Farrow Slaughterhousers
Template:Minionbox Template:4P
Bloodthirsty, tough as nails, and strong enough to hack the arms off a gorax, slaughterhousers serve as vicious shock troops in farrow warbands. Heedless of danger, slaughterhouser units charge recklessly into battle, cutting a wide swath through the enemy with their massive pole cleavers and shaking off wounds that would kill or incapacitate lesser farrow. Template:TOCbox
Basic Info
Minion - This unit will work for Template:Circle minion, Template:Legion minion, Template:Skorne minion, or Template:Trollbloods minion.
Abilities
Weapons
| Pole Cleaver | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| File:Sword icon.jpg | RNG | POW | P+S | |||||||||||
| 2 | 5 | 12 | ||||||||||||
Theme Forces
- Minions
- Template:Thornfall. Farrow Slaughterhousers gains Rise in this theme.
- Other Factions
- Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.
Thoughts on Farrow Slaughterhousers
Farrow Slaughterhousers in a nutshell
Farrow Slaughterhousers are effectively a unit of weapon masters - just as long as you have enough shooting to have scratched up the enemy first. At 1.17 points each and with Relentless Charge and reach weapons and removed from play effects they do everything you would want out of single wound melee weapon masters except deliver the first hit (and their survival is iffy).
Combos & Synergies
- Paingiver Task Master - no knockdown tough is just plain obnoxious to deal with, and the Task Master's STR buff means that charging Slaughterhousers are a significant threat to heavies.
- Efaarit Scout can scratch almost anything enough for Finisher to trigger.
- Gun Boar - good model for scratching up enemies.
- Helga's feat is nice on them. If you can get the charge vs a damaged target and slam your target into something, you'll be doing P+S 12 + 5d6 damage.
- Azazello generally polishes infantry
- Maximus gives them Unyielding making them Arm 17 in melee. It won't stand up to charging infantry but will non-charging.
Drawbacks & Downsides
- Easy to hit and not terribly fast.
- They need someone else to damage their target for them.
- They don't want to get stuck fighting single-wound infantry.
Tricks & Tips
- They need screening from charges.
Other
Trivia
Released in Hordes: Domination (2011)
Other Theme Forces
Template:Circle minion unit themes Template:Legion minion unit themes Template:Skorne minion unit themes Template:Trollblood minion unit themes
Other Minion models
Rules Clarifications
Template:RC Tough Template:RC Finisher Template:RC Relentless Charge Template:RC Take Down