Feora the Forsaken

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Template:Protbox This model is playable only in an Unlimited format.


She plotted and schemed for years ... YEARS! She was to be the next Hierarch, she was to rule the Protectorate! It was her destiny!

Or at least, that’s what Feora thought. Then the Infernals came, and all those years of backstabbing and manipulation just went ... kablooey.

While the world crumbles, her rage swells. With nothing left to control, she has but one purpose. One thing fueling her infinite well of hatred and spite.

She’s gonna watch the world burn.

Basic Info

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Template:Riot Quest

Warcaster abilities:


Feat: Burnt Out

Enemy models currently within 3" of one or more warjacks in Feora's battlegroup currently in her Template:Control range suffer an unboostable POW 13 fire damage roll and the fire continuous effect.

Abilities


[[Category:{{{ability}}}]] (Template:Aggressive-alt)

Weapons

Flamesaw
File:Sword icon.jpg  RNG   POW   P+S 
1 5 12 (plus ANGER)

Spells

{{Category: Template:Death MarchTemplate:FirestarterTemplate:HellwroughtTemplate:Road to WarTemplate:Scorn }}[[Category: Template:Death MarchTemplate:FirestarterTemplate:HellwroughtTemplate:Road to WarTemplate:Scorn ]]


Theme Forces


Thoughts on Feora4

Feora4 in a nutshell

Pure aggression with Fire and Blood Feora4 likes to burn things and get in your face with 2 different Vengeance granting spells. Faithful Masses is a great theme for her as Hand of Vengeance stacks with her Warjack buff nicely.

With 4 upkeep spells and 6 focus she is prone to upkeep hate and anything that dispels she also has no way to keep herself or support infantry alive so attrition is something she struggles into.

Feat Thoughts

Her feat can unjam her jacks from the infantry or do some extra damage after their charge and/or road to war movement. Might not do much against heavy infantry and even shield walled models have a chance to survive... and jacks will more or less just ignore it. The POW value can get to more respectable values thanks to buffs like Eye of Menoth and Fuel for Flames but that will mostly just enhances its role instead of expanding it and that role is mostly infantry hate.

Spell Thoughts

  • Firestarter is great when you deny models immunity fire, but if you are cycling it you are not going to be casting Scorn as much as you would want to.
    • see Feora2 for a good rundown of targets for this spell.
  • Death March - it's great on Idrians, which are available in any theme, but not really anywhere else. Because it is the only spell you can’t use Resourceful on it is likely to be the one you do not want to cast turn 1. If you don't run Idrians, just don't cast it and save her a focus.
  • Hellwrought - an odd spell in a faction where the choice exists, often you will find that in the early turns your warjack will not trigger Retaliation at all unless the model has shield guard and/ or is ignored by the choir’s Hymn of Passage. +2 armour however is never anything to turn your nose up at.
  • Road to War - coupled with aggressive this makes for a highly mobile focus efficient force.
  • Scorn - almost mandatory to cast as many times as you can, as soon as you have enough tokens you have more focus to play with and your enemy will be punished more for dispelling your upkeeps.

Drawbacks & Downsides

  • Her personal threat range is very static, savvy opponents will keep their caster out of her 10" charge range so her melee assassination will almost never be live.
  • Spell hate shuts her down very hard. If you cannot spend your second turn flinging Scorns to get her to FOCUS 8, she is pretty underwhelming.
  • She has only 1 spell that benefits infantry.
  • She may make models lose their resistance to fire but some models like those that are alchemically treated, have Aegis or like the Wold Wight and Northkin Fire Eaters enjoy being on fire won’t mind that much.

Tricks & Tips

  • She gains +1 STR on her first turn, so she effectively starts at STR 8.
  • Hatred has no limit - at the end of the game she has the potential to assassinate casters or kill heavies

List Building Advice

Strategy

Feora wants to get herself to FOCUS 8 as soon as possible by spamming Scorn then throw some warjacks at the enemy with Road to War helping to overcome their inherently low speed.

She'll set some stuff on fire along the way.

Theme Thoughts

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  • Hierophant - She'll always want one. Conduit and Exaltation help her with casting as many Scorns as possible.
  • Choir of Menoth - A max unit or even two min units depending on how many jacks you have. And you'll want quite a few.
  • Idrian Skirmishers - A max unit with CA is the best target for Death March you can find and they trigger RtW like nothing else. The main strike against them is that RTW triggers are abundant and they cost almost as much as two Crusaders combined, also Death March is not covered by Resourceful.
  • Menite Archons - Strong, independent models who deny enemy soul collection and provide a damage buff to fire damage rolls. All good!
  • Wracks - You'll want as much focus as possible so you can cast Scorn as much as possible.
  • Vassal of Menoth - Her Field Marshal, Resourceful and Empower make her crazy focus efficient. Enliven, RtW and Hellwrought meanwhile will make her jacks deceptively mobile.
  • Severius0 - Eye of Menoth is vital for her so she can cast at FOCUS 7 early on and throw down in melee at MAT 8, so she doesn't miss as often. Both his and Feora’s Road to War can be triggered with the same attack if your positioning is right.
  • Exemplar Warder - Bodyguard is a great rule for a caster who wants to get work done in the late game and Shield Guard is a great rule for a caster who doesn't want to be shot at in the early game
  • Exemplar Warder Elias Gade - Thanks to Sniper and two shots he makes for a reliable way to trigger Road to War.

