Champion of the Order of the Wall
Template:Protbox This model is playable only in an Unlimited format.
Champions of the Order of the Wall inspire their fellow paladins to push past their limits even as they ride down enemies of the faith. Hails of gunfire rebound harmlessly off the heavy shields of these master horsemen as they charge across the field, utterly decimating anything unlucky enough to be caught on the wrong end of their blazing lances.
Basic Info
Abilities
- Mounted
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- Dismounted
- Template:Si
- Girded
- Leadership
- Template:Si
- Retaliatory Strike
- Steady
- Sturdy
Weapons
Mounted |
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Dismounted |
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Theme Forces
- Protectorate
- Template:The Faithful Masses
- Template:Warriors of the Old Faith. This model gains Linebreaker in this theme.
- Other Factions
- Infernal players can use this model/unit in the Hearts of Darkness theme, but only if Feora is leading the army.
- Khador players can use this model/unit in the Warriors of the Old Faith theme. This model gains Linebreaker in this theme.
Thoughts on Champion of the Order of the Wall
Champion of the Order of the Wall in a nutshell
The Champion of the Order of the Wall is the newest addition to the Paladin repository of the Protectorate. Bringing additional synergies with other Paladins, this model is able to hold its own in combat, remain quite durable, and be a mobile bastion of faith.
If you are taking Paladins you will want him otherwise you may be better served with the Menite Archon.
Combos & Synergies
- He gets Righteous Vengeance from Vilmon
- The Harbinger of Menoth can Martyr him once he's been dismounted, making him even more obnoxious to remove, especially with Awe potentially buffing his DEF. She also increases his threat with Crusader's Call. Additionally, Girded keeps her safe from blast damage.
- Severius1 can put Vision on him, making him even more obnoxious to get rid of. The Champion greatly appreciates Eye of Menoth.
- Vice Scrutator Vindictus speeds him up and gives him Pathfinder.
- Vladimir3 in Warriors of the Old Faith supports every cavalry you can muster, and his feat makes sure that the shield attack will not be wasted even after you charged in with the lance. Dash and Wind Wall also help the Champion's delivery.
Drawbacks & Downsides
- He's an expensive dragoon. He'll have a bullseye on him.
- The Lance rule. If he's not charging while mounted, his damage output isn't that great (although he'll still have a good volume of attacks).
- He's kind of expensive to just be used for Girded; if you want that, you should probably use a regular Paladin.
- It's easy for him to outrun the rest of your army and the support it and your warcaster bring.
Tricks & Tips
- If you're worried about other models being pushed back, put the Champion behind them; the other model will run into the Champion, who won't be affected by whatever is doing the pushing.
Other
Trivia
- Part of the Twelve Factions of Christmas (2017.08)
- He has a longer fluff blurb on PP's "extras" page : The Champion's page.
Other Protectorate models
Rules Clarifications
Template:RC Fire Template:RC Weapon Master Template:RC Magical Damage Template:RC Close Combat Template:RC Lance Template:RC Shield
Template:RC Dragoon Template:RC Cavalry Template:RC Leadership Template:RC Reposition Template:RC Retaliatory Strike Template:RC Sturdy Template:RC Steady Template:RC Girded