Quicksand: In Steamroller, it’s a hazardous, rough terrain element, which removes pathfinder and deals a point of damage if you’re knocked over. But how should it be modelled?
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Hills Turned to Craters
I have a significant number of hills in my terrain collection, because they were easy to construct, fun to make, and I tried as best as I could to make the slope gradual enough to keep models from falling over. Now, with hills being removed from the game, I have a number of unusable terrain pieces.
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