Category:Assault

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See also 101 - Card Icons

Assault for newbies

This ability lets you shoot your gun after you charge someone, but before you make your melee attack.

On the surface it appears very simple but in execution it can have a few tricky corner-cases. See the #Rules Clarifications below for a full explanation, but of note are:

  • When an entire unit has Assault, you have to move the entire unit, then make all Assault attacks, then finally start their Combat Actions.
  • Because the Assault attack is after your Normal Movement but before your Combat Action, it can have some weird interactions with various other abilities triggering.
  • Because you can get an Assault attack even if you fail your charge, it can have some weird interactions, especially with Drag.
  • See also:

Official Rules

File:Assault symbol.jpg Assault - A model with the Assault advantage can make one ranged attack as part of a charge during its activation. This ranged attack must occur after the model ends its movement but before it begins its Combat Action and must target the model charged. A model that begins a charge in melee cannot make an Assault ranged attack as part of that charge. If the target is not in the charging model’s melee range after ending its movement, the charge fails, but the model with Assault can still make the Assault ranged attack before its activation ends. A model can make an Assault ranged attack while in melee.

Rules Clarifications

Template:RC Assault

See Also

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