Well of Orboros

From Warma-wiki
Revision as of 14:07, 13 January 2024 by T0uelahat (talk | contribs) (1 revision imported)
Jump to navigation Jump to search

Template:Circlebox Template:4P

Among the many powerful elemental tools built by the blackclads of the Circle Orboros, the Wells of Orboros are perhaps the most versatile and awe inspiring. Most of these floating edifices are ancient, having been built by former omnipotents at places of special convergence. They tap into the sprawling ley line network of Caen, and by that connection, each can facilitate the crossing of vast distances by forces of the Circle Orboros. The energy that passes through them can be drawn upon to invoke seismic upheavals or to bolster and empower both wolds and druids in their vicinity. A well has no will of its own, but each responds instantly to the thoughts of blackclad leaders in a way that seems alive and purposeful.

Basic Info

Template:Infobox-Model

Template:Structure

Abilities

Weapons

Sink Hole
File:Gun icon.jpg  RNG   ROF   AOE   POW 
14 1 4 14

Theme Forces


Thoughts on the Well of Orboros

Well of Orboros in a nutshell

This structure offers a variety of army support. It has a reliable ranged attack which can power up other models by giving them corpse tokens, most notably Tharn models but also even the Death Archon. It increases the control range of friendly models nearby. It grants a new ability to Construct warbeasts. Most importantly, it can add a model to your army during play.

Combos & Synergies

Drawbacks & Downsides

  • in Bones of Orboros it will get no use from “Bone Keeper” in Devourers Host it won’t get any benefit from “Waken the Stones” fortunately despite this it’s generous cost and other abilities still see it play in both themes.
    • there are exemptions to the above comment regarding Bone Keeper either you summon a Tharn non character solo or you run a minion model that collects corpses.
  • it can’t move at all so it’s initial placement dictates it’s battlefield presence.
  • outside of Baldur2 Circle doesn’t really leverage low defence high armour models that well. Despite its impressive number of boxes a charging heavy warjack will still kill it with only a bit of effort.

Tricks & Tips

  • The free solo ignores theme restrictions and FA requirements, as such, you can bring an extra Blackclad Stoneshaper or another Wayfarer, the Wayfarer being especially useful in say The Devourer's Host, giving access to Hunter's Mark can add a threat extension where your opponent might have been holding back.
  • with 32 hp there is little reason not to use Destructive power a few times a turn - especially if you have someone like Bradigus nearby to repair it.

Other

Trivia

  • Released in the Tharn Expansion (2018.11), although the model came out 4 months later

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Structure Template:RC Construct Template:RC Eyeless Sight Template:RC Destructive Power Template:RC Forward Deployment Template:RC Nexus of Power Template:RC Opening the Gate Template:RC Waken the Stones

Template:RC Magical Damage Template:RC Bone Keeper Template:RC From Beneath Template:RC High-Explosive Template:RC Rear Attack