Cheap Unit, but are they Effective? It depends on what “Effective” means. They are cheap. They occupy space. With Grissel 1, they can advance 15 inches with a run and Hoof It. In Storm of the North, they can advance up to 18 inches if they start out under the Krielstone with the Northkin Elder.… Continue reading Kriel Warriors
Despite whatever grievances we may have with the changes, we have games to play. Gut-shot is to play a different warlock. But what if we never played Grissel or Calandra before, and want to give the warlocks a chance with all the other positive changes that happened to the faction?
Part 6 – Calandra in Vengeance of Dhunia I have a Band of Heroes Calandra 1 list that has two units of Champions in it, a bunch of Kriel Warriors, and it does okay. It tends to win on clock, with the occasional scenario win. Pushing that concept into into Vengeance of Dhunia gives me… Continue reading Trollblood CID 2020
Part 5 – Calandra in Kriel Company I like Calandra so much, that I have played her in every theme available to us so far. My Calandra Kriel Company list was deleted an eon ago, in favor of experiments with Grim 2 and Grissel 1, so I’m taking this opportunity to just feel my way… Continue reading Trollblood CID 2020
Part 4 – Calandra in Power of Dhunia Week 2 brought some changes that had me investigating Calandra in Storm of the North. She’s so fun, I hit up an old Power of Dhunia build to see how it would change with the new models and modifications to the Dhunian Knot and Runeshapers. I stated… Continue reading Trollblood CID 2020
Part 3 Introduction So far, I’ve covered Impalers, Gunnbjorn 2 in both week 1 and week 3, and some of the problems I have with the Barrage Team nerfs. I’m going to look at Calandra in the Week 2 CID in Storm of the North. I love playing Calandra. She is very versatile in the… Continue reading Trollblood CID 2020
Gunnbjorn 2 in Week 3 shows promise. Barrage Team disappoints as just another damage dealer when we really need a denial piece.
The week 3 Impalers have potential. With Assault, they threaten 20” if they can move in a straight line toward their charge target. I don’t
think that’s the intent, but it is definitely a way to claim board space in the first turn. I could see them running in turn 1, and threatening the 20” assault shot.
It isn’t fun facing the same group of people over and over again, knowing you’re going to lose. The “100 game” rule should be something we try to eliminate. Ratings and handicaps can help. Prizes other than “won the tournament” should be considered. And as a community, we have to be willing to try new things.
After a bunch of games (not as many as I would like), and a nice break, I can say that I still enjoy playing trolls. Breaking from the FB and forum groups was a good idea. It helped me experiment more and gripe less. All in all, Trolls are good, the game is good, and I’m looking forward to the future.