Master Gunner Dougal MacNaile
Dougal has spent a lifetime at sea learning the fine art of naval artillery, defying the odds of accident and combat, and becoming something of a patron saint of gunners. He can land a cannonball on target in even the worst circumstances - a crucial skill when an entire battle can hinge on a single well-placed shot.
Basic Info
- Mercenary - This model will work for Template:Crucible Guard mercenary, Template:Cygnar Mercenary, Template:Cryx Mercenary, Template:Khador Mercenary, or Template:Menoth Mercenary.
Abilities
- Template:Tough
- Template:Artillerist
- Template:Double Powder Ration
- Template:Hit the Deck!
- Template:Spyglass
Weapons
- Grenade - 6" range, 3" AOE, POW 12 ranged attack
- Quad-Iron - 10" range, ROF d3+1, POW 10 ranged attack
- Cutlass - 0.5" reach, Template:Small, P+S 9 melee attack
Theme Forces
- Mercenaries
- Template:The Irregulars
- Template:The Talion Charter. Master Gunner Dougal MacNaile gains Sacrificial Pawn [Sea Dog trooper] in this theme.
- Other Factions
- Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
- Aside from that, there are a few themes that will change what Faction this model counts as (and thus what "friendly Faction only" buffs it can receive). They are:
- Infernal players can use this model in the Hearts of Darkness theme, but only if Crosse2 is leading the army.
Thoughts on Master Gunner Dougal MacNaile
Master Gunner Dougal MacNaile in a Nutshell
Dougal Macnaile is a ranged support solo who will spend most of his time using Artillerist on a ranged warjack. His Double Powder Ration ability assists with ranged alpha strikes in privateer armies and is his main selling point. Cancelling Stealth is always useful, making him a lot more useful outside the Talion Charter - but there are often other ways to do this.
If you are running a Galleon with Bart in Talion Charter, bring Dougal.
Combos & Synergies
Privateer shooters for double powder ration include
- Galleon, Swabber, Mariner, Buccaneer - The privateer jacks love extra range on their guns, making them bigger threats. The Swashbuckler and Scallywag go from poor range to decent-ish range.
- Sea Dog Pirates - a lot of shooters there.
- The Commodore Cannon & Crew It cannot move and still shoot. So every range increase helps.
- Sea Dog Deck Gun are slightly better with extra range.
- The Devil's Shadow Mutineers - Mira's Eyeless Sight gun is one of the main reason to bring the unit at all, so extra range is always useful.
- Captain Crawtooth enjoys a bit more range on his drag - but how extra gunpowder grants extra range to a hook on a rope is anyone’s guess
Other good sources of ranged AOEs that appreciate his Artillerist and stealth removal at least:
- Horgenhold Artillery Corps
- Ghordson Avalancher
- Ghordson Earthbreaker
- Mule - although the Mule mostly crit-fishes
- Hammerfall Siege Crawler
- Renegade - Magnus' personal warjack with its one shot obliterator rocket loves a RAT buff and the ability to reroll the distance it deviates.
Drawbacks & Downsides
- Support Bloat - it's easy to use up too many of your army points on support models like this guy.
- If you just want artillerist: Herne & Jonne have your back, if you just want the spy glass, Reinholdt will be better. You take Dougal strictly for the combination of these and the mini feat.
Tricks & Tips
- Artillerist is most useful on turns 1 and possibly 2. After that he can get stuck in with the Quad Iron.
Other
Trivia
Released in Pirates of the Broken Coast (2007)
Other Theme Forces
Template:Cygnar merc solo themes Template:Khador merc solo themes Template:Menoth merc solo themes Template:CG merc solo themes
Other Mercenary models
Rules Clarifications
Template:RC Double Powder Ration Template:RC Tough Template:RC Artillerist Template:RC Hit the Deck Template:RC Spyglass Template:RC Cumbersome