Gallows Grove
Template:4P
An ancient manifestation of the Devourer Wurm’s conscious will, the gallows grove flourishes on soil soaked in the blood of sacrifice and violent massacres. Possessing an unsettling approximation of sentience, these gnarled trees might vanish only to reappear where the blood flows most freely. Powerful druids of the Circle are able to feed their will into these conduits of power and then unleash it upon those marked for death. The very presence of these trees saps vitality from the living as wounds gape wide to pour blood upon the thirsty roots of their destroyers. Template:TOCbox
Basic Info
Abilities
- Template:Advance Deployment
- Template:Central Locus
- Template:Channeler
- Template:Circular Vision
- Template:Entropic Force
- Template:Immobile
- Template:Just a Tree?
- Template:Strange Growth
Weapons
- Unarmed - (Non-Grymkin) Trees don't have any attacks.
Theme Forces
You can currently get three Gallows Groves for a single requisition point in any of the four Circle themes.
- Template:Secret Masters
- Template:The Devourer's Host
- Template:The Bones of Orboros
- Template:The Wild Hunt
Thoughts on Gallows Grove
Gallows Grove in a nutshell
The Gallows Grove exists for warlocks to channel spells through. Blocking tough is a cute bonus. If you have a spell slinging warlock, this is almost mandatory tech. If not, you don't tend to bother.
The Gallows Grove has a secondary use, a Gargantuan or Colossal is normally immune to grievous wounds but that doesn’t extend to entropic force, even if the tree does nothing else all game a 2 point model screwing with the effectiveness of a 30 something point model is still pretty handy.
Combos & Synergies
- Any offensive spell slinging warlock.
- Kaya3 and Morvahna2 have Fog of War triggering Prowl
Drawbacks & Downsides
- It has one job. And does little else
- the more support models with no weapons (or way to cause damage) that you take the more work your other models need to do to make up for it. - looking at you Shifting Stones
Tricks & Tips
- Blocking tough is a cute bonus, try to not forget it.
- They are great at contesting zones, since they can't be moved and take an above average amount of work to kill.
- Don’t feel bad about moving B2B with enemy models and shooting the grove in the back with spells like Rift or Forked Lightning, especially if the enemy models are high def low arm or are slow and easy to jam.
Other
Trivia
Released in Hordes: Domination (2011)
Other Circle models
Rules Clarifications
Template:RC Unarmed Template:RC Advance Deployment Template:RC Central Locus Template:RC Channeler Template:RC Circular Vision Template:RC Entropic Force Template:RC Immobile Template:RC Just a Tree? Template:RC Strange Growth