Sea King
Eager to devour any who pass within reach of their webbed claws, the sea kings have heard Hoarluk Doomshaper’s call and ventured from the seas. Rising out of ancient legend to bring horror from the deep to the foes of the Trollbloods, these enormous marine beasts can easily smash a ship’s hull and devour its entire crew, leaving nothing but splintered timbers behind.
Basic Info
Abilities
Weapons
- Vomit Swarm - 10" range, 3" AOE, POW 13 gun
- Big Meaty Fist - 2" reach, P+S 19
- Anchor - 2" reach, P+S 20
Animus
{{Category: Template:Vortex of the Deep }}[[Category: Template:Vortex of the Deep ]]
Theme Forces
- Trollblood
- Template:Band of Heroes
- Template:Kriel Company
- Template:Power of Dhunia. In this theme, when this warbeast casts its own animus the COST is reduced by 1 (to a minimum of 0).
- Template:Storm of the North
- Template:Vengeance of Dhunia
- Other Factions
- Minion players can also use this warbeast in the Vengeance of Dhunia theme.
Thoughts on Sea King
Sea King in a nutshell
The Sea King is the third Trollblood gargantuan - and it has a threat range 2" longer than the other two for melee and it hits harder. His gun and animus are difficult to use but offer lots of control to the battlefield.
Combos & Synergies
- Get Rage on him if you really want to kill something dead.
- Mulg can animi cast by your warcaster.
- Earthborn Dire Trolls receive a defense buff from the puddles.
- Amphibious minions (and Swamp Trolls)an gain concealment from the puddles; Croak Trappers get stealth.
- Horgle The Anvil and Firestarter for a Vomit Swarm that sets things on fire too.
- Captain Gunnbjorn with Snipe sends the Vomit Swarm deep into enemy lines. His Guided Fire spell helps ensure a hit.
- Brigadier General Gunnbjorn lets it shoot up to 2 more times a turn and removes the blast damage from the initial attack.
- Dhunian Knot or any source of Puppet Master help score that critical knockdown on the anchor.
- It can be an excellent melee anchor (hehe) for Kriel Company lists, due to its 4" melee weapon it can hold down and clear zones. Also the fact that its melee range shrinks back to 2" outside of its activation can be abused with clever positioning so that your troops can shoot the a formerly engaged enemy without penalty during their activation.
- War Wagons really appreciate their fellow huge based big bro, since tough, steady, shield wall or iron zeal can stop their charges dead in their tracks. The Sea King can vomit such troops to death and free up charge lanes.
- Helga on Wheels - Cavalry, Battle Host and Rapport make the Sea King a happy pirate. MAT 11, RAT 6 and boosted charge attack rolls are a treat, as is a threat range of 14".
Drawbacks & Downsides
- The Sea King is a big and debuffable target.
- It really needs all its fury cleared off it. If your opponent messes with your fury management, you're going to have a bad time.
- Vortex of the Clock
- The AOE is put into play as shallow water before models are pushed, and it slows pushed models down as soon as they enter it, which makes it incredibly time-consuming to push models correctly.
- You have three options, you should discuss which one you're using with your opponent before the game begins:
- The correct way: For every model that is within 2" of the target, you have to measure how far they move until they touch the edge of the AOE, then work out how much of the 2" push they have left to complete, halve that number, and finish pushing them. - remember to account for pathfinder in your calculations.
- Push all models 2" (pretend the shallow water doesn't appear until after the pushes).
- Push all models 1" (pretend the shallow water is larger than it actually is).
Tricks & Tips
- Got an enemy sitting just out of charge range of your troops? Run a cheap model in front of them, cast Vortex of the Deep at your own model, and push the enemy into your unit's charge range.
- Just be careful you don't block your own charges with the cheap model.
- Gunnbjorn in Band of Heroes with the Sea King can provide an unexpected ranged option to the mainly melee force.
- With Snipe while the enemy is far away, the Sea King has a 19" threat on the initial impact, and up to an additional 6" with the second.
- Without snipe, the Sea King can pull off a charge, make a kill shot, and if Gunnbjorn cast Explosivo on the King, it can have a Remove From Play function on its gun.
- For some additional war beast support, the Swamp Troll can benefit from the Sea King's puddle and from Gunnbjorn's Guided Fire for another Remove From Play attack in addition to the warrior models' melee attacks.
- And since Gunnbjorn likes to bring Dozer & Smigg, drop Lucky Shot on the Sea King's AOE, for the +2 RAT and ability to re-roll the deviation.
Other
Trivia
- Released near the start of Mk3 (2016.12)
- The boat comes as seperate pieces, and there are no "blank sockets" on the King's back where it attaches, they're fully sculpted. This means you can leave the boat off the model and no one would know the difference.
Other Trollblood models
Rules Clarifications
Template:RC Corrosion Template:RC Poison Template:RC Scuttering Swarm Template:RC Open Fist Template:RC Chain Weapon Template:RC Chain Strike Template:RC Knockdown
Template:RC Gargantuan Template:RC Amphibious Template:RC Pathfinder Template:RC Bulldoze Template:RC Snacking