Balthazar Bamfist

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Template:Mercbox Template:4P

Fluff

Basic Info

Template:Infobox-Model

Template:Riot Quest

Mercenary - Balthazar Bamfist will work for Template:Crucible Guard mercenary, Template:Cygnar mercenary, and Template:Khador mercenary.

Abilities

Weapons

Mecha-Fist
File:Sword icon.jpg  RNG   POW   P+S 
0.5 5 12

Spells

{{Category: Template:Empower SpellTemplate:Protection of the Great FathersTemplate:Tectonic Shift }}[[Category: Template:Empower SpellTemplate:Protection of the Great FathersTemplate:Tectonic Shift ]]


Theme Forces

  • Other Factions
    • Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
    • Aside from that, there are a few themes that will change what Faction this model counts as (and thus what "friendly Faction only" buffs it can receive). They are:


Thoughts on the Balthazar Bamfist

Balthazar Bamfist in a nutshell

Bamfist is primarily brought for Empower - an ability not currently available elsewhere in Irregulars or Hammer Strike. 4 points is a fairly pricey package for this ability alone, and it is hard to get great value from his other two abilities in Irregulars. In Hammer Strike he becomes a more appealing option, that being keeping Durgen's Primed Forge Guard from blowing each other up when they die, or combining with Gorten's rock wall for some DEF 16 infantry - but mostly because there aren't many options in that theme...

Combos & Synergies

  • Any jack appreciates extra focus and any Rhulic model/unit likes Force Barrier.
  • In Irregulars marshaled warjacks gain Flank, and he is the only way to get additional focus onto them.
    • The most powerful possible combination would be a Mariner on Boss Machorne, ran with Captain Shae: Shae's Coup de Main spell gives the Mariner a free 12" charge, Machorne would grant it Crush and Dismantle (combined with Flank for two extra damage dice against constructs) and Bamfist would give it the focus point to allow three attacks. However that's a 24 point combo (or your free solo choices).
    • If you want to go all in on marshalled jack in Irregulars, he, Lanyssa, and Widget make for an excellent team of enablers.
  • Stacking Gorten's Rock Wall cover bonus with Force Barrier pushes the defence stat of any model to sky high levels, even the lumbering Rhulic heavies.
    • If you want even more DEF, add Gudrun2's Kinetic Distorsion for a total of +8.
  • Ossrum has Bullet Dodger, which you can use together with Force Barrier to make a key solo like Harlowe basically unshootable.
  • Durgen can cast Primed on a unit of Forge Guard and Force Barrier makes them resistant to blast damage so they are less likely kill each other when they die and explode.

Drawbacks & Downsides

  • When taken in Irregulars his Great Fathers ability has few targets for Force Barrier: Herne and Jonne is the only unit, a few solos like Thor & Harlowe, and your caster/warjacks (if you took a Rhulic battlegroup).
    • Spending 4 pts for a single empower each turn is generally very bad points value, so you need Rhulic models in your list for Force Barrier to get value out of him, limiting your list building options.
    • Great Fathers in general isn’t great on high armour low defence models, unless you also have another bonus like cover for them.
  • He is only available via the RiotQuest starter box or the much less expensive RiotQuest Throwdown kit (his blinged out version). This makes him an expensive solo to own fiscally.
  • Rhulic lights don't need Empower, so your targets for Empower are limited to Rhulic heavies or any non-rhulic jack in Irregulars.

Tricks & Tips

  • Keep him back - he might hit hard but he's mostly support.
  • Force Wall bypasses Blessed weapons because the spell doesn't actually add to DEF - it gives them Force Barrier and the DEF boost comes from there.

Other

Trivia

File:Blinged Bamfist.jpg
Blinged Bamfist. Cannot be purchased, it can only be won at Throwdown events.
  • Released 2019.07
  • Despite being Rhulic in the Warmachine rules, he is not from the nation of Rhul.
    • He is an Arcane Mechanik from the mysterious continent of Zu and did not visit the continent of Immoren (where Rhul is located) until after the Infernals ravaged the continent in the RiotQuest timeline.
    • It is assumed that he has Rhulic ancestors that travelled to Zu.
  • He has a neat glowy ball in his left hand that has absolutely no function in either Warmachine or RiotQuest but is apparently a treasure finder.
  • Template:LES

Other Theme Forces

Template:CG merc solo themes Template:Cygnar merc solo themes Template:Khador merc solo themes

Other Mercenary models

Template:Index Mercenary

Rules Clarifications

Template:RC Battle Wizard Template:RC Force Barrier Template:RC Magic Ability

Template:RC Ram

Template:RC Empower Template:RC Protection of the Great Fathers Template:RC Tectonic Shift