Fyanna the Lash
Template:Legbox This model is playable only in an Unlimited format.
The nimble Fyanna is a blur of motion as she stalks her prey. She is one with the shadows and is rarely seen before she strikes. Her barbed lash flashes from surprising distance to topple and toss her hapless victims before she springs away, safe from retaliation and already preparing for her next victim.
Basic Info
Abilities
Weapons
- Barbed Lash - 2" reach, P+S 12 melee weapon.
Theme Forces
Thoughts on Fyanna the Lash
Fyanna the Lash in a nutshell
Fyanna is a solid combat solo who excels at disrupting key enemy solos and even casters. She boasts solid MAT (though arguably low for a Character model), impressive threat with high SPD and Chain Strike, and solid mobility with Parry and Pathfinder. She has Prowl to help keep herself safe against enemy shots, and has flexibility in attack with three different attack types and Rapid Strike.
- Pitch is an interesting idea for a stealthy flanking solo, but due to her small base size, the Throw part has some not-insignificant downsides: It is limited to enemy warrior models/troopers and lessers. Use it to hunt key enemy solos or UAs, or even the occasional warcaster who got too cheeky and forgot Fyanna existed. Unlike a Power Attack Throw, Pitch has random distance, that can stall your assassination attempts at longer ranges. You also cannot aim where to throw; the enemy is always flying directly away from you. The latter part can be alleviated by her native Parry and high SPD, giving her an easy time getting behind your target, so you can throw it towards your army, even if this means that Fyanna will be caught pants down in the middle of the enemy army afterwards. She's only a 4 pts solo, her dying after having done her job is not the end of the world.
- Beat Back is also an interesting way to disrupt enemy formations, she will likely die in retaliation after using it, but it is hard to overstate how valuable it is to push models off of scenarios. At best it can outright win you the game at the end of your turn, at worst, Fyanna missed both attacks and is still in range to contest and needs to be cleared off the scenario element.
- Dismember has a place against Hordes armies certainly, but that's less than half her potential matchups. It does not help that many hordes armies (Circle and Gymkin, to be exact) will scramble to include construct warbeasts over living ones, because living warbeast are usually terrible by comparison. Basically i comes up, if it comes up, and if it doesn't you still have two other attack types to choose from. It's a tool in a toolkit, not her main selling point.
Combos & Synergies
Fyanna will prefer force multiplier armies, as she's not likely to warrant individual support.
- Vayl1 offers accuracy and damage with Incite, and gives her a much needed escape route once a game with her feat.
- Kryssa, Conviction of Everblight - her feat is good for the whole army, Fyanna included and with two initials and MAT 7 she should be able to make excellent use of the buff. Ashen Veil gives her Stealth and makes her extremely dodgy up close. Passively gaining tough is also nice.
- Kallus1 can help her hit a little more reliably, but shouldn't be a top priority for Ignite.
- Thagrosh1 is always useful for models who rely on Prowl, but beyond that he doesn't offer her much except for an emergency Draconic Blessing if he's out of other, much more suitable targets for the buff.
- Rhyas1 can make her a bit faster with Dash, and her feat can make for some interesting threat angles with her Chain Strike range. Technically, as Pitch happens upon hitting the target, and Tide of Blood upon damaging the model, you can snatch a few extra inch for your teleport. Just keep in mind she must remain in Rhyas' CTRL area to trigger the placement part.
- Seraph - Fyanna has a native threat range of 14". With Slipstream that becomes even more outrageously long. Flare also helps Fyanna hit, which can be crucial if you intend a hailmary assassintion run.
- Neraph - Attractor can dislodge enemy models for Fyanna to throw even closer to you. It is also the kind of beast that can follow up her Pitches to kill a warcaster.
- Craelix - Weaken is -2 DEF on a living enemy model, which can be the difference between Fyanna's sickle connecting or not.
- Hermit - Hermit loves being thrown around, because he only takes one damage from damage rolls anyway and every inch he gets closer to the frontline is an extra inch where his Master of Ruin bubble applies. So Pitch him in the back for flying Hermit funsies.
Drawbacks & Downsides
- At 5 pts she is on the expensive side for solos and with free double Harriers and Craelix in Ravens you will likely not take her for free either.
- Boosted Blast damage can take her down easily.
- If there are no follow-up models to kill her target, she will usually die to counter attacks.
Tricks & Tips
- Fyanna can opt to lurk around the midlines and serve as a means of dislodging other models from melee using Beat Back or Pitch, taking advantage of her mobility and extreme melee range.
- Enemy warjack barely chipping the edge of the zones in scenario play? Apply some well-deserved beat-back attack upon it to snatch control points from your opponent.
- As Pitch bypasses restrictions about making power attacks against your own models, use your stray, small-based models to set up assassinations against opponents with equal size (preferably warlocks). Run a suitable friendly model into position, then pitch him/her right into your intended target. You cannot charge said model, but the 4" melee range is still applied to your attack.
Other
Trivia
- Released in Hordes: Exigence, in 2014
- Fyanna was granted an Athanc Shard by Everblight as a reward for her good work, and Fyanna2 is thus a full-fledged warlock.
Other Legion models
Rules Clarifications
Template:RC Chain Weapon Template:RC Chain Strike Template:RC Attack Type Template:RC Beat Back Template:RC Dismember Template:RC Pitch
Template:RC Pathfinder Template:RC Parry Template:RC Prowl Template:RC Rapid Strike