Madrak Ironhide, World Ender
Template:Trollbox This model is playable only in an Unlimited format.
Madrak knew that the cursed weapon Rathrok would destroy him, but he willingly took it up to save his people. Now the ancient axe threatens to overwhelm him. Though it wins Madrak victory after victory, Rathrok's grim power condemns those the chieftain would save. Madrak sees no other hope for his people's survival, however, even though those he protects have come to call Madrak the "World Ender".
Basic Info
This model is a Warlock.
Warlock Rules
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Feat: Desperate Hour
While in Madrak's Template:CTRL range, friendly non-warlock Faction models gain Overtake and Berserk. Desperate Hour lasts for one turn.
Abilities
- Template:Tough
- Template:Berserk
- Field Marshal [ [[:Category:{{{ability}}}|{{{ability}}}]] ]
[[Category:{{{ability}}}]] (As below)
Weapons
Thrown Rathrok | ||||||||||||||
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File:Gun icon.jpg | RNG | ROF | AOE | POW | ||||||||||
8 | 1 | Template:- | 15 | |||||||||||
Rathrok | ||||||||||||||
File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
2 | 7 | 15 | ||||||||||||
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Spells
{{Category: Template:Blood FuryTemplate:EruptionTemplate:Warpath }}[[Category: Template:Blood FuryTemplate:EruptionTemplate:Warpath ]]
Theme Forces
- Trollbloods
- Template:Band of Heroes. In this theme he gains "Optional Take Down".
- Template:Kriel Company
- Template:Power of Dhunia. In this theme he can start the game with friendly upkeeps in play.
- Template:Storm of the North. In this theme he can upkeep spells on (almost) any friendly model for free.
- Template:Vengeance of Dhunia. In this theme he gains Attuned Spirit [Trollblood/Minion Warbeast].
- Other Factions
- Minion players can also use this warlock in the Vengeance of Dhunia and he gains Attuned Spirit as mentioned above.
Thoughts on Madrak2
Madrak2 in a nutshell
Madrak2 is purely an offensive infantry support warlock leading to fast and bloody games. Fury 5 and a warrior-only buff says he wants large units full of infantry - preferably melee infantry with 2" reach melee weapons to aid with the Desperate Hour annihilation.
Maximising his Feat & Spells
- Do not use his feat for the Alpha Strike - the infantry's normally too spread out for it to help. Instead use it the next turn to crush the enemy.
- Overtake must be resolved before Berserk.
- Because of this if you are on the very edge of his ctrl you can overtake out of ctrl and lose berserk, this is detrimental if you didn’t mean to do this, but it’s very useful if it stops you berserking an ally.
- Spell cycle for all you are worth - start with Blood Fury on one unit, have it charge in, then cast it on another before it charges in.
Drawbacks & Downsides
- Can be crushingly good in beginner vs beginner games.
- Runs far more infantry than anyone else wants - making his army expensive to buy, and a pain to pack.
- Low fury and nothing to help him run a big battlegroup.
- Grim Salvation is not optional. Be careful where you put your support models, because your opponent might use Madrak as a "homing beacon" to quasi-Magic-Bullet their attacks into your support lines.
Tricks & Tips
- Watch for when the enemy are bunched up to feat.
- A 2 point DEF debuff is a lot - don't always put out Blood Fury.
- use Snacking to end a berserk spree and prevent a dire troll killing a friend.
List Building Tips
Theme thoughts
He likes most models in this theme. Long Riders and Champions tend to form the core of his list, but he can make others work well.
- Trollkin Fennblades - They have a long reach and can make quite a mess under Blood Fury.
- Trollkin Warders - Have reach and can keep shooting away from any warlock who plays forward.
- Horgle1 - another independent damage buff (Madrak doesn’t have the spare Fury to cast the Pyre or Slag animus) that stacks with Blood Fury
Lots of ambush in this theme which is good with his feat, as the threat of ambush makes the enemy bunch up in the middle, which makes berserk overtake chains much more realistic. Free upkeeps on northkin models is also great on a Fury 5 caster, even if his only non-self upkeep is blood fury.
- Northkin Elder probably the most important model here. +2 to STR or +1 to SPD is an amazing buff to his troops.
- Northkin Bear Handler & Battle Bears & Bumbles - they don’t have reach but they have interesting threat angles with Ambush and hit very hard.
- Rok - Primal gives you a to hit buff on feat turn - allowing 1 warbeast to really mess with the enemy.
- Bumbles hits like a tank, but now rolls through infantry as well.
- Valka adds to the list of super solos who can do amazing feat turn stuff - but unfortunately he is the weakest of the options, because of his predictable range.
Template:Header Although the theme benefit helps Madrak land his thrown axe there is little reason for Madrak2 to play in this theme.
- Trollkin Champions - You main workpiece unit in this faction. They have two weapon master initials each, so they are extremely scary under Blood Fury.
- Trollkin Champion Hero - Does the opponent really want to take a double weapon master axe to the face if he attacks your Champions? The Hero will make them ask exactly this question, and usually the answer is no.
- Long Riders - You can upkeep Blood Fury on them for free in Storm of the North and with it they turn into unholy terrors as the extra die also affects mount and impact attacks.
- Ledfoot & Tredz - Pull Madrak or a relevant solo forward ready for a devastating feat turn Charge. Because of the wording of point blank you can make several AOE attacks on feat turn.
- Boomhowler3 - loves overtake and berserk
- Sons of Bragg - like a min unit of champions, their self sufficiency is the key selling point for Madrak.
- Runebearer - casting eruption once a turn isn’t anything special - it allows some cloud cover to help your army advance. But helping Madrak spell cycle and improving his ctrl area helps when warbeast start utilising overtake.
- Fell Caller Hero - A to hit buff makes his feat much scarier.
- Stone Scribe Elder - Can bring his Thrown Rathrok to a more respectable range and slightly better P+S.
- Dhunian Archon - hit your own models in the back to dispel Blood Fury after they have activated. Under Blood Fury, Righterous Fury, stone and the feat she can actually become quite a scary combat piece, too.
Battlegroup
- Troll Bouncer - A solid warbeast at the best of times, he can become a holy terror under the feat.
- Troll Basher - with his animus up during feat turn he can really carve a path through infantry.
- Troll Axer - Can bolster the already impressive threat range of Madrak's beasts.
- Dire Troll Bomber can bring his Thrown Rathrok to a more respectable range.
Other
Trivia
Released in Hordes: Metamorphosis (2009)
Other Trollbloods Models
Rules Clarifications
Template:RC Tough Template:RC Berserk Template:RC Field Marshal Template:RC Grim Salvation Template:RC Relentless Charge
Template:RC Magical Weapon Template:RC Grievous Wounds Template:RC Rathrok's Awakening Template:RC Thrown
Template:RC Blood Fury Template:RC Eruption Template:RC Warpath