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- ===Weapons and Attacks=== * '''Cleft Spear''' - 2" reach, P+S 9 melee weapon. ...714 bytes (97 words) - 14:07, 13 January 2024
- === Weapons and Attacks === ** '''Battle Blade''' - Low P+S, average reach melee weapon. ...756 bytes (100 words) - 14:26, 13 January 2024
- ===Weapons and Attacks=== * '''Blasting Pike''' - 2" reach, P+S 13 melee weapon. ...500 bytes (56 words) - 14:24, 13 January 2024
- ===Weapons and Attacks=== ** '''Frost Axe''' - 2" reach, P+S 15 melee weapon. ...526 bytes (59 words) - 14:24, 13 January 2024
- ===Weapons and Attacks=== * '''Fell Axe''' - Long reach, average P+S melee weapon. ...492 bytes (66 words) - 14:24, 13 January 2024
- ===Weapons & Attacks=== * '''Saber''' - Melee attack, Low reach, low P+S ...658 bytes (84 words) - 14:13, 13 January 2024
- ===Weapons & Attacks=== * '''Tuning Fork''' - A low P+S melee stick, again, not a good thing if you're using it. ...565 bytes (82 words) - 14:26, 13 January 2024
- == Weapons and Attacks == ** '''Storm Glaive''' - Mid reach, average P+S melee weapon ...1 KB (140 words) - 14:26, 13 January 2024
- ...feit their Combat Action because they don't have any enemy models in their melee range?</td></tr> ...style="width:5%;"></td><td colspan=100%><b>Answer:</b> The check for melee range is done at the end of movement. If you kill the targets before they a ...3 KB (396 words) - 01:31, 2 November 2024
- == Weapons and Attacks == ** {{Combined Melee Attack}} ...840 bytes (119 words) - 14:26, 13 January 2024
- ** Gun Platform allowed for ranged attacks while in melee. ** The Mk4 rules allow for guns to be used in melee. Just has to target in melee. ...1 KB (151 words) - 18:51, 1 June 2024
- ...he charging model is a living model? Will the rest of the unit gain charge attacks?</td></tr> ...colspan=100%><b>Explanation:</b> <i>Construct models can make charge attacks against a model with Polarity Field if a non-construct model in the unit ch ...2 KB (267 words) - 23:55, 23 February 2024
- ...ction or special attack is a Combat Action choice other than using Initial attacks. ...972 bytes (141 words) - 17:16, 27 May 2024
- ...annot become knocked down, or be pushed, and is automatically hit by melee attacks. This model does not suffer blast damage. ...589 bytes (73 words) - 16:07, 25 February 2024
- ...s Combat Action, this model can spend rage tokens to make additional melee attacks. It can make one additional attack for each token spent. ...590 bytes (71 words) - 03:27, 3 March 2024
- ...hich it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activati ...625 bytes (82 words) - 04:14, 24 February 2024
- ...AOE ranged attacks do not cause blast damage. Instead, models hit by those attacks suffer a damage roll equal to the POW of the weapon. Hail of Arrows lasts f {{Melee|Nyss Claymore|1|4|9| ...2 KB (295 words) - 14:24, 13 January 2024
- ...last round, each model in the unit can advance 3 inches and make one basic melee attack. ...653 bytes (83 words) - 23:54, 31 March 2024
- ...t. Combustion damage is simultaneous. This model can make additional melee attacks after making this special attack. ...705 bytes (87 words) - 00:40, 2 November 2024
- ...s combat action, this model can spend soul tokens to make additional melee attacks. It can make one additional attack for each token spent. ...606 bytes (76 words) - 15:11, 11 May 2024