Shyryss, the Flawless Dark

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Khymaera Shadowflame Shard Scout Warlock

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATRATDEFARMARCCTRL
Health = 15
FA = C
Cost = Free7671614612
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Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Gunfighter
Gunfighter
When this model makes a ranged attack while engaged, it does not have to target the model engaging it with the attack.

No errata for Gunfighter (Create)

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{1}}} cohort models in this model's battlegroup.
Prowl - While this model has concealment, it gains Stealth.
No errata for Field Marshal (Create)
  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum





Jump
After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can Place this model anywhere completely within 5 inches of its current location.

No errata for Jump (Create)


Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)



Weapons

Venomed Blade
 RNG   ROF   AOE   POW   LOCATION 
8 3 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Poison - Gain an additional die on this weapon's damage rolls against living models.
Shadow Bind - A model suffering Shadow Bind suffers -3 DEF and cannot advance for one round. Shadow Bind can be shaken.
Snipe Advantage - An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Attack Type (Create)
No errata for Poison (Create)
No errata for Shadow Bind (Create)
No errata for Snipe Advantage (Create)


Spells

Banishing Ward Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Enemy upkeep spells and animi on target friendly model/unit expire. Affected models cannot be targeted by enemy spells or animi.
No errata for Banishing Ward (Create)
Hand of Destruction Cost RNG AOE POW DUR OFF
2 10 - - Upkeep Yes
Friendly models in this model's battlegroup gain an additional die on attack and damage rolls against target model/unit. Discard the lowest die in each roll.
No errata for Hand of Destruction (Create)


Spell Rack Slots: 3

The warlock may choose any of the following spells for their Spell Rack, up to their spell rack slots number. In a Steamroller game, this is done after lists are chosen. Once racked, players reveal their spell selections simultaneously. Warcaster spells cannot be changed during a game.

Spell Rack
Black Spot Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target enemy warrior model/unit suffers -2 DEF.
  • When a friendly Faction model destroys one or more affected models with a basic melee or ranged atack during its Combat Action, immediately after the attack is resolved, it can make one additional melee or ranged attack.
  • Attacks gained from Black Spot cannot generate additional attacks from Black Spot.
No errata for Black Spot (Create)
Fortify Cost RNG AOE POW DUR OFF
2 6 - - Up No
Target model in the spellcaster's battlegroup gains +2 ARM. That model and any friendly models B2B with it cannot become knocked down, be pushed, or be moved by a slam.
No errata for Fortify (Create)
Fortune Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
No errata for Fortune (Create)
Fury's Strength Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction warrior model/unit gains +2 to its melee attack damage rolls this turn.
No errata for Fury's Strength (Create)
Open Fire Cost RNG AOE POW DUR OFF
1 Ctrl - - - No
Target Cohort model in this model's battlegroup that is in its control range can immediately make one basic ranged attack. A model can be targeted by Open Fire only once per turn.
No errata for Open Fire (Create)
Perdition Cost RNG AOE POW DUR OFF
2 10 - 10 - Yes
When an enemy model is damaged by Perdition, immediately after the attack is resolved the spellcaster or one model in its battlegroup that is currently in its control range can advance up to 5 inches directly toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.
No errata for Perdition (Create)
Powder Keg Cost RNG AOE POW DUR OFF
3 8 3 14/8 + Yes
On a critical hit, models hit lose their initial attacks and cannot make power attacks or special attacks for one round.
No errata for Powder Keg (Create)
Rough Seas Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
When a friendly model in the spellcaster's control range is targeted with a ranged attack, the attacking model rolls an additional die on its attack roll. Discard the highest die of each roll. Rough Seas lasts for one round.
No errata for Rough Seas (Create)
Tide Pool Cost RNG AOE POW DUR OFF
2 Ctrl - - Rnd No
Place a 3-inch template anywhere completely within the spellcaster's control range. The template is shallow water terrain that remains in play for one round. While in the template, models gain Resistance:Fire.
Resistance-Fire Resistance-Fire:
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.


No errata for Resistance-Fire (Create)

No errata for Tide Pool (Create)
Tides of War Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
While in the spellcaster's control range, models in its battlegroup gain Reposition[3"].
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)

No errata for Tides of War (Create)

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: The Dark Silence

While in Shyryss's control range, friendly models gain concealment and Dodge. Additionally, while in Shyryss's control range, friendly models cannot be targeted by charges or slam power attacks. The Dark Silence lasts for one round.

This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum



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