Steelhead Volley Gun Crew
Engineered as a modified variant of an Ordic weapon first invented by Midfast Munitions, the Steelhead Volley Gun can unload a steady barrage into enemy lines. It utilizes a double-rowed rack of seven barrels firing solid shot in sequence to batter infantry and even light warjacks into oblivion. The crews manning these weapons are in constant motion as they compensate their trajectories after the recoil of previous shots and then reload to begin another cycle of destruction.
Basic Info
Mercenary - This unit will work for Template:Crucible Guard mercenary, Template:Cryx mercenary, Template:Cygnar mercenary, Template:Khador mercenary, and the Template:Protectorate mercenary.
Abilities
- Grunts
- None
Weapons
- Gunner
- Volley Gun - 12" range, ROF d3+1, POW 12 ranged attack
- Sword - 0.5" reach, POW 3, P+S 9 melee attack
- Grunts
- Sword
Theme Forces
- Mercenary
- Template:Operating Theatre (Only if a Cephalyx Dominator is attached)
- Template:Steelies
- Template:The Kingmakers Army. This model/unit gains Feign Death in this theme.
- Other Factions
- Infernal players can use this unit in the Template:Hearts of Darkness theme, but only if Crosse2 is leading the army.
- Furthermore, Mercenaries can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on the Steelhead Volley Gun Crew
Steelhead Volley Gun Crew in a nutshell
Among the most versatile artillery pieces in the game. Between Covering Fire and Volume Fire, there is rarely a turn where this weapon isn't doing something useful, and despite being artillery, it is surprisingly hard to get rid of.
Combos & Synergies
- Played in the Steelhead theme with Mark the Target on solos it gets very accurate.
- Damiano's Money Shot makes it extremely dangerous. Even moreso combined with Rust from Gorman or Hutchuck and Kiss from Aiyana (Pow 20 shots into Heavy Jacks?)
- The Steelhead Gunner can grant its first damage roll an additional damage dice against huge bases, which will be POW 14 from Volume Fire and 16 if you add Money Shot or Calamity. He also adds Veteran Leader.
- The Steelhead Arcanist grants it magic weapon and deals with clouds.
- The Steelhead Ironhead can use Power Lifter to place it into aiming position or pull it back after it drops a Covering Fire template.
- Sergeant Nicolas Verendrye can bring back their grunts.
Drawbacks & Downsides
- Not great against high ARM targets that are not huge bases.
- Its price tag is pretty high so it will probably only ever see play in the Steelhead theme.
Tricks & Tips
- Covering Fire is great for blocking charges - and can be done from entirely out of LoS of where the enemy is now.
Other
Trivia
Released at Adepticon 2019.03
Other Theme Forces
Template:Cryx merc unit themes | |
Template:Cygnar merc unit themes | Template:Khador merc unit themes |
Template:Menoth merc unit themes | Template:CG merc unit themes |
Other Mercenary models
Rules Clarifications
Template:RC Officer Template:RC Man-Sized Template:RC Mobile Artillery Template:RC Take Up