Feora, the Conquering Flame

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Template:Protbox This model is playable only in an Unlimited format.


Feora, the Conquering Flame continues on her rising trajectory within the Protectorate. She has taken the reins of the southern armies like never before and has extended her participation in crusades abroad. Her aspirations have always been higher—to rule the theocracy—and the time has come when her flame may rise to its ultimate ascendancy as Feora continues to solidify her place at the heart of the nation’s dawning golden age.

Basic Info

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Warcaster abilities:


Feat: Clash of Flames

  1. Feora immediately casts Incite without spending focus. (Refer to her spell list)
  2. Additionally, while in Feora's Template:Control range, friendly Faction models gain Flame Trail. (Refer to her Abilities).
Clash of Flames lasts for one turn.

Abilities

Weapons

Spells

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Template:Fire Step Template:Incite Template:Molten Metal Template:Redline

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Theme Forces


Thoughts on Feora3

Feora3 in a nutshell

Feora3 is all about her spell Incite and the alpha strike. She wants to play close to the enemy line, buff her units and 'Jacks, and charge them from reasonably long distances. She also has a dangerous charge attack on her own.

She is a bit of a generalist and while powerful running a melee army or a ranged army she is often outclassed by more focused casters. Her high risk high reward play style is fun and will ingrain in a player the importance of correct positioning but for the savvy opponent she doesn't have much to surprise them.

Maximising her Feat and Spells

With a Hierophant and Wracks and an arcnode, Feora can cast Molten Metal on an opponents heavy or colossal 4 times while staying in relative safety. This allows her to personally do 24 damage to an enemy warjack before you even close the lines, possibly only costing you your arc node in the process. Feora can be about 24" away from the warjack that she is casting the spell on, where very few guns can even walk and shoot her. Just be careful, if they are immune to fire, you can't hurt them.

Dont worry too much about the flame trail aspect of the feat. It's good for occasionally killing enemy infantry by tapping their base on the way to kill something with your heavies, but don't compromise your strategy/placement for something that isn't guaranteed

Drawbacks & Downsides

  • Feora3 wants to play dangerously close to the enemy. This makes her vulnerable to offensive feats and spells that cause affect within the enemy caster's CTRL range such as blind effects, knockdown effects, Lamentation and all sort of nasty stuff like that.
  • Also, be aware from long threat range assassinations like Morghoul's.

Tricks & Tips

  • Positioning is everything. You have to strike the correct balance of standing closer to the frontline to project Incite if needed, or playing conservatively to lower the chance of assassination. Assess the terrain and look for opportunities to stand behind a forest or building where Incite has reach to targets its worth putting that much Focus into killing.
  • You may want to treat Incite as a spell she only casts for free on feat if you are struggling to keep her alive.
  • Molten Metal is essentially an extremely high POW zap against jacks. When you think about it, 6 guaranteed damage against a jack no matter how high its armor is, is situationally very strong. If your opponent is low on ranged threats you could dump a high amount of her focus into just spamming this spell to burn through powerful jacks.
  • Remember all the damage you can deal with a 'Jack: Redline + Choir + Incite + charge = Big Ouch! (and don't forget to cycle Redline). In fact, played within the Faithful Masses theme the humble 10pt crusader is actually capable of soloing a 60 hp arm 20 colossal. +8 to damage rolls is a serious drug.

List Building Advice

Strategy

Her main method of winning is by opening charge lanes and assasinate the enemy caster with a charge. She can also set up a decisive alpha to gain the edge over the enemy.

A typical army composition could include mostly cavalry units and heavy warjacks for both: attack and screening (she is on a large base)

Theme Thoughts

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Feora3 is notorious for dying the turn after she feats, because she needs to be very far forward to catch enough models with Incite, while not being able to be screened very well due to her large base. WoOF affords her multiple pieces to ensure her safety, as well as fast and hard hitting options to make use of her feat.

