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	<title>Ghordson Driller - Revision history</title>
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	<updated>2026-05-01T19:24:02Z</updated>
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		<title>T0uelahat: 1 revision imported</title>
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		<updated>2024-01-13T14:09:39Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:09, 13 January 2024&lt;/td&gt;
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		<author><name>T0uelahat</name></author>
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	<entry>
		<id>http://disgruntledwargamer.com/warmawiki/index.php?title=Ghordson_Driller&amp;diff=4469&amp;oldid=prev</id>
		<title>wmu&gt;Juckto at 06:50, 24 December 2022</title>
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		<updated>2022-12-24T06:50:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Mercbox|{{Mercenary}} {{Rhulic}} {{Heavy Warjack}} }} [[Category: Model]]&lt;br /&gt;
{{4P|Rhul Guard}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The Driller is a massive monster of iron, steel, and hydraulics designed to withstand falling stone or mine shaft collapses while mining. It can shrug off terrible attacks while bringing home its own relentless assault. Its hydraulic claw can hold a target still long enough to bring a great rock drill to bear, boring holes through the toughest of armor and leaving behind nothing but scrap.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=Basic Info=&lt;br /&gt;
{{Infobox-Model&lt;br /&gt;
| name  = {{PAGENAME}}&lt;br /&gt;
| image = Ghordson Driller.jpeg&lt;br /&gt;
| base  = Large &lt;br /&gt;
| spd   = 4&lt;br /&gt;
| str   = 12&lt;br /&gt;
| mat   = 6&lt;br /&gt;
| rat   irrelevant &lt;br /&gt;
| def   = 9&lt;br /&gt;
| arm   = 20&lt;br /&gt;
| hp    = 32&lt;br /&gt;
| cost  = 10&lt;br /&gt;
| fa    = U&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Warjack}}&lt;br /&gt;
&lt;br /&gt;
{{Rhulic Warjack}}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
* {{Construct}}&lt;br /&gt;
* {{Sturdy}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Melee-loc|Grappler|1|4|16|loc=Left|&lt;br /&gt;
* {{Open Fist}} }}&lt;br /&gt;
{{Melee-loc|Drill|1|6|18|loc=Right|&lt;br /&gt;
* {{Sustained Attack}} }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Theme Forces ===&lt;br /&gt;
Within mercenaries, this warjack can be used in:&lt;br /&gt;
&lt;br /&gt;
* {{Hammer Strike}}. {{PAGENAME}}s gains  [[Reposition]] [3] in this theme. &lt;br /&gt;
* {{Steelies}}&lt;br /&gt;
* {{The Irregulars}}. If it&amp;#039;s &amp;#039;Jack Marshalled, it gains [[Flank]] [Warrior model] in this theme.&lt;br /&gt;
&lt;br /&gt;
Outside of mercenaries, it can be taken by [[Thor Steinhammer]] in a few more themes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Thoughts on {{PAGENAME}} =&lt;br /&gt;
=== {{PAGENAME}} in a nutshell===&lt;br /&gt;
The Driller is a super cheap heavy that gets the job done if you can get it there. It&amp;#039;s cheap because it&amp;#039;s painfully slow, but it can take a punch or two and it hits hard. Besides, Mercs love cheap stuff. The sustained attack on its drill saves Focus for buying attacks rather than boosting, which is tremendous against Legion and Circle. Its slow speed means it usually won&amp;#039;t get the alpha strike so should be used as a second wave piece unless you plan to give it up to start a piece trade. You may have to. They are best run in multiples as one will not normally be enough to do anything.&lt;br /&gt;
&lt;br /&gt;
=== Combos &amp;amp; Synergies ===&lt;br /&gt;
[[Durgen Madhammer]] - Redline ups the Driller&amp;#039;s threat range to 10&amp;quot;, and gives you a POW 20 drill!&lt;br /&gt;
&lt;br /&gt;
[[Gorten Grundback]] - He makes it STR 16, P+S 22 and so should probably bring one if he has no Earthbreaker. Energizer puts it&amp;#039;s threat range at 10&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[General Ossrum]] - Feat and Energizer gives it a nasty 13&amp;quot; range. Definitely a surprise for the unwary. He can also use it to bulldoze.&lt;br /&gt;
&lt;br /&gt;
=== Drawbacks and Downsides ===&lt;br /&gt;
* As the dwarves that build it, the Driller is sturdy but slow. Without a SPD buff it will have to take the brunt of a charge before retaliating.&lt;br /&gt;
* You can&amp;#039;t miss it. Literally. Its DEF is so low, that you are officially allowed to laugh at your opponent&amp;#039;s model if they manage to miss this walking barn door. On the flip side, being immobilized is barely a disadvantage...&lt;br /&gt;
&lt;br /&gt;
=== Tricks and Tips===&lt;br /&gt;
They gain Reposition 3&amp;quot; in [[Hammer Strike]], which can be used to put them in inconvenient spots after they get done attacking, and also allows them to trample and Reposition 10&amp;quot; in a turn instead of running 8&amp;quot;. With the extra 2&amp;quot; of deployment from the theme bonus, this is solid for a slow &amp;#039;jack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
===Trivia===&lt;br /&gt;
Released in [[Warmachine: Superiority]] (2006)&lt;br /&gt;
&lt;br /&gt;
===Who can control this warjack===&lt;br /&gt;
{{Index Rhulic Warcasters}}&lt;br /&gt;
&lt;br /&gt;
===Other Mercenary models===&lt;br /&gt;
{{Index Mercenaries}}&lt;br /&gt;
&lt;br /&gt;
===Rules Clarifications===&lt;br /&gt;
{{RC Open Fist}}&lt;br /&gt;
{{RC Sustained Attack}}&lt;br /&gt;
&lt;br /&gt;
{{RC Rhulic Warjack}}&lt;br /&gt;
{{RC Warjack}}&lt;br /&gt;
{{RC Construct}}&lt;br /&gt;
{{RC Sturdy}}&lt;/div&gt;</summary>
		<author><name>wmu&gt;Juckto</name></author>
	</entry>
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