The Four Horseymans

From Warma-wiki
Jump to navigation Jump to search

Template:Grymbox Template:4P

Before the infernals came, the grymkin had been unleashed by the Old Witch to stave off the apocalypse. Well, that plan was stupid, and it failed. Now, not only did the apocalypse happen, but there's freakin' grymkin running around in the ruins of the world, and guess what? THEY LOVE IT!

One of the most notorious group of celebrating grymkin are the Four Horseymans, a group of neigh slayers that have taken up the monikers of Death, War, Famine, and Pestilence. They ride through the ash and cinders, whooping and cheering and having the time of their lives. And woe be it unto those who get in their way. The Four Horseymans bring the kind of party you never truly recover from.

Basic Info

Template:Infobox-Model

Template:Riot Quest

Abilities

Weapons


Apocawypse
File:Sword icon.jpg  RNG   POW   P+S 
Template:Star 3 9


Lance Melee
RNG POW
2 14

[[:Category:{{{1}}}|{{{1}}}]]
{{Category:{{{1}}}}}

[[:Category:{{{1}}}|{{{1}}}]]
{{Category:{{{1}}}}}
Mount
File:Mount icon.jpg  RNG   POW 
0.5 10

Theme Forces


Thoughts on Template:Pagename

Template:Pagename in a nutshell

Deadly to single targets on the charge and bringing general army support the rest of the time....

Pestilence helps models with Prowl and gives your warlock a means to advance up the board safely. It should be your default choice before lines are joined. The rest are all quite self explanatory with Death being the stand out as a pseudo grievous wounds bubble.

Ancient shroud makes the 4 very annoying for your opponent to kill, if not especially difficult they still need to dedicate 4 attacks to the quadruplets.

Combos & Synergies

  • The Heretic runs the Horsey extremely well. Both his trump & Fury pair well with the already high damage potential of the Horsey. The Heretic loves to have some large & medium bases to hide behind while approaching the front line, with Ancient Shroud making the blocking potential of the Horsey comparable to a minimum unit of Piggybacks.
  • Death is an extremely important ability for the faction, since Grymkin have so few frontline sources of Tough removal. Death will most effectively be used with Grymkin beasts, which can often deal damage but struggle to provide enough hits to get through multiple Tough rolls.
  • The Horseymans can potentially take out a light and then block a lane and soak attacks from near by models with Ancient Shroud, forcing your opponent to deal with a 6 point tar pit that just took out something equal to it's points.
    • The Twilight Sisters can then heal the Horseymans which is annoying. The Horsey has still got Neigh Slayer stats (13/14, no rules), meaning it will die to a stiff breeze in only four or five attacks.
  • This model works independently of caster buffs and can support pretty much the whole faction with the Death and Pestilence abilities.
    • Neigh Slayers & Hollowmen both need solutions to Tough on a regular basis and are capable of dishing out huge damage to low-def targets.
    • Cage Rager & Skin & Moan are often are capable of dealing tremendous damage or hitting their target accurately. Pestilence lets you focus resources on damage.

Drawbacks & Downsides

  • The Lance rule sucks.
  • Armour-piercing scales with base ARM not ARM buffs (buffs are applied after the ARM is halved). This makes the Horsey pillowfisted against targets which stack multiple defensive rules or ARM buffs instead of just having good stats.
  • 13/14 if not a good defensive profile for a large-base model, and even with Ancient Shroud the Horsey is not that survivable. Especially against tons of light shooting such as a squad of Pow-12 riflemen.
  • As a large base, the Horsey will almost always be targetable by enemy range attacks. Grymkin only has one huge base (currently) and a Dark Menagerie brick often won't have the space for a 6point combat solo
  • At 6 points, the Horsey is competing for free slots with the Malady Man, Lord Longfellow, and Kariana Rose. In most scenarios those other options will provide more for their respective force than the Horsey.

Tricks & Tips

  • Use Pestilence on the approach to protect other models in your army and use all 4 abilities the turn you engage because when your opponent realises what you can do they may not give you another combat activation.

Other

Trivia

  • Released 2020.05
  • The only model in the game with 4 hitpoints. 1 for each of the horseymen.
  • each of the decapitated horse belongs to a preexisting character Kraye, Morvahna2, Goreshade3 and Reznik2

Other Grymkin models

Template:Index Grymkin

Rules Clarifications

Template:RC Cavalry Template:RC Ancient Shroud Template:RC Relentless Charge Template:RC Reposition Template:RC The End of All Things Template:RC Death Template:RC Famine Template:RC Pestilence Template:RC War Template:RC The Last Ride

Template:RC Armor Piercing Template:RC Lance