  • The War Dog, as well as Man-o-War Drakhun, pack counter charge, deterring would be attackers. The Dog also gives her a nice stat boost.
  • Initiates of the Order of the Wall and High Paladin Dartan Vilmon are shield guards you can use to protect her from shooting.
  • Out of all the WooF casters she is perhaps the most inclined to run battle engines, as their huge bases is the only thing that can be used to screen her large base. The Winter Guard Gun Carriage and Man-o-War Assault Chariot also have a high volume of attacks with their guns and thus can leverage Incite tremendously, but there is also much to be said for charging a huge base through a group of enemies with Flame Trail and Incited impact attacks. If you're a Battle Engine enthusiast, Feora is your girl.
  • The Devastator and the Grolar are among your best targets for Redline, Incite and Choir buffs. The former can Rain Death at POW 22/13, while the latter can run 14" under Redline, or hit at P+S 24 with its hammer, then at P+S 21 with the fist and finally fill the target with d3+2 POW 16 bullets. A Kodiak is also a worthwhile choice due to Pathfinder, three initials and Vent Steam, which also receives the buff from Hymn of Battle.
  • Menite Archons have flight, and thus can deliver Fire Step almost wherever they want, while also adding +2 to fire damage rolls.
  • Exemplar Vengers love Incite and hit like a ton of bricks with large threat range. Thanks to the 'cavalry charge' rules they will almost surely hit anything they charge under that spell.
  • Flamebringers hit from the flanks. Thanks to Feora's feat, Parry and Reposition, they will truly will be 'bringing the flames."
  • Kossite Woodsmen with Incite and Backstab are hilarious.

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  • Living Covenant - This model is a game changer for her because it can teleport her backwards 5" after casting Incite so she doesn't get squashed on the following turn. A quality gun is also great.
  • Severius0 - You first requitistion choiceHe adds another +1/+1 on top of incite and can run a jack for her. A Redeemer has a great gun than works well with Road to War and Incite.
    • Blessing of Vengeance is notable because of the bond letting Sevy dish out Immolations at POW 17 under Incite.
  • Exemplar Warder - Two of these fill out your remaining two requisition options as hardy pieces who can contest and keep Feora safe from shooting.
  • Exemplar Warder Elias Gade - Feora loves guns and he has two of them for 3 points. Quite a steal!
  • Shrine of the Lawgiver - A great gun and it adds a recursive element to your unit.
  • Idrian Skirmishers - With 22 guns and Prey they can really leverage Incite and love the recursion from the shrine.
  • Visgoth Juviah Rhoven & Honor Guard - Rhoven can give a key ranged model Eyeless Sight and his bodyguards are ablative shield guards and melee solos.

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  • Valin Hauke, The Fallen Knight - He gives her both Tactician and Brother's Keeper, so she is impervious to pop and drop tricks and can advance through troops.
  • Alain Runewood, Lord of Ash - His Insidious Plan: Shadow lets Feora back up after exposing herself to feat. With Valin present she can even advance through a skirmish line behind her.
  • Umbral Guardians - If you ever worried about Feoras safety, these guys got you covered. They are also soulless, so the can fuel her jacks's Accumulator.
  • Griever Swarms - They afford Feora something she won't find at home. The possibility to build a gunline that leverages incite.

Battlegroup

File:HandofJudgment.jpg
Hand of Judgment is her pet warjack that she can take in any theme.
  • Hand of Judgment is her pet warjack that she can take in any theme. It can charge for free anything already on fire, and it will love having its threat range extended thanks to Redline.
  • Castigator - A good beatstick with synergy with Feora's personal warjack as it can spread the fire continuous effect.
  • Templar - The Templar is an excellent target for Redline, another Shield Guard, hits hard in melee with Beat Back.
  • Reckoner - It comes with the best non colossal gun you can find on an in-faction warjacks, so it makes great use of Incite. SPD 5 and 2" reach make for a 12" threat range on the club with Redline.
  • Sanctifier - If you have the souls to fuel this jack, it hits very hard even before Incite. As it is on the same chassis as the Reckoner and uses a 2" reach weapon as well, it also has a threat range of 12" under Redline.
  • Judicator - She runs one just fine with her offensive buffs, but doesn't do anything to improve its defences, which will be its downfall if focused down.

Starting a 25 point Brawl list

In 2020.11 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Hearts of Darkness (Infernals)

Feora3: [+27 WJP]
Umbral Guardian: [Free] Template:Grey
Runewood2: [5 pts]
Howlers (Max unit): [13 pts]
Choir of Menoth (Min unit): [4 pts]


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Other

Trivia

Released 2017.01

Other Protectorate models

Template:Index Menoth

Rules Clarifications

Template:RC Fire Template:RC Magical Weapon

Template:RC Warcaster Template:RC Reposition Template:RC Fire Immunity Template:RC Flame Trail Template:RC Assault

Template:RC Banishing Ward Template:RC Fire Step Template:RC Incite Template:RC Molten Metal Template:RC Redline