Horgenhold Artillery Corps
The clan lords of Rhul viewed the advent of artillery among the human nations of the Iron Kingdoms with amusement. The Rhulic Moot has traditionally taken a dim view of mercenary operations, but in recent years the profits certain clan lords have gained is difficult to dismiss. Certain provisions were made to allow Rhulic mercenaries abroad to equip themselves with siege cannons and other weapons of war. Their powerful mortars are extremely destructive and can be fired indirectly, giving the Rhulic army an intimidating ability to control the battlefield.
Basic Info
Mercenary - will work for Template:Cygnar mercenary, Template:Crucible Guard mercenary or Template:Menoth Mercenary.
Abilities
Weapons
- Grunts
- Axe - 0.5" reach, P+S 8 melee weapon
- Gunner only
- Axe - As above
- Siege Cannon - 16" range, 4" AOE, POW 14 ranged weapon
Theme Forces
- Mercenary
- Template:Hammer Strike. They gain Tough and Reposition [3] in this theme.
- Template:Operating Theater (only if controlled by a Cephalyx Dominator)
- Other Factions
- Infernal players can use this model in the Template:Hearts of Darkness theme, but only if Crosse2 is leading the army.
- Furthermore, Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on Horgenhold Artillery Corps
Horgenhold Artillery Corps in a nutshell
The Horgenhold Artillery Corps are a staple of Hammer Strike lists with Ossrum and Durgen, but are also effective enough to be seen elsewhere if another faction wants a strong artillery piece. They are quite capable of causing significant damage to both high ARM, and bunched up infantry from complete safety. In Hammer Strike, they are even allowed to reposition after firing.
Combos & Synergies
- Durgen Madhammer buffs them with his feat.
- General Ossrum loves all dwarves. Juggle Fire for Effect between two units of these guys if you want to see things disappear from the battlefield.
- Siege1 - even though you cannot make them Friendly Faction models, a POW 14 Brutal Damage shot will leave a mark under his feat.
- Anyone with Snipe make sure they’re with a ranking officer if playing other factions and lob a shell 20 inches up the board.
- The Steelhead Gunner was tailor made for them.
Drawbacks & Downsides
- Squishy stats, but their long range and Take Up will alleviate with that.
- Grunts only have axes, so can't take potshots.
Tricks & Tips
- Watch out for RFP attacks that can bypass Take Up.
- If taken in Hammer Strike, the unit is 1" faster if it walks and Reposition than if it runs.
- Remember arcing fire and use it to put blasts in the best spots.
- It is man-sized, so you can hide behind other models.
- Reinforcements from the Siege Crawler can occasionally bring back grunts to the unit too (not the artillery, though).
Other
Trivia
- Released in Forces of Warmachine: Mercenaries (2010)
Other Theme Forces
Template:Menoth merc unit themes Template:Cygnar merc unit themes Template:CG merc unit themes
Other Mercenary models
Rules Clarifications
Template:RC Arcing Fire Template:RC Brutal Damage
Template:RC Man-Sized Template:RC Mobile Artillery Template:RC Take Up Template:RC Officer