Gatorman Witch Doctor

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Each witch doctor is a powerful mystic who lives and breathes the foul necromantic arts that are his birthright. Life and death are two edges of the same bloody knife to the witch doctor, who often sees his allies as nothing more than tools of battle to be moved between those two states as required. Amid the morass of combat he gathers the vile totems required to power his spells, tearing the fleshy trophies from the carcasses of vanquished foes. Raising his sacral blade aloft, the witch doctor utters sibilant incantations that impel the huge beasts he control in a wave of scaled death.

Basic Info

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Minion - This model will work for Template:Circle minion, Template:Legion Minion, Template:Skorne minion, or Template:Trollblood minion

Abilities

Weapons

Spells

{{Category: Template:Death RideTemplate:Sacrificial Strike SpellTemplate:Shadow Walk }}[[Category: Template:Death RideTemplate:Sacrificial Strike SpellTemplate:Shadow Walk ]]


Theme Forces

  • Other Factions
    • Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.


Thoughts on Gatorman Witch Doctor

Gatorman Witch Doctor in a nutshell

The CrocDoc is a buff and utility solo. His key ability is his magic; Sacrificial Strike is an excellent solo-killer, Death Ride helps undead models, and Shadow Walk is mostly Pathfinder-on-a-stick.

Combos & Synergies

  • Maelok the Dreadbound - the CrocDoc might as well be an auto-include with Maelok for an extra 1" of movement for the entire army. A Gatorman Posse with this and Predator's Prayer charges 11" - and that's before the reach of their weapons. Occasionally you'll Sac Strike a Posse - just remember you can't do revive a Sac Strike'd model as it is removed from play...
    • Maelok also comes with the advantage of making the Witch Doctor go from above average to hard to kill with +2 arm but this isn’t unique to the croc doc. Also should you choose to run 2 witch doctors the first to activate can effect the second with Death Ride.
  • Gatorman Bokor & Bog Trog Swamp Shamblers The shamblers are great Sac Strike targets
  • Swamp Gobber Chef - the cheapest thing to sacrifice that's not a shambler.
  • Farrow Bone Grinders - slightly more expensive than the Swamp Gobbers - but also ARM 14 so arguably a better power/points ratio.
  • Greygore Boomhowler & Co. Top end of what you can sacrifice for single wound models.
  • Any large warbeast that doesn't have Pathfinder; Shadow Walk is de facto Pathfinder and immunity to free strikes works really well with (Will Work For Food-granted) Overtake.

Drawbacks & Downsides

  • Death Ride is only useful to other Minions.
  • 2 out of 3 spells are quite hard to trigger without the right support he makes up for it by being cheap.

Tricks & Tips

  • Sacrificial Strike is awesome at getting rid of solos - or even catching casters by surprise when they think they are safe.
  • When included in a Skorne list, use Death Ride to extend the threat range of a Zaal1 Kovaas assassination, warrior units/models under Mordikaar1's upkeep: Hollow, and Void Spirits hunting living models.

Other

Trivia

File:Gator Brew Witch.jpg
Blindwater Brew Witch Doctor
Limited Edition Sculpt (GenCon)

Other Theme Forces

Template:Circle minion solo themes Template:Legion minion solo themes Template:Skorne minion solo themes Template:Trollblood minion solo themes

Other Minion models

Template:Index Minions

Rules Clarifications

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Template:RC Amphibious Template:RC Tough Template:RC Magic Ability Template:RC Death Ride Template:RC Sacrificial Strike Template:RC Shadow Walk