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Revision as of 14:07, 13 January 2024

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Druid wayfarers act as the messengers of the omnipotents, assassins in the shadows, and heralds of the Circle's armies. Moving along ley lines with unparalleled ease, these warriors of Orboros can rend their enemies with blasts of elemental power, crush them with their massive voulges, or awaken their slumbering predator spirit and watch them turn on each other like mindless savages.

Basic Info

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Abilities

Weapons

Voulge
File:Sword icon.jpg  RNG   POW   P+S 
2 4 10

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Spells

{{Category: Template:Hunter's Mark AttackTemplate:Phase JumpTemplate:Stone Spray }}[[Category: Template:Hunter's Mark AttackTemplate:Phase JumpTemplate:Stone Spray ]]


Theme Forces


Thoughts on the Blackclad Wayfarer

Blackclad Wayfarer in a Nutshell

A nice flexible magic user. An attack power, a movement power, and a support power. His stats are middling for a solo in his 3 point bracket so you are mainly paying for his versatility.

The Blackclad Wayfarer can be played as high risk, high reward with battle wizard.

Hunters Mark is his main selling point as it’s a force multiplier vs various high value opposing targets.

Combos & Synergies

  • Shifting Stones - you need them to Phase Jump.
  • Anything that would like more threat range or free charges. So literally everything.
  • Kaya3 or Morvahna2 both have Fog of War, which triggers his Prowl ability and keeps him breathing.
  • Celestial Fulcrum He is probably too far forward to benefit from Veteran leader but it’s useful to have it in your back pocket.

Drawbacks & Downsides

  • He's squishy, and Hunter's Mark is so powerful, it makes him a large target

Tricks & Tips

  • Phase Jump can let you steal control points when set up properly. Or place your wayfarer on control points and draw him back to your stones.
  • If your caster has a lot of friendly faction effects (such as the Baldurs and Morvanhas), consider him over Lanyssa to receive those benefits.
  • His MAT is high enough that he has a decent chance of killing a squishy solo on the charge and getting battle wizard off. However, it's usually better to hide him in the back.

Other

Trivia

Released in Hordes: Evolution (2007)

Other Circle models

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Rules Clarifications

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Template:RC Pathfinder Template:RC Battle Wizard Template:RC Magic Ability Template:RC Hunter's Mark Template:RC Phase Jump Template:RC Stone Spray Template:RC Prowl