Cheap Unit, but are they Effective? It depends on what “Effective” means. They are cheap. They occupy space. With Grissel 1, they can advance 15 inches with a run and Hoof It. In Storm of the North, they can advance up to 18 inches if they start out under the Krielstone with the Northkin Elder.… Continue reading Kriel Warriors
Bocage Hedgerows, or Bocages for short, are obstacles that block line of sight. If a model is in base contact with a Bocage, it may ignore the Bocage when drawing line of sight, and models may ignore the Bocage when drawing line of sight to the model in base contact. Models with Treewalker ignore the bocage when drawing line of sight. The Bocage never blocks line of sight to a huge based model. The Bocage is considered rough terrain.
I think that’s why I play tabletop games. It’s a physical break from the sitting, the small mouse movements, the glare of a screen. A fully developed table draws me in, transports me somewhere else, and allows me to think beyond the 2-D realm of my workstation. Suddenly I’m no longer a cog in the machine, but a commander of machines.
The Lists Trollbloods Ragnor’s doing well for me. The changes allow me to play a list I’m already familiar with, with the improvements that I wanted a few years ago. The Impaler is suddenly good again, punches a little above his weight class, and the Runeshapers perform admirably. The only change to my Brawlmachine list… Continue reading Ragnor vs Thyra – Brawlmachine
Ragnor at Fury 7 is phenomenal. He has enough fury to cast and camp, and he completely fuels the stone on turn one in Power of Dhunia, since he doesn’t have to cast his upkeeps.
Despite whatever grievances we may have with the changes, we have games to play. Gut-shot is to play a different warlock. But what if we never played Grissel or Calandra before, and want to give the warlocks a chance with all the other positive changes that happened to the faction?
Part 6 – Calandra in Vengeance of Dhunia I have a Band of Heroes Calandra 1 list that has two units of Champions in it, a bunch of Kriel Warriors, and it does okay. It tends to win on clock, with the occasional scenario win. Pushing that concept into into Vengeance of Dhunia gives me… Continue reading Trollblood CID 2020
Part 5 – Calandra in Kriel Company I like Calandra so much, that I have played her in every theme available to us so far. My Calandra Kriel Company list was deleted an eon ago, in favor of experiments with Grim 2 and Grissel 1, so I’m taking this opportunity to just feel my way… Continue reading Trollblood CID 2020
Part 4 – Calandra in Power of Dhunia Week 2 brought some changes that had me investigating Calandra in Storm of the North. She’s so fun, I hit up an old Power of Dhunia build to see how it would change with the new models and modifications to the Dhunian Knot and Runeshapers. I stated… Continue reading Trollblood CID 2020
Part 3 Introduction So far, I’ve covered Impalers, Gunnbjorn 2 in both week 1 and week 3, and some of the problems I have with the Barrage Team nerfs. I’m going to look at Calandra in the Week 2 CID in Storm of the North. I love playing Calandra. She is very versatile in the… Continue reading Trollblood CID 2020