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One advantage of this theme is it allows all of the support pieces listed above, and can even have two Archons. The second advantage is that she will start the game with her upkeeps in place, and she has 4 upkeeps so that's a huge amount of focus saved. Put an arc node in her battlegroup and spend all that saved focus on flinging Scorns out, and maximize her ANGER.

  • The Living Covenant - With him, you can overextend her to get some key Scorn's off, then teleport her away from the frontlines. Spell hate is also always good

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  • Hermit of Hengehold - As always he brings a slew of great abilities Feora makes excellent use of. First and foremost he allows her to cast at FOCUS 8 (9 with Sevy0) early on which should make the majority of her Scorns connect. Later he can buff the damage output of her troops - Idrians love shooting at POW 15 against their Prey target - or negate an attack roll against important solos or herself.

As an Infernalist

The big benefit for her here is the free upkeep turn one, plus the free focus her jacks generate from the Accumulator: [Soulless] theme benefit. With that and Aggressive her jacks become extremely efficient. The downside is she can only bring 3 protectorate solos along, and no Archons. Bring, Sverius0, the Living Covenant and a Hierophant with you as you solos, choir, all the jacks you would normally take and go from there.

  • You can get the free focus from Howlers who will greatly appreciate the +2 MAT from Death March, and from Umbral Guardians who protect her with Shield Guard.
  • Valin Hauke will give her immunity to pop n' drop tricks. And even makes her jacks immune to knock down and stationary, which is quite amazing on Indictors or Templars.
  • Runewood2 lets her move on the enemy turn, as another layer of safety and makes her more likely to go first.
  • Regna - Deceleration makes her pretty tanky into shooting. A summoned Lamenter stacked with the buff from an Exemplar Warder also makes her very dodgy.
  • Nicia2 - She is a very good contesting solo and with Deathsong she can proc RTW quite well.

Battlegroup

File:HandofJudgment.jpg
Hand of Judgment is her pet warjack that she can take in any theme.
  • Hand of Judgement - The Hand is her pet warjack which she can take in any theme. It buffs fire damage and spreads the fire around with its spray thanks to boosted ranged attack rolls from their bond.
  • Revenger - She wants to get to cast those Scorns asap, and the Revenger is the cheapest Arc Node in faction, which can also run 10" for free under her field marshal (the name also goes well with her vengeance theme).
  • Guardian - The other, more hard-hitting Arc Node, but it only runs 8" and is a tad expensive given you want her nodes to play forward, same goes for the Blessing of Vengeance. On the other hand, Hellwrought puts it at ARM 21 and DEF 12 against charges, to they might survive a turn after being used as an arc node.
  • Dervish- They are able to go deep into enemy lines with Side Step and Parry on top of all her movement tricks. Put Fire Starter on one of them because it's free anyway and once they get tangled down, pop your feat and melt everything around them.
  • Redeemer - Fire Starter is great on its 3" AOE, because Fire Starter sets everything hit on fire. So even models immune to blast damage are in danger from its gun.
  • Devout - Shield Guard works well with Hellwrought and Feora has very few ways to protect herself on the approach.
  • Repenter - They are great at spreading the fire and love being able to aim while still moving 3" with it, but you can probably do better with simple Dervish spam.
  • Judicator - She is actually one of the casters who doesn't really care for it as her movement effects are wasted on it. Fire Starter or +2 ARM from Hellwrought are nice enough on it, though.
  • Templar - An ARM 23 Shield Guard with Vengeance is quite something, and she fixed its speed issues with RTW. Aggressive means you can get the most out of its excellent Flail.
  • Indictor - Another high ARM model thanks to its shield. More accurate than the Templar and brings a blessed magical sword, but needs to lean on Road to War due to being so slow.

Other

Trivia

  • Released 2020.05

Other Protectorate models

Template:Index Protectorate

Rules Clarifications

Template:RC Warcaster

Template:RC Immunity Fire Template:RC Field Marshal Template:RC Aggressive Template:RC Hatred Template:RC Resourceful Template:RC Spite Template:RC Watch the World Burn

Template:RC Magical Damage Template:RC Shred

Template:RC Death March Template:RC Firestarter Template:RC Hellwrought Template:RC Road to War Template:RC Scorn