Farrow Commandos

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Template:Minionbox Template:4P

The fierce and hardy warriors of the farrow are as difficult to bring down as the boars they resemble. Armed with primitive rifles scavenged from raids on human caravans, farrow brigands are the equals of many frontline soldiers. After surviving numerous engagements, farrow commandos have begun to imitate the battlefield tactics of more rigorously trained forces. Brandishing grenades and kukris as they infiltrate enemy lines, these cunning fighters offer farrow warlords the ability to quickly strike into the heart of the enemy.

Basic Info

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Minion - Will work for Template:Circle minion, Template:Legion minion, Template:Skorne minion, Template:Trollbloods minion.

Abilities

Weapons

  • Grenade - 6" range, 3" AOE, POW 12 ranged attack
  • Kukri - 0.5" reach, P+S 10 melee attack.

Theme Forces

  • Other Factions


Thoughts on Farrow Commandos

Farrow Commandos in a nutshell

A unit of advance deploying skirmishers to rival Croak Raiders. Typically Farrow casters don’t support them well enough but the Vengeance of Dhunia theme has helped them find a niche that the croaks can’t occupy. They have an odd mix of rules that are all quite niche or don’t really fit together. Combined ranged attack on RNG 6 guns can be tough to utilise and Feign Death is of little use if you are already utilising Prowl or if you are in melee. But they can deal good volumes of damage either on the charge or with the grenades.

When ambushing they have an unaided 14 inch threat range either side of the board with the bombs.

Combos & Synergies

  • Paingiver Task Master - no knockdown tough on conscripts is just plain obnoxious to deal with - and the Task Master's STR buff means that charging commandos can do significant damage to a warbeast
  • Carver1 - Veteran Leader helps
  • Stand them in Helga2’s or the Meat Thresher's Exhaust Fumes and they can proc Prowl and get Stealth even without terrain pieces to stand in.
  • Azazello they are a great Henchmen target as they typically fit Azazello’s game plan more than Brigands and they do have some melee game.

Vengeance of Dhunia

  • Krielstone - everyone likes +2 arm and an extra effect from the CA.
  • Stone Scribe Chronicler - Tale of Mists gives them Stealth.
  • Gunnbjorn2 can give the bombs a nasty feat turn.
  • Grim2 - Mirage, Mark Target and Snipe with the potential of Mortality thrown in for good measure.

Drawbacks & Downsides

  • Relatively short threat range, about the same as regular infantry.
  • Inaccurate
  • Their best role is as ambushers.

Tricks & Tips

  • Prowl/Pathfinder is the same as it ever was
  • Even if the grenades miss if you are near enough they will hit light infantry in the blast.

Other

Trivia

Released not long after the start of Mk3 (2016.11 to be precise)

Other Theme Forces

Template:Circle minion unit themes Template:Legion minion unit themes Template:Skorne minion unit themes Template:Trollblood minion unit themes

Other Minion models

Template:Index Minions

Rules Clarifications

Template:RC Advance Deployment Template:RC CRA Template:RC Pathfinder Template:RC Tough Template:RC Ambush Template:RC Feign Death Template:RC Prowl

Template:RC Brutal Charge