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  • * {{Magic Ability|6}} ...es. Remember that Puppet Master is not a cure-all medicine. Dice are still dice, and you can roll poorly on the reroll - it simply improves your probabilit ...
    6 KB (914 words) - 14:07, 13 January 2024
  • ...Gunner]] can grant an additional damage dice against huge bases allowing 4 dice damage. He also adds Veteran Leader to help with the low RAT. * The [[Steelhead Arcanist]] grants it magic weapon and deals with clouds. ...
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  • ''Three arcane spell casters form the Greylord Ternion, armed with magic that can freeze a man in his tracks or tear him apart in a cone of icy shar * {{Magic Ability|7}} ...
    5 KB (788 words) - 14:24, 13 January 2024
  • * {{Magic Ability|7}} ...15 and 5 boxes can be killed by a pow 10 charge or pow 12 shot on average dice. So keep them under the Krielstone aura if possible. ...
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  • * {{Magic Ability|N/A}} ...ainst camping casters/warlocks, as you can roll an absurd number of damage dice against them and do a surprising amount of damage. ...
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  • * {{Magic Ability|7}} ...linear threat, auto hitting, P&S 10 with 5 dice damage missiles. Her anti-magic abilities combined with cheap shield guards also make the large base Stryke ...
    5 KB (840 words) - 14:09, 13 January 2024
  • * {{Magic Ability|6}} ...and some spell-focused 'casters would prefer the extra spell attack/damage dice to the Adjunct's abilities. On the plus side, the Adjunct doesn't take your ...
    5 KB (710 words) - 14:24, 13 January 2024
  • * {{Magic Ability|-}} ...uld grant it Crush and Dismantle (combined with Flank for two extra damage dice against constructs) and Bamfist would give it the focus point to allow thre ...
    5 KB (830 words) - 14:09, 13 January 2024
  • ...g to bear the ruthless martial prowess of the Nyss and the cold, merciless magic of ice and snow upon the enemies of their Everblight.'' ** {{Magic Ability|7}} ...
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  • ...[[Steelhead Gunner]] can grant its first damage roll an additional damage dice against huge bases, which will be POW 14 from Volume Fire and 16 if you add * The [[Steelhead Arcanist]] grants it magic weapon and deals with clouds. ...
    4 KB (546 words) - 14:09, 13 January 2024
  • * The [[Steelhead Gunner]] can grant an additional damage dice against huge bases though this is not the preferred use for this piece. He * The [[Steelhead Arcanist]] grants it magic weapon and deals with clouds. ...
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  • ** {{Death Magic}} ** {{Magic Ability|8}} ...
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  • Anti magic effects will shut down the ranged capabilities of your troops and none of t ...deal with infantry swarms or anything else that needs you to roll a lot of dice. You can offset by having "high value" attacks - rather than hinging your s ...
    5 KB (734 words) - 14:13, 13 January 2024
  • * {{Magic Ability|7|Hide_Cat=<!---YES--->}} ...ster. This feat mainly allows you to rely on math and not worry about poor dice rolls at a crucial moment. Remember that you can re-roll successful rolls i ...
    13 KB (2,122 words) - 13:50, 13 January 2024
  • ...Dhunia than when walking beside the shamans and runeshapers who work their magic through the will of the Great Mother. Drawing upon their deep connection to * Trollkin models/units with the [[Magic Ability]] special rule ...
    8 KB (1,246 words) - 14:07, 13 January 2024
  • ...hamar’s team up to help their followers fight the Orgoth using the gift of magic bartered from the Infernals. ...lmost exclusively. She has fixes for speed, MAT, Melee damage, and general dice reliability on Morrowan models which are the major focus of FitD. The Morro ...
    15 KB (2,391 words) - 14:09, 13 January 2024
  • ...mediately traveled to all the old ritual sites she knew of and stole every magic relic and talisman of power she could find. If the infernals weren't going ...''can'' target her, it will probably kill her. 12/13 is killed on average dice by 1 point infantry. ...
    6 KB (875 words) - 14:03, 13 January 2024
  • ...ough. She will also struggle, obviously, in any match-ups with strong anti-magic or Immunity: Cold effects. ...cellent synergy with a very distinct element of the Khadorian arsenal; the magic wielder Greylords (though still struggles to offer support for the rest of ...
    15 KB (2,365 words) - 14:24, 13 January 2024
  • ...tional'' die. Models able to boost attacks can still boost, for up to four dice!}} * {{Synergistic Magic}} ...
    20 KB (3,232 words) - 14:11, 26 January 2024
  • * Barring pot shots at warcaster/warlocks and magic solos, he should be spending most of his time shooting buffed front-line un ...r choice than charging, unless you really, really want to roll four damage dice on the charge. ...
    6 KB (888 words) - 14:09, 13 January 2024
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