attachments

Full model list

File:Reeve Hunter.png
Reeve Hunter

Template:TWH models

Requisition Points

You can spend each Requisition Point on either:

  • One Circle CA
  • Three Gallows Grove solos
  • Three War Wolf solos
  • One other small- or medium-based Circle solo with a cost of 5 or less

Theme Bonuses

File:Warpborn Skinwalkers.jpg
Warpborn Skinwalkers
  1. When a living warbeast is forced to use its animus while in its controller’s control range, reduce the COST of the animus by 1.
  2. One Wolves of Orboros unit in this army gains Ambush.
    Template:Ambush2


Thoughts on The Wild Hunt

The Wild Hunt in a nutshell

File:Feral Warpwolf.jpg
Feral Warpwolf

The Wild Hunt does two things; first it makes your warbeasts more effective (thanks to cheaper animi), and the second is access to Wolf Sworn infantry which cover most of the main infantry types (a chaff unit, Wolves of Orboros, a shooty unit, Reeves of Orboros, and a heavy unit, Warpborn Skinwalkers) - but none of the infantry are hard-hitting. The Wolf Sworn on their own aren't generally considered a compelling infantry theme (unlike e.g. the Tharn) but they do provide excellent support to warbeasts with skirmish screens, ambushers, infantry threshing, and hard-to-kill infantry.

Reduced Animus Cost

File:Grayle.jpg
Grayle the Farstrider

It's true, a living warbeast with a COST 1 animus will have it reduced to COST 0 and be able to cast it for free in this theme! This also affects living minions warbeasts.

Barring enemy debuffs increasing the COST back up again, that is. Remember that when altering the COST of something, you do multiplication/division first, before addition/subtraction. So for example:

  • Versus Lamentation (which doubles the COST): when the warbeast tries to cast it Lamentation and the theme benefit apply "simultaneously".
    • A COST 1 animus will double to 2, then the theme reduces it to 1.
    • A COST 2 animus will double to 4, then the theme reduces it to 3.
  • Versus Scaverous's feat (which increases the COST by 1): The cost will increase by 1, then decrease by 1, so you'll end up just paying the normal cost.

Theme Weaknesses

File:Scarsfell Griffon.jpg
Scarsfell Griffon

Average infantry

This is primarily a warbeast theme, and you add infantry when your battlegroup is big enough. The infantry are okay, but not stellar, and they should be used to support/screen the beasts.

Living Warbeasts

In addition to being composed of terrible-to-average infantry, the Wild Hunt is also focused on the living warbeasts of the circle, which are considered to be on a similar power level. A lot of abilities punish models for being living (Blood thirst, Poison, Paralysis, to name a few) and even the better ones like the Warpwolf family have paper thin defensive stats all the while being more expensive than the much better Woldwarden. All of these factors drive competitive minded players to the other Circle theme forces.

List Building Tips

The biggest freebie options are the Lord of the Feast, or three War Wolf or Gallows Grove solos. Not every caster wants Gallows Groves (although all want a Blackclad Wayfarer), and the War Wolf makes at least a small Wolf Sworn presence a whole lot more efective.

Warlocks of Note

File:Una2.jpg
Una the Skyhunter

Starting a 25 point Brawl list

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Shadowhorn Satyr

In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here. This list has been updated with October 2021 points

Kaya3: [+27 WBP]
Blackclad Wayfarer: [3pts]
Wolves of Orboros (max size): [11 pts]
  • Command Attachment: [3 pts]
Wolf with No Name [Free] Template:Grey

Total RRP: USD ??? (based on PP's online store prices 2021.04)


Similarly in 2021.06 Jaden Iwaasa, another LOS author, put together this list and this article. This has been updated with the October 2021 rebalance

Kaya1: [+32 WBP]
Blackclad Wayfarer: [3 pts]
Bog Trog Mist Speaker: [3 pts]
Shifting Stones: [3 pts]
  • Command Attachment: [1 pt]
Shivers [Free] Template:Grey

Total RRP: USD ??? (based on PP's online store prices 2021.06)


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Other

Trivia

  • Released 2017.02, merged with the Old Call of the Wild theme force in 2019.07

Other Circle models/themes

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Rules Clarifications

Template:RC Ambush Template:RC Tracker Template:RC The Wild Hunt Template:RC Theme