Devastator

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Template:Khadbox Template:4P

Behind its plates of steel, the Devastator is all but unassailable, yet it can open its armored shell to unleash a rain of deadly shrapnel from its grenade launchers.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Shield Fist (x2)
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 4 16 1 Each Side

Theme Forces


Thoughts on Devastator

Devastator in a nutshell

Devastator is the epitome of the Khador ARM-skew - a Hunter will roll dice-8 for damage, while the Defender or Stormwall will likely to see their unboosted cannonballs bouncing off from its hull. It is the most basic Clamjack - slowly runs up to the enemy to smash them, and blow them to bits with Rain of Death! Thanks to Steady and Sturdy, they can form a formidable wall against pop n' drop assassinations and act as immovable walls in front of, or behind of your important models which you expect to be pushed/dragged.

Combos & Synergies

The Devastator is a pretty tough nut to crack and even harder to stop, thanks to Sturdy and Steady. Being a typical Khadoran heavy, it likes those who can make it either faster or more accurate and deadly.

  • Casters with Superiority - Irusk1 or Strakhov.
  • Butcher 1 - Full Throttle is tailor-made for trampling around.
  • Butcher 2 - Conferred Rage along with Fury makes it truly a powerhouse
  • "Jack Casters" - Karchev and Harkevich, both offer quite a lot for melee capable, tough jacks, especially SPD buff.
  • Vladimir2 finds it to be a great target for his Assail spell.
  • Stryker1 can put Arcane Shield on it in Flames. Combined with his feat that's an ARM 31 jack!
  • Maddox - Her feat puts it at P+S 19 with Beat Back on both fists, letting it crack ARM AND contribute meaningfully to scenario.

Add in Assail and Onslaught for more speed and Pathfinder and you are looking at quite a strong package.

Drawbacks & Downsides

  • No guns.
  • Their accuracy in melee lags behind the Juggernaut chassis.
  • Quite possibly the only warjack beside the Demolisher which gets weaker upon attacking (even with Rain of Death), giving the enemy the chance to take it down.
  • Models with Domination or similar control abilities can force it to attack and therefore reduce its ARM value at their leisure.

Tricks & Tips

  • It works well in pair with the Demolisher; thanks to Girded it is immune to RoD damage, and so are infantry in B2B with the Demolisher.
  • Bulldoze is a great tool to push an enemy out of control zones/flags. Then take their place, and see how they try to remove your jack.
  • Don't want to compromise your armour? Trample / Slam around, and open up the shell only in the critical moment.
  • Rain of Death needs no target, so it can circumvent abilities which forbid ranged attack targeting (like Vindictus' feat). It won't trigger effects which are specifically tied to melee/ranged attacks either (like Road to War), but does trigger effects which are tied only to attacks (Vengeance, Battle Driven, etc.).
  • Rain of Death is neither a melee, nor a ranged attack and is not tied to any of your systems. As long as you can make Special Attacks (i.e., not hit by Hex Bolt, or affected by spells or feats which deny special attacks), you can keep on using it. No crippled systems, not even a boxed Cortex will stop you.

Other

Trivia

Originally released in Warmachine: Escalation (2004)

Other Khador models

Template:Index Khador

Rules Clarifications

Template:RC Open Fist Template:RC Warjack Template:RC Construct Template:RC Armored Shell Template:RC Bulldoze Template:RC Rain of Death Template:RC Steady Template:RC Sturdy